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> Tiberian Corruption, READ PLEASE!
Devastator
post Mar 28 2010, 10:11 PM
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Commando
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Tiberian Corruption
A complete remake of TS.
Sides will be better and bugs from vanilla are byebye.
Different units.
The story below is really what the VQA for the campaign intro would be for GDI.

Story
The First Tiberium War is over, and Nod forces hide underground. GDI continues to rescue civilians in danger of tiberium by sending them to cold places of the world. GDI though that the war was over and Nod would hide for the rest of their lives. But GDI was wrong. One of their commanders known as Michael McNeil was traveling with his brother Jake McNeil in Phoenix. He saw a Humvee driving by, and he smiled. Suddenly, a giant laser shot at it. The humvee blew to a million peices in seconds. It flew all across the field. The brothers recognized the laser and ran for cover. They hopped into a Medium Tank, but just as they were entering...it was too late. Jake was shot and killed by the laser. Michael planned to avenge his brother's death.

While driving the tank, he came to General Paul Cortez at GDI's command ship called the Kodiak. He hopped on and headed to GDI's space station also known as the Philadelphia. He reported to General James Solomon about the situtation. Solomon just stood silence and asked "Nod is back?" He was furious and planned to fight back.

GDI scientists began to study and discovered that the Obelisk came from Denver, Colorado. GDI discovered stealth tech and used it on one of their Chinhook Transports. So they got in the transport undetected and headed for Denver as Nod would never suspect GDI and stealth. They landed at took out that Obelisk fairly. Now they got some work to do with this base, and off for Kane.

Now for a unit list.
GDI's Infantry

Rifle Infantry:Much like the Minigunner of the First Tiberium War. Armed with an M1Carbine that is effective against infantry but not so good against armor. Since it is an early unit ingame, it makes a great scout, and the speed isn't too bad.

Grenadier:GDI still trains soliders with grenades to bomb up the Brotherhood.

Engineer:It is weak and unarmed, but has the ability to capture structures.

GDI Medic:The GDI Medic is capable of healing infantry.

Jumpjet Solider:The Jumpjet solider has jumpjet abilities which allow it to hover through the air.

Sonic Maniac:GDI has sonic tech now and scientists loaded it in a rifle, so the solider could fire long, effective, sonic waves that can damage multiple units at once.

Railgun Infantry:GDI has railguns now, and it is very powerful. Like the sonic wave, it can damage multiple units at once.

Railgun Commando:Just the railgun infantry armed with C4s with greater strength, and more speed.

GDI's Vehicles

Harvester:The Harvester has been used since the First Tiberium War and it still works the same. The Harvester is used for processing tiberium minerals for funds used to purchase units.

Humvee:GDI's Humvee is still used and is armed with a small machine gun that is effective against infantry. This unit is fast but has low armor and weak against vehicles and buildings.

Medium Tank:GDI's main battle tank was used in the First Tiberium War. It is armed with a 105mm cannon that has uses when fightning armor. The weapon is not so good against vehicles so it usually seen with infantry or Humvees.

Titan Mech:GDI has built up their technology, but now they have been able to construct mechs. They call it the Titan which is armed with a 120mm cannon that is stronger than the Medium Tank, and more powerful against armor.
|New Titan (will be straigtened)
Attached Image

MSA (Mobile Sensor Array):Nod's stealth was a pain to GDI during the First Tiberium War, so they decided to construct the Mobile Sensor Array. It deploys and when deployed it has sensors to detect stealth so Nod's Stealth Tanks cannot sneak up on GDI forces. (Subterranean units are gone.)

MRLS (Multiple-Rocket-Launching-System):GDI has upgraded their MRLS because the old design was outdated so they added hover technology which allows it to hover over tiberium, water, and even the tiberium veins. Works the same as before, but hovers now. It attacks both ground and air.

HAAPC (Hover Attack Armored Personal Carrier):GDI has also upgraded the old APC with hover tech which makes it more useful with sneak attacks.

Repair Mech:GDI has constructed a mech that can repair damaged vehicles and mechs of the same side.

Juggernaut:GDI decided they needed a counterpart to the Brotherhood's Artillery as seen from the First Tiberium War. It has weaker shells, but it fires three shells at once. It must deploy to fire however giving it a disadvantage.

GDI MCV:If GDI ever needs mobile construction, this is the unit. It can go to any flat surface on the map and deploy into a Construction Yard to produce more buildings.

Sonic Tank:GDI's sonic tank fires a sonic wave that can detect stealth and is very damaging to multiple units together.

Supernova Mech:GDI scientists constructed this large mech, and named it the "Supernova" which fires rockets and is armed with a sniper. It is slow, yet heavilly armored. These may be seen with Titans, and the Supernova is of the highertech units.

Mammoth Tank:The Mammoth Tank still lives, and fires twin 120mm cannons which are capable of massive damage to armor and possibly infantry. This giant can also fire AA rockets to shoot down enemy aircraft.

Mammoth Mk.II:GDI has constructed a super mech named after the Mammoth Tank. It walks slowly, and is heavily armored. It fires two railguns and fires AA missiles for enemy aircraft. It is GDI's most powerful of the walking units.

These may not be the final units, but heres what they are so far...
Attached Image
All will be remade or recoloured for the better (except LKO's Supernova which is the only person's work I've used...)

GDI's Aircraft

Orca:The Orca uses hellfire missiles to fire at ground units. It is vulnerable to AA fire. Quick, but low armor. It must return to the airstrip to reload ammo.

Orca Bomber:The bomber is slower than the Orca but has more armor and drops in powerful bombs on the enemy's base capable of weakining bases in seconds.

Sonic Droid:GDI's sonic tech has been given to one of their droids. It fires at the ground much like the Sonic Tank.

Chinhook Transport:The Chinhook was used in the First Tiberium War, and it still works the same. It transports up to five infantry through the air.


Nod's Infantry

Rifle Solider:Nod's Rifle Soliders are identical to the GDI kind, but suited in Nod armor. These are fast, cheap, and great scouters.

Bazooker:The Bazooker fires with a powerful bazooka capable of taking out both land and air forces.

Engineer:The engineer is weak and unarmed, but has the ability to capture enemy buildings.

Blackhand Medic:Nod's Blackhand has allowed the commanders to have their medics in the army.

Flamethrower:The flamethrower was in the First Tiberium War. He carries a flame thrower that burns infantry in seconds.

Nod Hijacker:The Hijacker can hijack any vehicle. If the vehicle is destroyed, the hijacker comes out and can just capture another until he dies.

Cham Spy:The spy gets it's name "Chameleon" because it reamains cloaked and can infiltrate buildings. In different buildings, there are different effects.

Cyborg Commando:The Cyborg Commando was caused by Nod's experiments. It is a cyborg armed with a very damaging plasma cannon capable of even wiping out bases.

Nod's Vehicles

Harvester:The Harvester harvests raw tiberium and returns it to the refinery to use as funds for warfare.

Attack Buggy:The buggy has been used by the Brotherhood for decades. A quick, low armored unit with a vulcan cannon.

Light Tank:The original design has not gone away. Faster and weaker than the GDI counterpart but still packs a punch.

Recon Bike:The Recon Bike still exsists. The fastest Nod unit armed with rockets that can fire at both land and air.

MSA (Mobile Sensor Array):The Mobile Sensor Array is capable of detecting stealth. (Mostly for GDI)

SSM Launcher:The SSM Launcher is a powerful napalm missile launcher.

Nod APC
MRV (Mobile Repair Vehicle)
Mobile Artillery
Nod MCV
Flame Tank
Advanced Mobile Artillery
Stealth Tank
Nod Scorpion (Sting of Nod from LKO)

Nod's Aircraft

Apache
Banshee Fighter
Blackhand Fighter
Nod Transport


I'd like one of the new terrain types to look something like this
Attached Image
Not real, just put the titan screenie in anim.pal.

Grass and sand shall be remade!
Units get new voices from other C&Cs.

I'm good at some parts in modding, but I'll need help with...

Voxeling
SHP Building
(At least from scratch)

You may PM me or post in this topic if you're interested. Though the other mods have amazing crews, but I can't do this alone.
PLEASE! Can someone help?

This post has been edited by Devestator: Apr 8 2010, 08:53 PM


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SeekSomethingNew
post Mar 29 2010, 03:19 PM
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Stealth Tank
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I suggest you at least try for a month or so to learn two of the areas your asking people to do, becuase you wont get far...


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Crimsonum
post Mar 29 2010, 03:50 PM
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QUOTE (CCHyper @ Mar 29 2010, 06:19 PM) *
I suggest you at least try for a month or so to learn two of the areas your asking people to do, becuase you wont get far...


What he said. Besides, this is doomed to become another newbie mod, I can see that already from McNeil and Slavik (no c) in the buildlist.
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OmegaBolt
post Mar 29 2010, 07:42 PM
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Rocket Infantry
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Favorite game: Tiberian Dawn



IMO trainable characters is just a bad idea.
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Devastator
post Mar 29 2010, 09:20 PM
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Commando
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Favorite game: Tiberian Sun



Yeah I guess you're right so I know what to change it too...though I'm getting better with mapping!
And I guess I could just clone art codings. They work fine.

So I only need help with voxels and SHPs.

I can edit great but not make from scratch.

BTW if you want to know why I need help with voxels, check this out. (Cameos I can just easily find)
My First Voxel From SCRATCH!

EDIT:My first unit

The HAAPC (Hover Attack APC)
Note:This may be one of the only units that uses an old voxel or stays the same. Also note that it is armed with a sniper rifle.

EDIT:You can download it Blackhand Commando!
Attached File  HAAPC.zip ( 20.82K ) Number of downloads: 266


This post has been edited by Devestator: Apr 7 2010, 09:31 PM
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Blackhand Comman...
post Mar 31 2010, 02:05 PM
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Hum-vee
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wow using the ORCA transport's modell as the HAAPC is simply awesome idea.


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The Brotherhood of Nod will rise agin...
BTW I have a nice voxel for ya: Unused Tank Destroyer
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Devastator
post Apr 7 2010, 11:13 PM
Post #7


Commando
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Favorite game: Tiberian Sun



I deleted the original post and posted it there because my first post is getting too old.
BTW...CCHyper's, Crimsonum, and Omegabolt's posts don't need to exsist. BuildList changed.

UPDATE:Well, I the units voices...

I have the new stealth tank and recon bike, but there other people's work, but I don't want to use other's work or this mod won't be good.
(So if I get a pro voxeler this mod could go much better...please?)
This mod could reach the limits of TO. But no way it can be as good as TI. <---Okay i'll shutup about that mod.
So the voices...

Recon Bike has one of the Allied Tank voices from RA1. (It may be the generals combat cycle voice) "Vehicle Reporting."

Stealth Tank has RA2 Mirage Tank voice. "Time for an ambush!"

GDI Rifle Infantry have the cool allied infantry voice from RA1. "Awating orders!"

Nod Rifle Infantry have the not-as-cool allied infantry voice from RA1. "Awating orders."

The Jumpjet Solider has the RA2 Rocketeer voice. "They won't see us coming!"

Titan stays the same. "Sir?"

Hover MLRS is unknown...
HAAPC will have a whole new voice. "Transportation here." or something.

GDI Medic stays the same. "Clear!"

Blackhand Medic will have the RA1 medic voice. "Commander?"

Grenadier will have one of the C&C1 infantry voices. "Right away sir!"

Flamethrower may have the generals Dragon Tank voice. (Without the stuff like "Dragon Tank!" when you select..yes he gets an accent) "Its very hot in here."

Sonic Solider may have the RA2 GI voice. "How bout' some action?!"

Rocket Infantry will have the generals Missle Defender voice. "Got my missle launcher right here!"

GDI Engineer stays the same. "Affirmitive!"

Nod Engineer is unknown...the RA1 one only says two things. "Yes sir?" when you select. You move him or send him to a building "Affirmitive." over and over! wacko.gif

Railgun Commando...Ghost Stalker voice. "There could be trouble."

Railgun Infantry is unknown...

Humvee is unknown...

GDI Harvester will have YR Chrono Miner voice. "24/7!"

Nod Harvester is unknown... (YR War Miner is too russian...)

Medium Tank will have C&C1 GDI vehicle voice. "Vehicle Reporting!"

MSA may stay the same...

Repair Mech....

Juggernaut may have it's C&C3 voice.

Sonic Tank will have it's own voice. (Found one from the RA2 Generals Mod, but shouldn't use it)

Supernova Mech from LKO? DEFINETELY own voice!

Mammoth Tank has generals Overlord voice. "I will finish this!"

GDI MCV and Nod MCV...both may have the Allied MCV voice from YR. "Want to set up over there?"

Mammoth Mk.II...own voice.

Orca stays the same. "Away we go!"

Orca Bomber gets same voice as Medium Tank.

Sonic Droid will have same as Disruptor. (Without vehicle-like voices)

GDI Transport has other TS aircraft voice. "Target sighted!"

Attack Buggy is unknown...

Light Tank has C&C1 Nod Vehicle voice. "Awaiting Orders!"

SSM Launcher is unknown...

Nod APC...own voice? "Nod's Troop Transport."

Cham Spy stays the same...

Hijacker gets generals Hijacker voice. (Mutant Hijacker will be seperate unit)

MRV?

Flame Tank may get it's C&C3 voice.

Advanced Mobile Artillery (Looks like C&C1 version) is unknown...

Nod Scorpion (LKO"s) will have LKO's german voice.

Apache and Banshee get...I don't have C&C3!

Blackhand Fighter is unknown...

Nod Transport is unknown...

EDIT:Oh 2kool, are you viewing this topic? innocent.gif

This post has been edited by Devastator: Apr 16 2010, 12:17 AM


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