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TD Mapping Help |
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Apr 24 2007, 06:47 PM
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Stealth Tank
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Hi After some people finally found interest in good old TD mapping here some very old txt files i found on my HDD. These are not from me, but explain quite well how to make a map with triggers and stuff. The textfiles:
TD_tuts.zip ( 9.8K )
Number of downloads: 445 (take a look on the date of the files ) make AI rebuild destroyed Buildings: the Baseit tool allows the AI to rebuild destroyed Buildings:
BASEIT.zip ( 10.49K )
Number of downloads: 383Use this on your map with already all enemy Buildings included in your map and it generates automatically the [Base] section in your maps ini file. You can then still remove some of the buildings you dont want the ai to rebuild. Hint: remove all enemy buildings (except conyard) from your [STRUCTURES] list to have an enemy that is forced to build up his base too. (like the player) And finally my missions here on the 9. post
This post has been edited by Lin Kuei Ominae: Apr 24 2007, 06:50 PM
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Apr 24 2007, 07:10 PM
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Artillery
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QUOTE (Lin Kuei Ominae @ Apr 24 2007, 07:47 PM) make AI rebuild destroyed Buildings: the Baseit tool allows the AI to rebuild destroyed Buildings:
BASEIT.zip ( 10.49K )
Number of downloads: 383where do i put that?
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 24 2007, 07:18 PM
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Stealth Tank
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QUOTE (warlord @ Apr 24 2007, 07:10 PM) where do i put that? this is an old DOS command line tool copy it and your map into the same folder. open a command console Start/run/cmd.exe change to the folder and start baseit.exe it is selfexplaining without any parameter and with a map as parameter it reads all enemy [Structures] and adds them to the [Base] section (make a copy of your map before!)
This post has been edited by Lin Kuei Ominae: Apr 24 2007, 07:18 PM
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Apr 24 2007, 07:36 PM
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Artillery
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TD mapping sure is complicated but thanks anyway.
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 24 2007, 07:59 PM
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Medium Tank
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QUOTE (Lin Kuei Ominae @ Apr 24 2007, 09:18 PM) this is an old DOS command line tool copy it and your map into the same folder. open a command console Start/run/cmd.exe change to the folder and start baseit.exe it is selfexplaining without any parameter and with a map as parameter it reads all enemy [Structures] and adds them to the [Base] section (make a copy of your map before!) Can you post some screenshots? This confuses me! I know how to get to the command line but the rest.......
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Apr 24 2007, 08:02 PM
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Artillery
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QUOTE (tore) Can you post some screenshots? This confuses me! I know how to get to the command line but the rest....... do we really have to do this anyway?
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 24 2007, 09:55 PM
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Stealth Tank
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QUOTE (Tore @ Apr 24 2007, 07:59 PM) Can you post some screenshots? This confuses me! I know how to get to the command line but the rest....... after you open cmd.exe there stands something like C:\blablapath (blablapath=path where you have baseit and your missions ini file) simple type "baseit scgXXea.ini/scbXXea.ini" (XX= number of your map) then chose the building from the list you want to be rebuild and press space to toggle between yes and no finaly press enter to save the mission. (stands all there btw, when you open the programm) right now i see that the text is on some fields a bit messed up, but it still works under rebuild stands "áâä" for yes and "à a" for no. no idea why. QUOTE (warlord @ Apr 24 2007, 08:02 PM) do we really have to do this anyway? an enemy that doesn't rebuilds his base is boring. And the formula that calculates the buildings position into one number is quite strange. Or do you mean the more general question "why spending time for TD"
This post has been edited by Lin Kuei Ominae: Apr 24 2007, 10:01 PM
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Apr 25 2007, 06:48 AM
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Artillery
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okay i tried doing it but it keeps having errors like: this always happens when i try to open the map later,
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 26 2007, 07:12 AM
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Artillery
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I don't know on the original map it comes up with the name..
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 26 2007, 03:41 PM
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Artillery
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Well, okay here's the original one:
Working_map_file.zip ( 4.78K )
Number of downloads: 356and the wierd broken one:
Broken_map_file.zip ( 4.81K )
Number of downloads: 348
This post has been edited by warlord: Apr 26 2007, 04:37 PM
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 26 2007, 04:34 PM
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Artillery
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QUOTE (Tore @ Apr 26 2007, 05:31 PM) The map is not broken to me that is broken and like i said i never had TD so i'll change the thing about the M tanks
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 26 2007, 04:42 PM
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Medium Tank
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Have you changed the map from desert to temperate? and Warlord I have said this to you 999 times. Right Wrong You should have known this like I said the buildings have dirt under them like in Red Alert.
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Apr 27 2007, 06:26 AM
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Artillery
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Ok i finaly get what you mean tore.
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 27 2007, 03:59 PM
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Artillery
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i never changed the theater while i was makin' em i first chose my theater then started making the map, i don't see what i'm doing wrong After finaly figuring out what tore meant here's the updated map file.
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 27 2007, 06:52 PM
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Stealth Tank
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As far as i remember the AI builds all the units, that are listet in the Teams of the TeamTypes section. Those are the Teams that attack in a group.
[Triggers] This trigger tells the game to try to create a group of one of the TeamTypes and send it on its mission. the mission is defined in the [TeamTypes] section. aut2=Time,Autocreate,10,Multi2,None,1 This is done every 10 timesteps and the 1 at the end tells that it loops. Afaik the AI builds the units in a random way, so sometime this triggers finds the units to build one of the teams and sometimes not.
e.g. Team 1 has 2 Minigunners Team 2 has 10 Minigunners and 2 Tanks Due to the fact that Team 1 can be created much more easy, it takes Team 2 the Minigunners. This could cause the game to never send Team 2 and leave many Tanks back in the Base unused.
so my tip would be, don't have equal units in different TeamTypes.
[TeamTypes] The mission is defined in the TeamTypes: like go to waypoint 1, go then to waypoint 2, finally attack units or buildings. mula=Multi6,1,0,0,1,0,15,1,0,0,1,LTNK:2,3,Move:1,Attack Base:99,Loop:99,0,0 This TeamType makes the AI create 2 Lighttanks and send them to Waypoint 1 (Move:1) and then Attack the enemys Base (Attack Base:99), and this should be repeated (Loop:99) The number 3 between LTNK:2 and Move:1 tells the game the number of commands that will follow. here Move, Attack Base and Loop The meaning of the many numbers between Multi6 and LTNK:2 is unkown to me. i just copy them.
However, it often happens that many units stay in the base and never do anything.
With this trigger you give the AI the command to attack with everything it has. hunt=Time,All to Hunt,150,Multi6,None,1 Every 150 timesteps it starts this massive attack with all units. The number 1 at the end tells the game to loop this command. 0 would mean to run this trigger only one time.
This way an enemy can become, in a very easy way, very hard. Just make many TeamTypes and this trigger. Et voilĂ , heavy war.
example: [Triggers] airs=destroyed,Airstrike,0,GoodGuy,aira,0 [TeamTypes] aira=GoodGuy,1,0,0,0,0,7,0,0,0,1,A10:10,0,0,0 this gives the Player the airstrike special weapon with 10 Bomber after destroying somthing like 102=BadGuy,TMPL,256,905,0,AIRS
All these examples are from me, so to make sure that a trigger works, i recommend to copy them of the original Westwood missions.
This post has been edited by Lin Kuei Ominae: Apr 27 2007, 07:53 PM
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Apr 28 2007, 04:58 PM
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Artillery
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latest version:
The_Hills_Of_Hacienda.zip ( 4.66K )
Number of downloads: 282EDIT: tried it again.. same result as last time this shows the base section in the ini file of that map that went wrong. Maybe i could edit that?
This post has been edited by Wolverine: Apr 28 2007, 05:13 PM
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Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
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Apr 28 2007, 08:51 PM
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Stealth Tank
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replace your base section with this [Base] 016=NUK2,100673024 015=TMPL,922748672 014=TMPL,922761216 013=TMPL,134230272 012=OBLI,318779904 011=OBLI,318782464 010=NUK2,100673536 009=NUK2,167782912 008=NUK2,167782400 007=NUK2,167781888 006=PROC,67123968 005=OBLI,83895552 004=OBLI,151004416 003=NUK2,234890752 002=NUK2,234891776 001=NUK2,234891264 000=NUK2,100674048 Count=17
And very important. TD and BaseIt are DOS programs. And DOS programs allow only filenames with a length of 8 characters. so stop naming your maps with these windows filenames. And TD allows mapnames with the syntax scXYYeZ.ini only. while X is g for goodguy and b for badguy. YY a number between 01 and 99. Z a letter between a and f (for alternate missions).
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