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> Allow Win, How does this stupid thing work?
MasterNinja
post May 11 2008, 11:13 PM
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Minigunner
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Favorite game: Tiberian Dawn



In my mission which I am currently doing - another one for "Dikan's Revenge" - there are two enemies, The Brotherhood of Nod and The Order of Dikan, which is Multi1 in the game.

I wanted the player to win if he annihilated BOTH. So I tried using the "Allow Win"-Trigger:

CODE
nwin=All Destr.,Win,0,BadGuy,None,0
dwin=All Destr.,Allow Win,0,Multi1,None,0


However, this does not work. It seems as if the Allow Win trigger is just ignored anyway, because after I destroyed NOD, I win, regardless whether I destoyed Multi1 or not. I tried switching around both triggers, so that BadGuy has Allow Win and Multi1 has Win, but then it's the other way round: The game ends once Multi1 is destroyed, even if NOD still lives.


How can I make this work?

I've seen the Allow Win being used in Covert Ops, but not with "All Destr." (neither in the Win nor the Allow Win trigger)



This is quite important because this propably would not be the only mission in "Dikan's Revenge" which uses this.

This post has been edited by MasterNinja: May 11 2008, 11:18 PM
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Nyerguds
post May 24 2008, 12:23 AM
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This may sound silly, but have you tried putting your Allow Win trigger before the actual Win one in the list?


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MasterNinja
post May 24 2008, 12:31 AM
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Oh well, just a minute ago I sent a PM to you... *g*


However, yes I tried putting the Allow Win trigger before it, yes. After this did not work, too, I put it back this way, because it seams C&C is processing a lot of stuff in the INI file in backwards order (!?)


This may sound silly, but I want to add I tested these triggers using Mobile HQs. It is possible this messes up the result and if I would destroy all units and buildings myself, it could propably work? (Doesn't seem to make much sense to me, but there are lots of things that don't much sense in TD mapping wink1.gif)

This post has been edited by MasterNinja: May 24 2008, 12:34 AM
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Nyerguds
post May 24 2008, 08:54 AM
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no, Mobile HQs don't affect triggers, as far as I know. They're just a really clean way of executing a "resign" trigger for a specific side. The actual win or lose connected to that is still just executed by the game because the side is completely destroyed, even in normal MHQ multiplayer games.


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