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> Nod Nuke Cannon, A RA2 SHP for TS.
Devastator
post Mar 25 2010, 10:28 PM
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The Nuke Cannon as seen from TS:Defend And Destroy.

First a view...
Attached Image

To be like mine, make sure it has the following tags/keys.

CODE
Turret=yes
TurretAnim=PLSECAN
Explosion=NUKEANIM


And in art just use the same coding as EMP Cannon [NAPULS]

The zip includes

Building (RA2 Grand Cannon)
Explosion Anim (RA2 Nuke Bomb)
Nuke Sound (RA2 Nuke Sound)

Attached File  NukeCannon.zip ( 360.21K ) Number of downloads: 327


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Rampastring
post Mar 26 2010, 01:42 PM
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Is this allowed here? Anyone who wants the graphic can easily take it from RA2 (almost everyone here has it), and the credits go to WW.

As far as I remember buildings don't even need to be converted from RA2, since the palette is the same.. not entirely sure though. I've never tried taking animations from RA2.


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Devastator
post Mar 26 2010, 09:11 PM
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Well the building you just have to resize and yes credits MUST go to WW for creating it though its in my topic "Stuff From My Mod"


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Rampastring
post Mar 27 2010, 06:54 AM
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Well, I mean, if you take SHPs from RA2 or just do a quick recolour of something you shouldn't really post it here or soon this forum will be full of only quick recolours. If someone really needs those (s)he can do it easily. You also haven't posted any pictures in the Remap Obelisks and GDI Obelisk topics.

This post has been edited by ^Rampastein: Mar 27 2010, 06:58 AM


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Devastator
post Mar 27 2010, 04:47 PM
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How'd u guess that?

I'll post pics in the remap obelisks later.


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