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> How do I fix this?
Devastator
post Feb 12 2011, 11:47 PM
Post #1


Commando
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My stealth cannon seems way overpowered. Here is the coding for everything.

CODE
;the weapon (I lowered the damage to 215 and that hardly made a difference if not no difference)
[StealthBombE]
Damage=515
Burst=3
ROF=100; was 1
Range=25
Projectile=Ballistic3; the same as Ballistic2
Speed=30
Report=TANK5
Warhead=BBOMB

[BBOMB]
Spread=4
Wood=yes
Verses=1000%,5%,5%,20%,20%;20% is concrete, but it kills nearly everything else in one hit, and the verses are low. (Left=infantry)
Conventional=yes
AnimList=BLUEBOMB
Rocker=yes
InfDeath=2
Deform=15%
DeformThreshhold=2000
Sparky=yes
Bright=yes
ProneDamage=0%

; and the anim in art.ini
[BLUEBOMB]
Scorch=yes
Flamer=yes
Crater=yes
Damage=50
Report=VKIRBO2A
Rate=400


Something tells me it's the anim. Probably the fact it has "Flamer=yes" I'll try making the anim damage 1.


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Rampastring
post Feb 13 2011, 08:18 AM
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The anim's damage is, as far as I know, done on every frame. So, since the FPS is limited to 60 with the Faster gamespeed, the anim deals 60 * 50 = 3000 damage in a second (assuming it lasts for a second).


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Nyerguds
post Feb 13 2011, 10:21 AM
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won't that just do the damage on every frame OF THE ANIMATION though? I can't imagine any logic that uses the game's refresh rate... :|

This post has been edited by Nyerguds: Feb 13 2011, 10:22 AM


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Rampastring
post Feb 13 2011, 10:46 AM
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Favorite game: Tiberian Sun



That's exactly what I was saying. With "FPS" I meant the game state update frames, not the times the screen is drawn per second (which is the abbreviation's usual meaning). The reason why I used the Faster gamespeed as an example is that it's generally the most common gamespeed used by people.

This post has been edited by ^Rampastein: Feb 13 2011, 10:50 AM


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Devastator
post Feb 13 2011, 10:44 PM
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Thanks ^Ramp. The problem is solved. It's a very balanced defense now.

This post has been edited by Pepsi: Nov 12 2012, 11:01 PM


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