IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> My Review of DTA 1.10
Devastator
post Mar 27 2010, 12:26 AM
Post #1


Commando
Group Icon

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



So I played DTA 1.10... ohmy.gif

It wasn't likely for missions anyways. roll.gif

The only differenes between classic mode and the REAL TD are the engines. DUH!

Enhanced was amazing! It added unused concepts like Microwave Tank and XO-Powersuit, and unit seen in TS like Hijacker and Mobile Repair. biggrin.gif

Why bother building Tiberium Fuel Upgrade it it's going to quickly damage the power plant? wacko.gif

New sounds like the railgun sound from TS are in it. smile.gif

It was nice that you got Blue Tiberium in. wink1.gif

Do not insult Bittah as he made the best total conversion I've ever seen!!! cool.gif
Nice job Bittah!


--------------------
Go to the top of the page
 
: | +Quote Post
Bittah Commander
post Mar 27 2010, 05:58 AM
Post #2


Forum Administrator
Group Icon

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



Nice to know my mod has another fan biggrin.gif
QUOTE (Devestator @ Mar 27 2010, 01:26 AM) *
Why bother building Tiberium Fuel Upgrade it it's going to quickly damage the power plant? wacko.gif

Well, it's really only meant as emergency backup power, considering how heavily Nod relies on power. If you start repairing the power plant the moment you've placed the upgrade on it, it's health will stay exactly the same (it won't go up or down, but it'll instead stay exactly the same and keep draining your credits until you sell the power plant or stop repairing it) because the power plant gets damaged exactly as quick as it gets repaired.
Imagine you're playing as Nod, you have many base defenses and walls, but for some reason your power is low just when an opponent is moving in to attack your base and you know building just 1 extra power plant is not going to cut it... You're gonna be happy the Tiberium Fuel upgrade is available then wink1.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Devastator
post Mar 27 2010, 09:12 PM
Post #3


Commando
Group Icon

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



Most like TS but TD was amazing when everyone started with it!
So of course this is an amazing mod!!!

And I didn't know you could do that. The first time I built it...wondering my power kept going down and suddenly lost it. How did you do that anyways?


--------------------
Go to the top of the page
 
: | +Quote Post
Bittah Commander
post Mar 28 2010, 03:15 AM
Post #4


Forum Administrator
Group Icon

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



I simply gave the upgrade's active anim a damage value.


--------------------
Go to the top of the page
 
: | +Quote Post
Devastator
post Mar 28 2010, 09:29 PM
Post #5


Commando
Group Icon

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



That is simple...


--------------------
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 28th March 2024 - 11:55 PM


XGhozt.com