IPB

Welcome Guest ( Log In | Register )


8 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Internal Errors, Have a IE? Post here!
Tratos
post Nov 29 2007, 01:22 PM
Post #31


Seasonal Moderator
Group Icon

Group: Global Moderators
Posts: 38
Joined: 29-October 06
Member No.: 189
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Nov 29 2007, 12:27 PM) *
Also the fact that RA2 does not use the orignal (and more than likely under development) WaveClass. Plus i dont think you will get anything from computer spec's, but i would think graphics cards and CPUs would be the problem. Ill talk to pd more.


See if he's got any idea why my game lags up really bad when i try and onstruct something, but is otherwise fine when im not. It gets worse when i build small things like power turbines and concrete compared to big things like refinery's.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Nov 29 2007, 01:29 PM
Post #32

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



I have that too. But its nothing that can be fixed really, i would suppose its because TS has not got code that is optimized for newer systems, so when it executes the build code, its possibly lags some. Thats what i think...


--------------------
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Nov 29 2007, 03:52 PM
Post #33


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



i think it has something to do with the translucent effect used by the gclock2.shp. maybe you can look at the code where gclock2 is used and check if only the visible cameos are affected or all. Maybe TS applies the gclock2 translucent effect on all buildings (even the currently not visible in the buildmenu), what could slow down the game.
This effect is imo comparable to a lot of tiberium gasclouds, which are translucent too and also slow down the game.

This would also explain why building units or infantry doesn't slows down that much, because their lists aren't very long compared to the buildingtypes list.

This post has been edited by Lin Kuei Ominae: Nov 29 2007, 03:54 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Nov 29 2007, 05:42 PM
Post #34

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



That is possible yea, maybe some tests could be done? Maybe it has to do with the resolution too?


--------------------
Go to the top of the page
 
: | +Quote Post
Tratos
post Nov 29 2007, 10:33 PM
Post #35


Seasonal Moderator
Group Icon

Group: Global Moderators
Posts: 38
Joined: 29-October 06
Member No.: 189
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Nov 29 2007, 05:42 PM) *
That is possible yea, maybe some tests could be done? Maybe it has to do with the resolution too?


It doesnt, that was one of the first things i tried, tried at 640*480 and as high as 1280*1024, no difference between them, still the same lag when i construct things.
Go to the top of the page
 
: | +Quote Post
Rampastring
post Nov 30 2007, 05:08 PM
Post #36


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



I disagree with the "RA2 works slower than TS" thing.

I have two computers, a very fast one and a very slow one. (I got the faster one as a Christmas present at 2006 and the slow one was bought at spring 2001)

TS works much faster than RA2 in the slower computer, but RA2 works faster than TS in the newer computer. I some weeks ago built about 135 units in RA2 and ordered them all to move at the last AI's base, which was at the other side of the map. The game worked about as fast as it does in the "fast" speed setting. The units were apocalypses, conscripts and tesla troopers.

When I built about the same amount of light infantry in TS the game worked as slow as it does in the "slower" spped setting.
And there was only one AI player left. roll.gif


I noticed something about the WaveClass crashes..

The crash happens to me in both of my computers.

I fixed the crashing with lasers by changing the laser weapons' LaserDuration to 2 (is 15 in the normal Rules.ini) and by playing with visual details on the lowest setting (Makes the lasers look quite boring, but it hasn't crashed to a laser's fire after that change. If you play with visual details on the highest setting, the lasers will look normal. But at least when I tested, my game crashed after a few laser shots).


Now, a few minutes ago, I made an empty singleplayer map and gave myself 25 disruptors. I ordered them all to fire in different directions while having the game on the" faster" speed setting.

I waited a minute for my game to crash, but it didn't crash at all.

Then, I moved the camera with the right mouse button. And the game crashed instantly. So, the problem possibly could be prevented by changing the lasers like I told above and by not moving the camera while Sonic weapons are firing. confused.gif If you get WaveClass crashes, you can test this.

I tested this multiple times.

This sounds kinda hard though. :(

This post has been edited by ^Rampastein: Nov 30 2007, 05:15 PM


--------------------
Go to the top of the page
 
: | +Quote Post
I_Am
post Nov 30 2007, 09:12 PM
Post #37


Hum-vee
Group Icon

Group: Members
Posts: 161
Joined: 16-January 07
From: Dont look behind you.
Member No.: 642
Alliance: Scrin
Favorite game: Tiberian Sun



I've never got an IE on unmodded TS,but I've had slow downs. I remember one time i had about 40 disruptors attacking one A.I. and I was looking in between my base and their base.

This is on Windows XP home, P-4 2.8Ghz, 1 GB ram, and Intel integrated graphics.

What I have noticed is that TS uses A LOT of virtual memory when these slow downs happen.


--------------------



Go to the top of the page
 
: | +Quote Post
sniper
post Dec 1 2007, 06:20 AM
Post #38


Disc Thrower
Group Icon

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun



well, i found a way to fix my waveclass errors. delete all the code that makes the laser, a laser. it still hurts the enemy but it kinda sucks that my laser turrets don't shoot lasers anymore sad.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 1 2007, 09:26 AM
Post #39


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (sniper @ Dec 1 2007, 08:20 AM) *
well, i found a way to fix my waveclass errors. delete all the code that makes the laser, a laser. it still hurts the enemy but it kinda sucks that my laser turrets don't shoot lasers anymore sad.gif


Have you tried changing the LaserDuration to 2 and putting Visual Details to low? That fixed the problem for me, and I can still see the lasers (They look a bit different though).

Well, Sonic weapons are still a problem for me. I got some new information:

My game doesn't crash when a disruptor fires normally. It crashes only when a disruptor fires.. umm.. my low word-knowledge of English makes this hard..
Well, it crashes only when a disruptor which is in the bottom of the screen fires something that isn't in the screen. (When the Sonic Beam goes off the bottom of the screen) For exmaple, it doesn't crash if a disruptor in the left side of the screen fires something what isn't in the screen. Otherwise my game never crashes now...

This is kinda weird. I tested this multiple times again. If you have any idea why this happens, please tell me sad.gif .

This post has been edited by ^Rampastein: Dec 1 2007, 09:33 AM


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 1 2007, 09:45 AM
Post #40

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



So... it crashes when it fires at something that is off-screen? Is that what you mean...


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 1 2007, 09:57 AM
Post #41


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Dec 1 2007, 11:45 AM) *
So... it crashes when it fires at something that is off-screen? Is that what you mean...


Hm.. I'll get you some screenshots when it happens and when it does not.

Here it does not crash:

Attached File  Screnshot.bmp ( 900.05K ) Number of downloads: 11


Here it does not crash:

Attached File  Screenshot2.PNG ( 243.65K ) Number of downloads: 4


Here it does not crash:

Attached File  Screenshot3.PNG ( 225.2K ) Number of downloads: 3


Here it does crash:

Attached File  Screenshot4.PNG ( 194.66K ) Number of downloads: 6


So, like I said earlier, it crashes only when the Sonic beam goes off the bottom line of the screen.

And btw, the game doesn't even close when I click on "OK" and I have to end Tiberian Sun from the task manager. It just freezes when I click on it.

This post has been edited by ^Rampastein: Dec 1 2007, 10:11 AM


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 1 2007, 11:41 AM
Post #42

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Yea, some IE's cause the game to freeze. Might be where it can not process the command, but it normally closes it self after a while.

So its to the south, and off the screen when the mostly occur, could you maybe try it with different type of lasers and so and collect each Except.txt? Maybe is a global error.

Also, dont attach BMP files, save them as PNG wink1.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 1 2007, 11:44 AM
Post #43


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



I accidentaly saved the first picture as a BMP and forgot to save it as a PNG before uploading the pic here.

Ok, I'll try with different types of lasers and upload expect.txts.

I'll edit this post after that.

Here is the expect.txt when I fired with the disruptor.

Attached File  except.txt ( 20.75K ) Number of downloads: 4


Here is the expect.txt when I fired with a normal laser turret. I had to turn Visual effects to high to crash the game.

Attached File  except.txt ( 20.75K ) Number of downloads: 7


Here is the expect.txt when I fired with an Obelisk.

Attached File  except.txt ( 20.75K ) Number of downloads: 4


Here is the expect.txt when I fired with a Core Defender.

Attached File  except.txt ( 20.75K ) Number of downloads: 3


The EIP addresses in the crashes caused by lasers seem to identical... roll.gif

EDIT: I tested this with my older computer too. It didn't crash instantly when a laser/disruptor fired off the southern part of the camera, like it did on my newer computer. Homever, the southern area was still the problem; it just had to fire about fifteen times. And it again never crashed when a Sonic/Laser weapon fired elsewhere at the screen. And the EIP was the same that I got in my newer computer.

This post has been edited by ^Rampastein: Dec 1 2007, 03:40 PM


--------------------
Go to the top of the page
 
: | +Quote Post
sniper
post Dec 1 2007, 04:28 PM
Post #44


Disc Thrower
Group Icon

Group: Members
Posts: 83
Joined: 17-November 07
Member No.: 1,045
Favorite game: Tiberian Sun



huh, your obelisk caused an IE? strange, mine doesn't and I've edited it.


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 1 2007, 05:33 PM
Post #45

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Thanks for the info Ram wink1.gif

Now, all of these are when you fire south, ok, im comment this in the IDB.

And the slower computer does not do it as much?

EDIT: The error occurs in a function branched off the WaveClass, just saying this for information.

WaveClass_Draw -> WaveClass_??? -> WaveClass_???

The one in bold is where is occurs, so its possible this function where the error happens could be the actually firing part of the WaveClass stuff.

EDIT2: I will start to update the first post in the next two weeks with information and EIP's, so if you get one, you can check it against the list.

This post has been edited by TSHyper: Dec 1 2007, 05:43 PM


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 1 2007, 07:14 PM
Post #46


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Thanks for finding that out.

What is IDB?

And yes, the slower computer doesn't do it as much. I don't understand much of coding or similar things, only some basic stuff like what is a boolean etc.

This post has been edited by ^Rampastein: Sep 26 2009, 06:54 PM


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 1 2007, 08:10 PM
Post #47

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



A IDB is a dissembled EXE, this is how i get information about Internal Errors and various other game things. It stands for Interactive Disassembler Database

So it must be related to new systems, maybe because its calculating it too fast and its making errors.

This post has been edited by TSHyper: Dec 1 2007, 08:12 PM


--------------------
Go to the top of the page
 
: | +Quote Post
CommanderSpartan
post Dec 1 2007, 08:36 PM
Post #48


Cyborg
Group Icon

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun



Well uh can you tell me why I got a exception?
Heres the text.
Attached File  except.txt ( 20.67K ) Number of downloads: 12


--------------------
The one true rule of halo is Kill or be Killed.
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Dec 1 2007, 08:55 PM
Post #49


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Dec 1 2007, 09:10 PM) *
So it must be related to new systems, maybe because its calculating it too fast and its making errors.

i have another possible reason.
Attached File  disruptor.gif ( 38.1K ) Number of downloads: 5

as you can see, the disruptor beam causes pixel with palette errors at the south. Imo this happens because the sonicbeam tries to blur/deform pixel, of which it has no information (the pixel 1 y-coord outside the visible area). This could also happen with laser, since they blur adjacent pixel too.
All other directions work fine, because there the visible beam stops drawing already some pixel before the border. Thats why the game has information about the adjacent pixel for north,west and east.

Maybe some graphic cards have a standard value for the pixel outside the visible area and some don't. Those who don't have standard values cause the Waveclass errors. (The well known problem with undefined variables wink1.gif )

So if you find the code position where the laser/sonicbeam is drawn, maybe it helps if you set a draw limit for the southern border (e.g. at ScreenHeight-5).

This post has been edited by Lin Kuei Ominae: Dec 1 2007, 09:18 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 1 2007, 10:23 PM
Post #50

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (CommanderSpartan)
Well uh can you tell me why I got a exception?
Heres the text.
Attached File  except.txt ( 20.67K ) Number of downloads: 12


BuildingClass pointer in the HouseClassUpdate. Next time give more info, some people cant be stupid enough to forget what happened.


QUOTE (Lin Kuei Ominae)
i have another possible reason.
Attached File  disruptor.gif ( 38.1K ) Number of downloads: 5

as you can see, the disruptor beam causes pixel with palette errors at the south. Imo this happens because the sonicbeam tries to blur/deform pixel, of which it has no information (the pixel 1 y-coord outside the visible area). This could also happen with laser, since they blur adjacent pixel too.
All other directions work fine, because there the visible beam stops drawing already some pixel before the border. Thats why the game has information about the adjacent pixel for north,west and east.

Maybe some graphic cards have a standard value for the pixel outside the visible area and some don't. Those who don't have standard values cause the Waveclass errors. (The well known problem with undefined variables wink1.gif )

So if you find the code position where the laser/sonicbeam is drawn, maybe it helps if you set a draw limit for the southern border (e.g. at ScreenHeight-5).


Interesting there LKO, and it you could be onto something...

Ill look into it but i doubt anything will come of it, WaveClass looks very advanced. About the bottom pixel though, it looks like a inversion of the current unlaying pixels...

Imma gonna kill you tongue.gif Bloody get MSN!

This post has been edited by TSHyper: Dec 1 2007, 10:35 PM


--------------------
Go to the top of the page
 
: | +Quote Post
CommanderSpartan
post Dec 1 2007, 11:09 PM
Post #51


Cyborg
Group Icon

Group: Members
Posts: 358
Joined: 24-June 07
From: The Ark
Member No.: 969
Alliance: GDI
Favorite game: Tiberian Sun



oh sorry for the lack of info, I get the IE when I start playing and I have a mod installed, a personal mod that I'm working on.


--------------------
The one true rule of halo is Kill or be Killed.
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 2 2007, 07:32 AM
Post #52


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Dec 2 2007, 12:23 AM) *
Ill look into it but i doubt anything will come of it, WaveClass looks very advanced. About the bottom pixel though, it looks like a inversion of the current unlaying pixels...

Imma gonna kill you tongue.gif Bloody get MSN!


I hope you find something out of it. The pixels don't get palette corruption in YR when a magnetron shoots though.

I've been finding fixes for this WaveClass problem multiple hours in a week for 8 months, without much success. The only success was that I could fix the problem with lasers, making them look boring at the same time :(


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 2 2007, 08:33 AM
Post #53

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Well, we might have to accept that its a error built into the games code, maybe it is not fixable.


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 2 2007, 09:49 AM
Post #54


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Well, yeah, I don't expect (or never expected) you or anyone else to fix it. It sure would be very hard.

But I don't know your haxing skills, and coding what LKO said would probably fix it; I noticed this while playing YR:

Attached File  yr.PNG ( 106.95K ) Number of downloads: 2


Look how the magnetic beam's drawing animation stops 2 pixels before the southern bar. (I zoomed at it in MSPaint)

So, WW fixed it in RA2 but didn't make a patch for TS. sad.gif

This post has been edited by ^Rampastein: Dec 2 2007, 09:53 AM


--------------------
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 2 2007, 10:19 AM
Post #55

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Hmm, that is possible yes, because IIRC the Magnetron beam is a edited Sonic beam. They could have noticed the error when RA2 was being developed, remember RA2 was built on newer systems than TS. I might talk to pd about it.

My hacking skills are very limited, i can look a things and try to understand them, using my knowledge of TS itself, but writing code is another thing.


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 2 2007, 02:57 PM
Post #56


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (TSHyper @ Dec 2 2007, 12:19 PM) *
Hmm, that is possible yes, because IIRC the Magnetron beam is a edited Sonic beam. They could have noticed the error when RA2 was being developed, remember RA2 was built on newer systems than TS. I might talk to pd about it.

My hacking skills are very limited, i can look a things and try to understand them, using my knowledge of TS itself, but writing code is another thing.


The thing I'm surprised of is that WW didn't patch TS after noticing the error. Well, thanks for the useful information, I've been researching this WaveClass thing in a hope for someone to fix it.

If you get any information about a probably possible fix, I would be very happy to know it.

This post has been edited by ^Rampastein: Dec 2 2007, 04:02 PM


--------------------
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Dec 2 2007, 03:13 PM
Post #57


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



since this seems to be graphics-card-related, maybe it helps if you change some settings. like manually deactivate AntiAliasing, set hardware acceleration to minimum etc. Try changing through all possible settings, maybe one of them is causing the error.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 2 2007, 03:33 PM
Post #58

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Again, thats possible, and maybe it helps on some systems LKO. But i really think its internal code related, seeing as it points to the same place all the time. I might compare it with the YR WaveClass.


--------------------
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Dec 2 2007, 03:48 PM
Post #59


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



but then i wonder why i never had a waveclass IE.
So it must relate to the hardware too. (i use a GForce4 Ti4200; from the last century i know biggrin.gif)

This post has been edited by Lin Kuei Ominae: Dec 2 2007, 03:50 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
SeekSomethingNew
post Dec 2 2007, 03:51 PM
Post #60

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Hmm, maybe im saying it wrong. Its possible its internal code related, where the error only occurs on some graphics cards, depending on there make up.


--------------------
Go to the top of the page
 
: | +Quote Post

8 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 29th March 2024 - 08:35 AM


XGhozt.com