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> Twisted Insurrection!, Ignoring the previous ancient mod anouncement.
Aro
post Jan 14 2009, 10:48 PM
Post #1


Cyborg Commando
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Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun





Twisted Insurrection is a Mod that pushes the Tiberian Sun Engine to new limits - Twisted Insurrection brings you into a new world where Tiberian Suns Story-line never existed but the Tiberian Dawn Story-line did (Nod Victory). What Twisted Insurrection mainly is is a Semi-Total Conversion Mod with a Campaign as It's Focus.


This post has been edited by Aro: Feb 4 2009, 02:58 AM


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Aro
post Jan 14 2009, 10:52 PM
Post #2


Cyborg Commando
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Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun






Nod Buildings (So far) :




Temple of Nod (Cost : 2000) : The Temple of Nod is an architectonic wonder, a monolithic structure that enemies fear. It functions as a high-class technology research center, providing plans and equipment needed for highly powered and technologically advanced units and structures. The Temple itself is heavily armored, capable of withstanding an immense amount of damage. The structure also has a secondary function; it houses a superweapon known as the Apocalypse Missile. Like the name suggests, it can level entire battlefields with one strike.

Requires: Technology Center
Superweapon: Apocalypse Missile.




Hand of Nod (Cost : 500) : The Hand of Nod is the basic training area for all of the Brotherhoods Infantry. When In control of the hand of Nod, particular infantry can be trained on command.

Requires: Power Plant




Fist of Nod (Cost : 2000): The Fist of Nod also goes by a common name 'The War Factory'. The Fist of Nod is what supplies the brotherhood with all armored vehicles on the battle field. The Fist of Nod acts like an underground bunker, underneath the structure is a large tunnel network of which the units travel under, once a unit has been requested to be on the battle fileld, the Fist of Nod rises up to ground level safely getting the vehicles onto the battle field.

Requires: Power Plant, Tiberium Refinery




Obelisk of Light (Cost : 1000) : The Obelisk of Light has been used by Nod for decades. The Obelisk is designed to easily eliminate any form of ground opposition with great ease using an extremely powerful laser beam. Due-to the large quantities of power required to keep a single Obelisk of Light online, it is not equipped with anti-air weaponry.

Primary: Powerful Laser.
Requires: Technology Center.



Nod Vehicles (So far) :





Harvester (Cost : 1400) : Harvesters are designed to protect their drivers from the effects of Tiberium thanks to their heavily armoured chassis'. Harvesters go out onto the field and instantly hunt for Tiberium to collect. Once a Harvester has collected enough Tiberium, it returns to the Refinery where it unloads its cargo. Once the hopper is empty the harvester can once again go out and harvest more Tiberium in order to fund their factions war efforts.

Requires: Tiberium Refinery, War Factory.




Toxin Carrier (Cost : NA) : Since regular convoy trucks where declared un-safe for transporting toxic / hazardous materials, the Brotherhood had no choice but to come up with a cheap solution. The Toxin Carrier has four large hoppers on it's back, which have been strongly reinforced for protection. The hoppers where designed to store even the most dangerous materials without any fear of the materials coming loose, causing any damage the vehicle or it's passengers. If this truck where to be destroyed however, the pressurized material that they carry will combust, causing severe damage to anything in short range of the vehicle.
(This unit is not buildable in game)

Primary: None
Requires: NA

This Unit Is Only Available In The Campaign!





Weapons Carrier (Cost : NA) : Like the toxin carrier, this vehicle was designed to transport materials that must not be damaged. The transport vehicle it's self was designed the same way the toxin carrier was, to keep a reasonable speed, while being well armored. The weapon carrier's containers are reinforced with titanium, which gives their contents the protection in needs. Also like the toxin carrier, this vehicle is completely unarmed, and would be an easy target for GDI forces if undefended.
(This unit is not buildable in game)

Primary: None
Requires: NA

This Unit Is Only Available In The Campaign!




SSAM Launcher (Cost : 1100) : The SSAM Launcher is The Brotherhoods basic anti-air unit, its powerful anti-air missiles can eliminate enemy aircraft within a matter of moments; This unit is also armed with long range missiles capable of destroying enemy armor and Infantry at a long distances only. The SSAM Launcher is heavily armored which makes up for its slow speed. This unit normally travels with any Nod convoys to protect them from airborne assault, however the SSAM Launcher itself should never be undefended on the battle field during close combat as it is unable to protect its self at short ranges from enemy attacks due-to its ground weapon firing at such extreme ranges.

Primary: Anti-Air missiles.
Secondary: Long Range Missiles.
Requires: War Factory, Technology Center.




Light Tank (Cost : 600) : The Nod Light Tanks where specially designed to move at a reasonably fast pace into enemy bases in order to avoid getting hit by enemy defenses. The Light Tanks are armed with high speed explosive shells which are not all that powerful but have a high rate of fire. As Nod's main anti-air units are out of reach in early stages of battle the light tank comes equipped with a dual flak cannon to wear off enemy aircraft while the heavy anti-air units are available.

Primary: High Speed Shells
Secondary: Dual Flak Cannon
Requires: War Factory




Cleaver Drone (Cost : 750) : The Cleaver Drone is one of the Brotherhoods most brutal units in the Nod arsenal. The Cleaver Drone is a robotic unit that spins continuously at an extremely fast pace tearing any enemy infantry units in its path to shreds using its heavy blades. To prevent the Cleaver Drone accidentally spinning out of control and burrowing unnecessary holes, it hovers ever so slightly off the ground using a similar technique to GDI's hover APC. While the Cleaver Drone was originally designed to simply aid friendly light vehicles in the elimination of enemy Infantry the Cleaver Drone's sharp blades can also cause severe damage to enemy light vehicles though not as effective against heavily armed vehicles or structures.

Primary: Anti-Infantry Blades.
Requires: War Factory.




Hammerhead (Cost : 700) : The Hammerhead was built for the sole purpose of creating devastation to all forms of Structures and Causing Almost Instant death to most kinds of Infantry. The Hammerhead Is armed with high speed explosive shells that are designed to shoot at a fair range while causing devastation to most buildings and killing infantry with ease. The hammerhead moves at a reasonable pace which makes up for its slow rate of fire.

Primary: Explosive Shells.
Requires: War Factory, Radar.




Demolition Truck (Cost : 1000) : The Demolition Truck Is used as a last resort in the Nod War effort. Demolition Trucks are unmanned robotic units with a small but powerful explosive device on the back which can either be triggered manually or if fired upon. The Demo-Charge is lethal to All kinds of Armor and Infantry including friendly units.

Primary: Demo-Charge.
Requires: War Factory, Technology Center.




Viper (Cost : 750) : The Viper is a light armored robotic unit. With it's high speed and it's ability to heal in Tiberium, it makes up for it's lack of armor. These units where inspired to be created by the brotherhood, due-to their investigation in the previous wars. The results where, that the robotic units appeared to be the most effective assault units in the Nod arsenal. The Viper is used by the Brotherhood, as a "Hit and Run" unit...

Primary: Laser
Requires: War Factory




Heavy Tank (Cost : 900) : The Nod Heavy Tank is a very efficient unit on the battlefield. The Tank has an advanced hardened composite armor which makes it nearly invulnerable to any type of small arms. Though strong armor piercing weapons can destroy the thin but strong layer of armor quite fast. Due-to this advanced armor, the weight is still quite low which give it a reasonable pace on any form of land. The Heavy Tank was officially named the "Energy Tank" but is known commonly as the Heavy Tank. The Heavy Tank is armed with a turret that can produce high amounts of pulse energy which propels energy projectile at tremendous speeds, the result is a very powerful armor piercing gun which does a significant amount of damage to the target armor, however the energy generation takes a while which leads to a quite slow fire-rate. Tests have shown that the advanced technology can cause problems during Ion-Storms which can lead to a shutdown of the main energy cannon.

Primary: Pulse Cannon.
Secondary: 75mm Cannon (used only during Ion Storms).
Requires: War Factory, Radar.



Nod Infantry (So far) :





Cannon Cyborg (Cost : 800) : The common name for these units is simply Cannon Cyborg for the simple reason it's a heavy Cyborg soldier armed with an anti-armor cannon. The Cyborg itself can move at a reasonable pace despite its heavy weaponry. These Cyborgs are very lethal to enemy tanks in large groups but are not very effective against enemy infantry.

Primary: Anti-armor cannon.
Requires: Cyborg Tech Center.




Engineer (Cost : 500) : Engineers are trained to repair heavily damaged structures in a very short amount of time. Engineers are also trained to re-wire enemy structures to work for their faction.

Requires: Barracks
Primary: Repair Kit




Light Infantry (Cost : 100) : The Light Infantry is Nod's basic soldier. These soldiers are capable of quickly moving across most forms of terrain and eliminating other lightly armored infantry. In large groups light infantry can be devastating to most forms of units, but in small groups they are very vulnerable. Light Infantry, like most other unprotected soldiers are harmed by Tiberium.

Primary: Mini gun
Requires: Barracks




Spy (Cost : 750) : Nod Spies are specially trained units capable of sneaking into enemy bases while remaining undetected. Nod spies are often used in the stealth operations and are not normally seen during battles. As spies are protected by the latest stealth technology, they are also able to detect other cloaked units near-by.

Requires: Barracks, Technology Center.




Infector (Cost : 1500) : The Nod Infector is a well armed commando. The Infector was trained to fight in a Tiberium-infested warfare and was also trained on how to handle Tiberium creatures up-close and personal. The Infector commando is armed with a rifle that has special infection shells capable of mutating any organic soldier into a Tiberium mutation within a matter of seconds. As most infantry tend to run on sight of the Infector, Nod have now decided to arm the Infector with a special web cannon which traps enemy infantry underneath a thick layer of webbing, giving the Infector a clear shot at any trapped infantry with them having no means of escape.

Primary: Mutation Rifle.
Secondary: Webbing Cannon.
Requires: Barracks, Research Temple.




Flamethrower (Cost : 300) : The Nod Flamethrowers are well trained soldiers capable of eliminating unprotected infantry within seconds. Their high temperature flamethrowers are used to cause havoc within healthy lands causing chain-reaction fires causing devastation of huge levels. Though effective, these soldiers do not travel in groups as their fuel tanks are vulnerable meaning if they where to be destroyed, the flamethrower would be killed along with any other friendly or enemy infantry within the blast range.

Primary: Flamethrower.
Requires: Barracks, Radar.



Nod Aircraft (Complete) :





Tiberium Bomber (Cost : 1000) : The Tiberium bomber is an old unit that was never used due-to lack of resources, However, with the recent increase In Tiberium and other natural resources popping up, the Brotherhood where able to make the Tiberium VTOL Bomber a reality. This Heavy VTOL Aircraft is armed with 10 Tiberium bombshells filled with ONLY hazardous materials extracted from Tiberium causing devastation to any unprotected Infantry. Once a bombshell explodes, It can instantly kill Infantry INSTANTLY within a short distance of the explosion also leaving a temporary cloud of hazardous gas.

Primary: Tiberium Bombs
Requires: Airfield




Apache (Cost : 800) : The new VTOL Apache is designed to quickly move through the skies and to easily eliminate any lightly armored units and Infantry in sight using its high altitude laser cannon.

Primary: Laser Cannon
Requires: Airfield




Banshee Interceptor (Cost : 1250) : The Banshee Interceptor is a high speed aircraft unit used by the Brotherhood to eliminate most forms of armor with ease, the primary focus of the Banshee is to assist any friendly armor battalions. The Banshee Interceptor uses a special plasma weapon similar to that used by the heavy tank, however much more effective against Infantry, Vehicles and Structures.

Primary: Dual Plasma Cannon.
Requires: Airfield, Technology Center.




Banshee Bomber (Cost : 2500) : The Banshee bomber is a large VTOL Aircraft designed to cause devastation to just about everything on the battle-field. The Bomber is designed to withstand a large amount of hits and to dish out plenty of damage to all forms of armor. Due-to the weight of the Bomber it moves slower than its brother the Banshee Interceptor and carries limited ammunition but the strength of the Plasma bombs it carries makes up for all other flaws.

Primary: Plasma Bombs.
Requires: Airfield, Research Temple.


This post has been edited by Aro: Feb 4 2009, 03:02 AM


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Aro
post Jan 14 2009, 10:59 PM
Post #3


Cyborg Commando
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun







GDI Buldings (So far) :





Tiberium Refinery (Cost : 2000) : The sum total of your cash reserves come from the Tiberium crystals that grow on the earth's crust. All Tiberium harvested is delivered to the Tiberium refinery. Tiberium cannot be used to create other buildings or units until it has been transported and unloaded in the refinery. Once Tiberium is inside the Tiberium Refinery, it undergoes a short process extracting all the goods and minerals from Tiberium which can be exchanged for other buildings and units on the battle field.

Requires: Power Plant



GDI Vehicles (So far) :





Hover APC (Cost : 800) : As most forms of water where declared unsafe after the thorn infestation the old design and plans for a fast moving amphibious APC on wheels had to be scrapped. With the thorn infestation anything that touches them could get heavily damaged. The Hover APC was designed to move up to a total of 6 soldiers across the field safely protecting Infantry inside from outside fire and protecting itself from any ground / water hazards.

Requires: War Factory




Kazuar (Cost : 600) : The Kazuar was designed to keep civilian towns / cities safe. The Kazuar is equipped with a rapid Vulcan cannon, which is effective against both light vehicles and most infantry. It's quick mobility and decent amour makes up for the Kazuar's weapon, which is not Anti-Air, or effective against heavy units. With it's weapon leaving anything around it's target un-damaged after heavy fire, It's the perfect unit to have protecting an allies base, or guarding a specific structure from enemy assaults.

Primary: Rapid Vulcan Cannon
Requires: War Factory




Hum-Vee (Cost : 400) : The Hum-Vee is only seen being used by the GDI In areas which are known to have Ion Storms. The Hum-Vee is a downgraded version of the Hov-Vee unit which can not be used in Stormy areas as it uses the GDI Hover technology, The Hum-Vee is called out to take place of the Hov-Vee in stormy situations. The Hum-Vee is armed with a dual rocket turret capable of eliminating lightly armored units and aircraft.

Primary: Dual-Rockets
Requires: War Factory




Hover Tank (Cost : 650) : The Hover Tank is the GDI's basic assault unit. The Hover Tank is armed with a small anti-armor cannon and a small anti-infantry machine gun making it lethal to all forms of battle-field units apart from aircraft. Hover Tanks are capable of causing a very large amount of damage when in large groups but are not very effective in smaller groups.

Primary: Machine gun.
Secondary: Anti-Armor cannon.
Requires: War Factory.




Scatterpack (Cost : 700) : The Scatterpack is GDI's main anti-air unit. The Scatterpack is armed with many rapid Gatling cannons capable of ripping infantry and aircraft to shreds in a matter of seconds. Due-to the heavy Machinery, the Scatterpack isn't very fast but can easily defend itself against Infantry and aircraft and is also quite effective against heavy armor in large groups.

Primary: Anti-Infantry cannons.
Secondary: Anti-Aircraft cannons.
Requires: War Factory, Radar.



GDI Infantry (So far) :





Informer (Cost : NA) : This unit is a top infiltration unit, The informer is able to get in and out of any bases eliminating any infantry on guard with ease and destroying the buildings with C4 charges after infiltrating them. The Informer is also hired by the GDI to sneak into Nod bases and act as a spy, stealing top secret information and informing GDI operatives. The Informer is a very valuable unit but will not be of service to you in your missions one hundred percent of the time.
(This unit is not trainable in game)

Primary: Inaccurate Sniper
Secondary: C4
Requires: NA

This Unit Is Only Available In The Campaign!




Light Infantry (Cost : 100) : The Light Infantry is the GDI's basic soldier. These soldiers are capable of quickly moving across most forms of terrain and eliminating other lightly armored infantry. In large groups light infantry can be devastating to most forms of units, but in small groups they are very vulnerable. Light Infantry, like most other unprotected soldiers are harmed by Tiberium.

Primary: Mini gun
Requires: Barracks




Engineer (Cost : 500) : Engineers are trained to repair heavily damaged structures in a very short amount of time. Engineers are also trained to re-wire enemy structures to work for their faction.

Requires: Barracks
Primary: Repair Kit




Rocketeer (Cost : 600) : The GDI Rocketeers are trained to pick off enemy targets at high altitudes with their custom designed machine gun. If a Rocketeer is to come under attack by enemy anti-air defenses, they are trained to land and attack on foot.

Primary: Machine Gun.
Requires: Barracks, Radar.




Medic (Cost : 600) : Medics are one of the most valuable soldiers on the field. While unarmed, medics normally move with large forces of infantry as they are capable of healing any friendly soldier in a very short amount of time.

Primary: Medical Equipment.
Requires: Barracks.




Grenadier (Cost : 200) : The G.D.I. Grenadiers are armed with Discus shaped explosives which are designed to damage armored units. The ammunition of which the Grenadiers carry is highly explosive so these units rarely travel in large groups.

Requires: Barracks
Primary: Discus Grenade



GDI Aircraft (So far) :





Orca Fighter (Cost : 1000) : The Orca Fighter is the basic G.D.I. Aircraft capable of moving at high speeds and firing high speed heat seeking missiles onto enemy targets.

Primary: Red-Eye Missiles
Requires: Airport


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Shakar
post Jan 14 2009, 11:18 PM
Post #4


Hum-vee
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From: Underground...
Member No.: 1,068
Alliance: Forgotten
Favorite game: Tiberian Sun



I see lots of work has been made biggrin.gif And what would the pic with lots of explosions be? A meteor shower?


--------------------

Current Projects:
Train Pack
Marble Madness Expansion

Finished Projects:
Urban Rush Remake
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KingByng
post Jan 15 2009, 01:44 AM
Post #5


Cyborg
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From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun



My jaw actually dropped at these pictures. Amazing work!

Although, on the Harvester, the things in front (I can't recall the name), are a bit blocky. Also, isn't there a way to get street lights to have the lighting as the building?


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Aro
post Jan 15 2009, 02:12 AM
Post #6


Cyborg Commando
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
Also, isn't there a way to get street lights to have the lighting as the building?


I'm not entirely sure what you mean, could you please rephrase?

This post has been edited by Aro: Jan 15 2009, 02:12 AM


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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0warfighter0
post Jan 15 2009, 06:42 PM
Post #7


Flamethrower Infantry
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From: Belgium - CABAL's Core
Member No.: 1,204
Alliance: CABAL
Favorite game: Tiberian Sun



He asks if the lightposts could be affected by the lightning.


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Life Is Short
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Nyerguds
post Jan 15 2009, 10:16 PM
Post #8


Cyborg
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Group: Members
Posts: 370
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From: Flanders (Belgium)
Member No.: 97
Alliance: Nod
Favorite game: Tiberian Dawn



hm...
-The Cannon Cyborg looks like a Starcraft Marine tongue.gif
-the tiberium pods seem grey... is that tiberium edited?
-wtf is that circle thing in the water? ohmy.gif

This post has been edited by Nyerguds: Jan 15 2009, 10:29 PM


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Aro
post Jan 15 2009, 10:45 PM
Post #9


Cyborg Commando
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
-The Cannon Cyborg looks like a Starcraft Marine


I wouldn't know, I hate starcraft. tongue.gif

QUOTE
-the tiberium pods seem grey... is that tiberium edited?


Tiberium pods?

QUOTE
-wtf is that circle thing in the water?


That my friend is the moons reflection. tongue.gif


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Nyerguds
post Jan 15 2009, 11:19 PM
Post #10


Cyborg
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Group: Members
Posts: 370
Joined: 22-October 06
From: Flanders (Belgium)
Member No.: 97
Alliance: Nod
Favorite game: Tiberian Dawn



QUOTE (Aro @ Jan 15 2009, 11:45 PM) *
I wouldn't know, I hate starcraft. tongue.gif

You contradict yourself. You can't hate something if you never even played it tongue.gif
Liking C&C doesn't mean you have to hate Blizzard's RTS games, you know... I like the both a lot.

QUOTE (Aro @ Jan 15 2009, 11:45 PM) *
Tiberium pods?

Yes, you know... the part of the tiberium that's not the crystals? What's UNDER the crystals?

QUOTE (Aro @ Jan 15 2009, 11:45 PM) *
That my friend is the moons reflection. tongue.gif

Looks weird... doesn't give the feeling of being a moon reflection. Especialy since a moon reflection would move along with the camera.

This post has been edited by Nyerguds: Jan 15 2009, 11:23 PM


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Aro
post Jan 16 2009, 12:20 AM
Post #11


Cyborg Commando
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
You contradict yourself. You can't hate something if you never even played it tongue.gif
Liking C&C doesn't mean you have to hate Blizzard's RTS games, you know... I like the both a lot.


True, but I just don't like it from what I've seen.
Also, I know nothing of Blizzard's games, never even heard of the company so I don't know what the hell you're on about there buddy. tongue.gif

QUOTE
Yes, you know... the part of the tiberium that's not the crystals? What's UNDER the crystals?


We haven't touched the Tiberium...

QUOTE
Looks weird... doesn't give the feeling of being a moon reflection. Especialy since a moon reflection would move along with the camera.


This is true, but unfortunately we can't do anything about that as it's impossible.

This post has been edited by Aro: Jan 16 2009, 12:21 AM


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Lin Kuei Ominae
post Jan 16 2009, 12:40 AM
Post #12


Stealth Tank
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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



QUOTE (0warfighter0 @ Jan 15 2009, 07:42 PM) *
He asks if the lightposts could be affected by the lightning.

ah yes, this is will be fixed, don't worry.
they just use now the unittem.pal and i'm working already on a new set (with additional posts, with 2,3 and 4 lamps) which will then be in isotem.pal, like the civil buildings.

This post has been edited by Lin Kuei Ominae: Jan 16 2009, 12:40 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Aztek985
post Jan 16 2009, 02:56 AM
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Looks very promising!

Good work!


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Orac
post Jan 16 2009, 09:33 AM
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I can't think of a better way to welcome TiberiumWeb back. Everything looks to be in order... dance.gif
It looks almost as good as Tiberian Odyssey, and I'm not showing any favouritism.


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Aro
post Jan 16 2009, 12:22 PM
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QUOTE
It looks almost as good as Tiberian Odyssey, and I'm not showing any favouritism.


What do you mean "Almost"? :(


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"Aro is OP." - TiberianFuture
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L()KI
post Jan 16 2009, 03:32 PM
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wow those are some nice buildings.

Yo Aro did you add me on msn yet?

Also...good to be back on TIBWEB biggrin.gif
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KingByng
post Jan 16 2009, 04:00 PM
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QUOTE (0warfighter0 @ Jan 15 2009, 01:42 PM) *
He asks if the lightposts could be affected by the lightning.



That's not what I'm asking... I was wondering if it possible for the streetlights could have the same lighting as the buildings.

I'll try to explain. You see how the buildings look reddish in that one screenshot (6th from the bottom) because of the maps' lighting? Can the streetlights have the same reddish-ness?


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Lin Kuei Ominae
post Jan 16 2009, 06:41 PM
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that was indeed what he meant and wanted to explain what you initially meant. You, me , we all mean the same. wink1.gif
let me quote myself
QUOTE (Lin Kuei Ominae @ Jan 16 2009, 01:40 AM) *
ah yes, this is will be fixed, don't worry.
they just use now the unittem.pal and i'm working already on a new set (with additional posts, with 2,3 and 4 lamps) which will then be in isotem.pal, like the civil buildings.


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if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Nyerguds
post Jan 16 2009, 06:46 PM
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It's kinda silly to have street lights that give red light. Well unless it's 'that' kind of neighborhood tongue.gif

[edit]
Oh, you mean the actual SHP image of the light posts don't get affected by the light soures around it? I see...

This post has been edited by Nyerguds: Jan 16 2009, 06:49 PM


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The DvD
post Jan 16 2009, 07:06 PM
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Looks great! Lin Kei is on your team, right? wink1.gif
I think the moon's reflection is a neat idea, i do think it looks like a moon, ofcourse the TS engine doesn't support changing the perspective..
The brown stuff, is that a mudstream or a swamp? It looks odd when you use the brown waterfalls..


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Shakar
post Jan 16 2009, 08:17 PM
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The brown version of the water you see, DVD, happens to be infested water thanks to the Tiberium, and because the water is infested, there is now mutated vines that grow quite quickly making those big tangles, which can especially be seen on one of the maps in the mod biggrin.gif


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Orac
post Jan 16 2009, 09:25 PM
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QUOTE
What do you mean "Almost"? :(

I always liked TO more than TI, but it's growing on me. As it takes shape I am slowly less doubtful of TI merits.

This post has been edited by Orac: Jan 16 2009, 09:27 PM


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Aro
post Jan 16 2009, 10:25 PM
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QUOTE
Yo Aro did you add me on msn yet?


Sorry buddy, I've been really busy. Can you add me? It'll save me trying to remember to do it. tongue.gif

QUOTE
Looks great! Lin Kei is on your team, right?


Yeah, he's Co-Leader. tongue.gif

QUOTE
The brown stuff, is that a mudstream or a swamp? It looks odd when you use the brown waterfalls..


This is Infested "thorn water". Basically water that has become overrun with a new mutation plant known as the 'Thorns' which leaches everything from the ground killing everything and polluting the water. There was a story written up on the thorn water but I don't remember what happened to it...


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
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Aro
post Jan 20 2009, 06:35 AM
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This post has been edited by Aro: Feb 4 2009, 06:49 PM


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
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"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Scorch
post Jan 20 2009, 02:11 PM
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I believe I posted this at PPM, but I don't think anyone noticed. Isn't that a crashed Nod cargo plane in the side of the concrete cliff? biggrin.gif
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Nyerguds
post Jan 20 2009, 11:14 PM
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That Starship-Troopers-Arachnid-like thing, is that some sort of forgotten CABAL robot buard, or is it also a tiberium mutation?

btw, that giant tiberium beetle thing looks scary...


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Aro
post Jan 21 2009, 02:16 AM
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What exactly is it you're refering to Nyer? Is it this? If so, that's just a new Nod Cyborg. tongue.gif
And also: Good! I believe that's what LKO was aiming for. biggrin.gif


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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
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Aro
post Jan 22 2009, 06:24 PM
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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Nyerguds
post Jan 23 2009, 06:37 PM
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QUOTE (Aro @ Jan 21 2009, 03:16 AM) *
What exactly is it you're refering to Nyer? Is it this? If so, that's just a new Nod Cyborg. tongue.gif

No, the ones that look a bit like that in this screenshot:
http://www.ti.ppmsite.com/Public/pit5.PNG
The three things around that big turret standing in the blue tiberium.

Is that turret hostile or capturable, btw?

This post has been edited by Nyerguds: Jan 23 2009, 06:41 PM


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Nod Strike
post Jan 23 2009, 09:04 PM
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They look like chocolate rivers. My head may explode with awesome.


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