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> GDI Fortress Tower (Heavy Base Defense), new version 1.1
Lin Kuei Ominae
post Jul 15 2008, 07:15 PM
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no, WallTower is indeed the key, but it accepts only one building. So if you still use the ctwr it doesn't works.


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0warfighter0
post Jul 15 2008, 08:22 PM
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Curse that engine! No just kidding every engine has it limitations... down.gif


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RoterMilan
post Aug 19 2008, 07:14 PM
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is there actually a way a building uses two weapons with different weapon range or is it really impossible?
i tried for hours without results... but some weapons have multiple warheads, isn't it possible to write a weapon which shoots with mgs and grenades, could that be the solution for the multiple warhead towers?
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0warfighter0
post Aug 19 2008, 07:24 PM
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I don't think such a weapon is possible.


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Lin Kuei Ominae
post Aug 19 2008, 07:46 PM
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this doesn't belongs here and should be in the modding forum.

QUOTE (RoterMilan @ Aug 19 2008, 07:14 PM) *
is there actually a way a building uses two weapons with different weapon range or is it really impossible?

i really don't know what your problem is.
Primary=MG
Secondary=GrenadeLauncher
[MG]
Range=4
Warhead=SA
[GrenadeLauncher]
Range=7
Warhead=AP

If you have 2 weapons on a unit/building the one with the higher verses value (of its warhead) against the target is chosen or the one which has the range to shoot at it.
in the example the unit/building would use always the MG against infantry and the grenade launcher only if the target is out of range of the MG, because the SA warhead of the MG has 100% against infantry while the AP of the Grenadelauncher has only 25%.
The grenadelauncher would be always used against tanks and never the MG, because here the Grenadelauncher has the higher verses value against armor.

QUOTE (RoterMilan @ Aug 19 2008, 07:14 PM) *
but some weapons have multiple warheads, isn't it possible to write a weapon which shoots with mgs and grenades, could that be the solution for the multiple warhead towers?

this makes no sense at all
1. there is no weapon at all that has 2 warheads. each weapon has 1 warhead.
2. what do you mean with multiple warhead towers? the only possible is a building with 1 or 2 weapons. A warhead without a weapon, which uses this, is useless.

This post has been edited by Lin Kuei Ominae: Aug 19 2008, 07:54 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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RoterMilan
post Aug 22 2008, 10:16 AM
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the thing that i wanted to know: is it possible to make the basedefensetowers shoot with two weapons in the same moment? i was trying hard on this but couldn't create something like it. i didn't mean the warheads in rules.ini, i mean to create a new warhead which uses explosive and mg warheads.
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Lin Kuei Ominae
post Aug 22 2008, 12:34 PM
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no, the game fires only 1 weapon at a time.
If you really want a warhead with explosive and mg behaviour, just edit the verses values. (for each armor type use only the highest value from both warhead types). Then create a new animation which looks like an explosion plus some mg shots for this warhead.
Though i don't see the need for this anyway, since you can then use a laser instead which can kill everything with the same firepower too.

This post has been edited by Lin Kuei Ominae: Aug 22 2008, 12:36 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
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