Aannndd after some messing around with this and losing all hope I'm releasing it. lol It had some nice stuff in it i felt...buutttt the gameplay gets kinda funky due to all the routes requiring bridges and those tend to get destroyed and the AI doesn't like to repair them at least not all of them...soo yea...
Map Info:
Name: Velillian Islands
Map Maker: Ixith
Map Size: 100X100
Players: 2-4
Theatre: Temperate
Info: This map is made up of several islands connected by bridges. Each player starts off on an island that has a good bit of city buildings which you may wish to destroy to increase your build space. There is plenty of tiberium for each player but lots more can be found in the center island so it's good to take control. Only a few triggers exist on the map and an
AI trigger was included, thanks to DutchyGamer, which tries to make the AI repair bridges so that the gameplay doesn't get awfully slow and after a few tests I did notice that the AI WILL occasionally repair a bridge but don't hold them to it...
This is my 30th released map so enjoy it.
Story: The Velillian Islands was a very productive isle chain however disaster struck at the heart of the isles and GDI had sent an evac squad and evacuated all civilians and put up sandbag blockades at the main entry points to the island chain. Likewise where tiberium disaster strikes the commanders are bound to fight over the resources in the area.
(crappy story is crappy)
and pics:
on the left side of the map just below a city area
a player start location (took pics while against only a single AI)
the middle island with the vein hole. A good way into the game though...