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> Tanks with ammo limits
jadems
post May 28 2007, 12:00 PM
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Ohh, kay, another thing I want to add to my uber-modernistic future mod for personal use.

I've tried making tanks with ammo by giving the the Pipscale=Ammo and Ammo=20 tags, which were successful.
I know the Repair Bay also refits your tanks when they're on empty, but my question is:

1. Can you enable the Warfactory to Refit but not heal your tanks.
All my tests have lead to the fact that vehicles cannot reload at the Warfactory.

2. Can you enable the AI to automatically go to a Warfactory to refit a ship.
That applies to your side, by doing it automatically, and the computer AI.

Thanks in advance!


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Roani52
post May 28 2007, 12:51 PM
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Eh...
1. Give the WF: UnitReload = Yes; Give the unit: Dock = *War factory name*
2. No experiance with AI systems, ask Black Hawk.

I think 1. is the best solution I can immagine right now

This post has been edited by Roani52: May 28 2007, 01:08 PM


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KajiTetsushi
post May 28 2007, 04:30 PM
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QUOTE (Roani52 @ May 28 2007, 08:51 PM) *
1. Give the WF: UnitReload = Yes; Give the unit: Dock = *War factory name*

And remember this, jadems: don't add the UnitRepair=yes tag. Oh, and by the way, you might reconsider the ammo limit of these guys or you're gonna have an incredibly slow game (imagine all that reloading). 20 shots ain't enough. Give it 50. biggrin.gif


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Roani52
post May 28 2007, 04:45 PM
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It should be cool to have a mobile refiller. I think that the best way to do that is... Hmm. A deployable unit... Or is it possible to make an unit that realy reloads.


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jadems
post May 29 2007, 05:09 AM
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Yup, I did the UnitReload=yes and Dock=GAWEAP tags to the corresponding item but the Vehicle doesn't seem to be able to go to the Warfactory without the UnitRepair=yes tag and even with it on the vehicle doesn't get reloaded..


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Team Black
post May 29 2007, 06:35 AM
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There's this tag (do ctrl + F to find it), which may apply the required repair bay logic. Play around with it and see if it helps...

RepairBay=GADEPT

Also in the art ini is this tag, which may be neccesary:

Flat=yes


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jadems
post May 29 2007, 11:26 AM
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Nope, doesn't work. And I fond out vehicles only dock with the warfactory with the UnitRepair=yes tag, but it still doesn't reload.


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Roani52
post May 31 2007, 05:34 PM
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Hmm. Strange. And what's wrong with using the reload bay? If you want to give the unit to nod, just give it to GDI for tests. If it reloads at the repair bay, there should be a way to let the WF reload it also. Or another building.


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Warlord
post May 31 2007, 06:03 PM
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I don't see why you couldn't just change the service depot a bit so you could use that..


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jadems
post May 31 2007, 11:22 PM
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Yup, I tried both, but GADEPT is for Techlevel=7, and it would make it unbalanced if you broguht it to Techlevel=2. And as I said, the vehicles don't dock with anything that doesn't have UnitRepair=yes.


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confactor
post Aug 31 2010, 03:23 AM
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I know this is old, but did a mod like this ever come out?
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