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> Nod Scorpion Super Heavy Walker (Mammoth MKII is history)
Lin Kuei Ominae
post Nov 10 2006, 10:34 PM
Post #1


Stealth Tank
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HI

Here comes my second shp unit, and for all those who think Nod needs a counterpart to the Mammoth MKII, here it is.
Its a giant scorpion for Nod as a Walker unit with 8 legs
It comes with a 20 Frames walk animation
8 Standing Frames
40 Deathframes (yeah it gets destroyed spectacular, i think)
40 Firing Frames for each of the 8 facings (charge up animation for very heavy Laser Cannon mounted on the tail)
1 Build-menu Icon
1 Hit animation for the laser cannon

Icon:Attached Image
Ingame:Attached Image
Death anim (fades out ingame while explosionring expands):Attached Image
Walk anim:Attached Image
Fire anim:Attached Image

credit me if you release a mod with this one.
zip with all shp's: Attached File  LKOscorpion30.zip ( 837.42K ) Number of downloads: 1317

the explosion sound i use:Attached File  hugeExp1.zip ( 52.25K ) Number of downloads: 800

the units voice i use (voice in german):Attached File  scovoice.zip ( 76.04K ) Number of downloads: 742


-------------
here the code for art rules and sound ini for a faster implementation. but its only an example

oh before i forget it. the unit uses FiringSyncFrame1= and that is a firestorm command. means, only with firestorm or the latest TS-patch installed, the firing animation is perfect syncronized to the weapon firing.

art.ini
Code:

CODE
[SCORPION]
Voxel=no
Remapable=yes
Cameo=SCORICON
PrimaryFireFLH=140,0,300
Facings=8
WalkFrames=20
StandingFrames=1
DeathFrames=40
DeathFrameRate=3
StartWalkFrame=0
StartStandFrame=160
StartDeathFrame=488
MaxDeathCounter=256
FiringFrames=40
StartFiringFrame=168
FiringSyncFrame1=25
[SCDETH1X];Scorpion Walker Destruction Prepare Explosion
Normalized=yes
Translucent=no
Report=EXPNEW09
UseNormalLight=yes
Rate=500
Next=SCDETH2X
[SCDETH2X];Scorpion Walker Destruction Final Explosion
Normalized=yes
Translucent=yes
Translucency=75
Report=HUGEEXP1
UseNormalLight=yes
Crater=yes
Scorch=yes
Rate=500

[SCEXPLO];Scorpion Walker Laser Explosion
Normalized=yes
Translucent=yes
Report=EXPNEW09
UseNormalLight=yes
Crater=yes
Scorch=yes

[SCEXPLOINIT];Scorpion Walker Laser Explosion
Image=none
Elasticity=0.0
MinZVel=0.1
MaxXYVel=1
ExpireAnim=SCEXPLO
Spawns=SCEXPLOWAVE
SpawnCount=500
LoopStart=0
LoopEnd=1
LoopCount=0
Rate=0
DetailLevel=0
RandomRate=0,0
Bouncer=yes

[SCEXPLOWAVE];shockwave damage effect
Image=none
Elasticity=0.0
MinZVel=1.0
MaxXYVel=100.0
ExpireAnim=INVISO
Damage=0;inviso already has 1 damage, thats enough
DamageRadius=50
Warhead=SuperScorpion
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes

rules.ini
CODE
Code:

[VehicleTypes]
...
66=SCORPION

[Animations]
...
841=SCEXPLOINIT
842=SCEXPLOWAVE
843=SCEXPLO
844=SCDETH1X;Scorpion Walker Destruction Prepare Explosions
847=SCDETH2X;Scorpion Walker Destruction Final Explosion

[Warheads]
...
53=SuperScorpion

[SCORPION]
Name=Sting of Nod
Prerequisite=NODFACTORY,NARADR,NATECH,NATMPL
Primary=ScorpionLaser
Elite=ScorpionLaserElite
Strength=1000
Category=AFV
Armor=concrete
TechLevel=9
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Sight=10
Speed=3
SelfHealing=yes
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=2500
Points=25
ROT=5
Explodes=no;if yes death-anim makes more and more damage
Explosion=SCDETH1X;use his own explosion
VoiceSelect=drrpsel1,drrpsel2,drrpsel3
VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2
VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1
VoiceFeedback=
MaxDebris=4
DebrisTypes=PIECE,GASTANK
DebrisMaximums=2,2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=15; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=SELF_HEAL,STRONGER
EliteAbilities=SENSORS
Accelerates=false
ImmuneToVeins=yes
BuildLimit=2

[ScorpionLaser]
Damage=200
ROF=150
Range=10
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[ScorpionLaserElite]
Damage=300
ROF=150
Range=13
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 25
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[SuperScorpion]
Spread=1024
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
Sparky=yes
AnimList=SCEXPLOINIT

sound.ini
Code:
CODE
[SoundList]
...
400=hugeExp1

[hugeExp1]
Priority=75; this one is rare, so it must come when its time
Volume=1.0


for those who are intereseted, a 3dsmax file used for the death anim of an earlier* version:Attached File  Scorpiondeath.zip ( 93.45K ) Number of downloads: 440
*if i remember right


--------------------
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if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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adarius
post Dec 22 2006, 04:07 AM
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Rocket Infantry
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Favorite game: Tiberian Sun



OMG, this is awesome and is gonna scare the SH** outta the GDI. Including me that is! xD

So now we have the Nod super-vehicle...

Super vehicles:
GDI - Mammoth MKII
NOD - Heavy Scorpian

Super aircrafts:
GDI - Kodiak (the redone on on this forum)
NOD - Icarus Cruiser (also on this forum)


I will make a bloody good mod using these ^.^ Title: "Tiberium Sun: Super War"

This post has been edited by adarius: Dec 22 2006, 04:08 AM
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Tartan Bunny
post Feb 11 2007, 10:52 AM
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!!!


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ORCACommander
post Feb 12 2007, 03:55 PM
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Favorite game: Tiberian Sun



please don't bump with useless comments


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Aro
post Feb 12 2007, 07:50 PM
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He's now known on Tiberium Web for doing that.
His new nickname to all of us is Tiberium Bum'p'... biggrin.gif
Anyhow this is one awesome unit...


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
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"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Team Black
post Apr 27 2007, 12:50 AM
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I remember this one...it's amazing! I like the death explosion.
It's very practical, as well.... If the scorpion does alot damage around it when it dies, it'll discourage spamming


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jadems
post Apr 28 2007, 04:06 AM
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Favorite game: Tiberian Sun



Whoa, that's really big and that death anim just makes me laugh. How do you make such great Shps?


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j4m3sb0nd
post Oct 19 2007, 08:45 AM
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Member No.: 25



Ahh! This is a unit idea, in every way exact as you have made, which I've had in my mind for aeons. Uncanny. Nicely done!


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Devastator
post Mar 6 2010, 10:59 PM
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if you read my topic "TS:D&D" (a mod i'm working on in mod announcments)

you can download a document of all the changes and i mentioned in the credits section that i'm using this and you are one of the best shp makers

I said I didn't want to insult, but for once you didn't make a mech.
They are all good, but you don't need that many... unsure.gif but just remember to keep making shps for all of us to look at, download, and use in our mods. (if we plan on one)


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Daroach
post Mar 7 2010, 08:48 AM
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QUOTE (Cat-a-strobe-ic Dj @ Mar 7 2010, 08:39 AM) *
Try not to bump an ancent topic plese, no matter how relivent your post is... rolleyes.gif


That goes for the other dozen old topics please.


--------------------

Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
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