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> Second Novus Ordo Release
Clazzy
post Dec 19 2006, 11:11 PM
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I've had nothing to do, so I've been quietly working again on Novus Ordo and have come up with this second release for everybody. I'll admit that not a great deal has been changed, but it's fixed a few niggling annoyances and added some extra little tidbits, including some new cameos, two new maps (graciously donated by Ixith) and a superweapon (which was originally included but started mysteriously crashing). I'm still hoping to find a building modeller and somebody to help with cameos and maps wouldn't go amiss. If you're interested, contact me somehow. Finally, the download itself. Click the lovely image below (originally from something by Gecko, brutally butchered by me):



EDIT: I apologise, but there was a rather major bug in this release which would cause a crash if there was an AI playing as The Order. If you haven't downloaded the mod yet, just download as usual. If you've already got it, download this rules.ini and extract it to your TS folder, it should fix the problem.

This post has been edited by Clazzy: Dec 21 2006, 08:07 PM


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Team Black
post Dec 19 2006, 11:45 PM
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Wow cameos thank goodnes...
that was a dissapointment in the first release.

Another thing was the airstrike animation needed to remove ion cannon image. (though I'm sure it's been mentioned before..)

Good mod right here Clazzy )


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Clazzy
post Dec 20 2006, 12:55 AM
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That would be just the type of bug that I managed to forget to fix. Consider it fixed for the next version!


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Ixith
post Dec 20 2006, 01:52 AM
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I think its time to play a game of TS with this smile.gif
maybe ill play it on one of my maps :biggrin:

Good job Clazzy. ill be sure to let ya know of any bugs if i notice any.


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Anderwin
post Dec 20 2006, 01:10 PM
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hell u.


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+ other mods but the sig be for long for it.
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Tratos
post Dec 20 2006, 02:35 PM
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QUOTE
hell u.

Serves you right for looking at porn all the time. Nobody else has had this so my guess is its on your computer already.
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Uufje
post Dec 20 2006, 02:48 PM
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NOD32? Maybe they did find GDI too overpowered... huh.gif
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Clazzy
post Dec 20 2006, 07:44 PM
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Well considering it's an art.ini file, it's impossible for it to carry a virus. It can't be executed since it's text only, that's like having a text document with the words "I am a virus, I am going to delete your files" and expecting it to do what it says.
I think your virus scan is jealous that Nod aren't included in the mod. Sounds about right, maybe?


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DeathRay2K
post Dec 21 2006, 02:13 AM
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Dag nabbit, my computer's still broken! :(
As soon as I fix it I'll start playing Novus Ordo.


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inzane krazy
post Dec 21 2006, 06:32 PM
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dude!
mine crashes when i start it after 2 seconds!


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Clazzy
post Dec 21 2006, 08:07 PM
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I apologise, but there was a rather major bug in this release which would cause a crash if there was an AI playing as The Order. If you haven't downloaded the mod yet, just download as usual. If you've already got it, download this rules.ini and extract it to your TS folder, it should fix the problem.


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MAXIMAS
post Dec 22 2006, 04:11 PM
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[font=Arial Black][size=1] :biggrin: The game is alright, I downloaded it a day ago and I played it.. the first time I started playing it crashed almost right after I saw the map and the construction yard and then I did some few tweaks of my own in the rules.ini and now it works great. The rules.ini had some mistakes that I found but I forgot where now but all together now the game works great. :biggrin:
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Clazzy
post Dec 22 2006, 04:41 PM
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Any crashing problems should be fixed, the problem was with the WallTower= tag. Apparently, there needs to be a structure listed for it to work. Of course, after a bit of playing I find that it actually causes the enemy to not build anything past a WF, but I can eventually solve that. For some Godforsaken reason, I can never fix the Component Tower bug despite (I think) coding it how you're supposed to.


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MAXIMAS
post Dec 22 2006, 06:01 PM
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hey if you give me your email then I will send you a rules.ini that I tweaked and I thing it has a lot of the old structures like the walls and the component towers for GDI . well send me your response directly to my email on mmenil1@yahoo.com. just give me a jingle and I will send you the rules.ini that has that stuff for the walll thing you can copy from the rules.ini. well see ya later....
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Clazzy
post Dec 22 2006, 06:39 PM
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Like I said, the actual bug is fixed. Anything else you changed was probably just removing or altering residual code. Just post the rules.ini here if you so wish.


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=NX=Firefx
post Dec 23 2006, 08:56 PM
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The mod has alot of little bits 'n' bobs like projectiles not coming out of the barrels correctly that might wanna be loked into in the next release.


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MAXIMAS
post Dec 25 2006, 03:41 PM
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[attachment=1762:attachment]I will look into the rules.ini and look around, If I find anything I will tell clazzy, Other then that here is a rules.ini that works great abd has a lot of tweaked up stuff and I mean a lot. For example Nod owns a copy of all the buildings that GDI owns and for Nod also the Tiberium Fiend is only like 5 credits and it shots the Obelisk Of Light Laser. Well enjoy if you want and have fun. w00t.gif
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eXit
post Dec 25 2006, 05:12 PM
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So the Rules.ini you gave us is like a mod of uber destruction and unbalanceness? Wheres the fun in that?

And please keep the topic on-topic, i just stated this out...

This post has been edited by Derox: Dec 25 2006, 05:13 PM
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Clazzy
post Dec 25 2006, 08:15 PM
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I can't help but notice that it's TS: Retro's rules.ini.


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Denmon
post Jan 1 2007, 08:04 PM
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LOL! noob....

This post has been edited by Python: Jan 2 2007, 02:06 AM


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daTSchikinhed
post Jan 2 2007, 01:59 AM
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Reminds me of a Texas Hold 'em Bot right there Denmon. Reaal smoothe dude. It's totally making you look like the good guy. dry.gif

ANyways, i've played N.O. and.. well.. wow. Clazzy you did an AWESOME job on it. I hope to see a new release soon. Gameplay was amazing, but the order seems a bit.. strong.


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Clazzy
post Jan 2 2007, 02:33 AM
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You simply haven't mastered the Iron Fist yet. The Order just use sheer strength but you have to remember that they have slower and more expensive units. Just think what a couple of Phantoms could do to a small tank army or imagine disabling a few tanks with Stunners and then capturing them with technicians to turn the tide of an attack. Diversionary tactics with Dummy Tanks, hit and run assaults on the enemy base with Rocket Buggies, and remember that they can easily use infantry to good effect (provided there are no Violators or Invigilators nearby).
Just play around with the units and see what you can do. I got a surprise once when playing online because Rattuskid sent a massive army of Cheetahs at me (which self-repair). He'd attack, destroy some buildings and run away to recover and repeat. When I mustered up an attack force, he took them down with a massive carpet bombing then sent in the Cheetahs to finish me off.


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Tratos
post Jan 2 2007, 03:07 AM
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Lost at your own mod tongue.gif Your powers are weak old man.
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Clazzy
post Jan 2 2007, 03:13 AM
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Well the balancing system goes something like this: If Rattus beats me with a certain unit, it's overpowered. There was a point where the Violator did 100% damage to everything so it was utterly unstoppable (to the point of taking down 25 Shadows). He got lucky that time, methinks tongue.gif.


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daTSchikinhed
post Jan 2 2007, 07:08 PM
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Actually clazzy, rattus did exactly what you intended.. exactly what the RTS games are about... used strategy =]


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Clazzy
post Jan 2 2007, 07:59 PM
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I know very well. My point, however, is that Rattus is crap at TS and NO so when he beats me it's either a whopping fluke or an imbalance with a particular unit.


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vOi!king ship
post Jan 2 2007, 08:43 PM
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What if he just became better at TS? tongue.gif


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Aro
post Jan 12 2007, 07:04 AM
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Hey, i know i'm bumping.
But IMO, this has to be said.
Clazzy, there are alot of bugs in Novus Ordo.
And i am not just talking about the sidebar which was a souveer disapointment to me.
The main one i noticed was that on all maps with a bridge that go over water.
The tanks just sink through the bridge???? I'm like WTF...
And i thought it was a bit of an upset myself.
i was really looking forward to the MOD, but it f*cked up my tiberium sun too...
I deleted all features of the mod and it had not changed a thing. Novus ordo was still there.
So i had to uninstall and reinstall losing More god damn data.... Like i needed that to happen to me again. -_-
Any way back to the point.
You must do something about that Bridge bug. Its just... ARGH!!!
And err sorry if i have caused any upsets in my post.


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Clazzy
post Jan 12 2007, 01:32 PM
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QUOTE
And i am not just talking about the sidebar which was a souveer disapointment to me.
The main one i noticed was that on all maps with a bridge that go over water.

Well the sidebar cameo issue won't really be changed until people are willing to help with the graphics for them.
I know of the bug in Forked, that's sorted for the next release. Other than that, I can't really bugfix if I don't know what the bugs are, so please be more descriptive.

Oh, and I'm afraid it's not my fault if you can't delete a few mix files, two pkt files and some ini files. It isn't that complicated.


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Aro
post Jan 12 2007, 02:58 PM
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QUOTE (Clazzy @ Jan 12 2007, 01:32 PM) *
Oh, and I'm afraid it's not my fault if you can't delete a few mix files, two pkt files and some ini files. It isn't that complicated.



BAAH!!...
I Deleted all that was from your mod and that should have reverted it back to normal.
But that does not matter so much now cause i reinstalled it... Losing more F**king data...
Oh well, Sorry about that clazzy.
You say that bridge thing is fixed?


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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