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> explain the 100 units bug for me pls, no crash at 106
Blackhand Comman...
post Feb 10 2011, 07:01 PM
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ok I've heard a lot about a 100 units limit bug. But TS + FS =98 units + my mod already =106 units, but no bugs or something.


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Rampastring
post Feb 10 2011, 09:25 PM
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When you have a buildable unit over the unit index 100, the AI will start spamming that unit, without caring about the unit's owner, prerequisite, trigger condition or other limits. Even if that unit wouldn't be listed in any taskforces.


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Blackhand Comman...
post Feb 11 2011, 12:42 PM
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QUOTE (^Rampastein @ Feb 11 2011, 12:25 AM) *
When you have a buildable unit over the unit index 100, the AI will start spamming that unit, without caring about the unit's owner, prerequisite, trigger condition or other limits. Even if that unit wouldn't be listed in any taskforces.



Well, firestrm.INI have about 20 vehicles in index.. but if i ever exceed the limit i should do like

1=buildable sh*tz
2=buildable sh*tz
...
101=not buildable sh*tz (eg civilian car)?


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Rampastring
post Feb 11 2011, 02:06 PM
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Exactly like that.


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