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TS:D&D (Defend & Destroy), my mod of nice ideas. |
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Mar 5 2010, 11:21 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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It's a little mod i've been working on called "Tiberian Sun:Defend & Destroy" (if you played you'd get the name.) Some changes... -Refund rate is 75% -New units, anims, buildings -New sounds, voices -Difficult AI. Especially GDI -Lots of other changes i cannot explain... I'll post screenies later. They will be posted in PNG format now that I've seen the truth about JPG. The AI was orginally changed because of new unit. But I felt that Westwood went a tad (way too much) too soft on the AI. Some of GDI's new tech... -Medium Tank -Railgun Tank (Holy-master's work) -Advanced Guard Tower (Sadly, ripped from DTA) -GDI Research Center Some of Nod's stuff -Chemical Warrior -Flamethrower -Quad Cannon (Azri_apoc's work) -Sting of Nod (LKO's work) Nod even has new technologies such as nuke and tesla... I've been trying out making a campaign myself. Not working too well. Wow I remember this. (By the way this is my first topic and post so don't insult me) I'm not sure if any of you have gotten this, but GDI builds tons component towers. Nod works fine. my disk drive was broken and i got new one. when i start a second skirmish, i get in IE on the 1st line. should i take to CCHyper about this in the "Internal Error" topic?
This post has been edited by Devastator: Mar 25 2011, 10:14 PM
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Mar 6 2010, 10:26 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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uh TB, i didn't say the IE was the disk drive. I add new stuff while old drive was broken. it was from the new stuff... hold on, i took out about 20 things i had added and i do not get the IE i will do one at a time and see what units or buildings are causing this (btw, i know people call you TB cus i've viewed this site as well as PPM many times) Back on my topic... i said i would post screenies and here are some a beggining nod base against easy AI a more advanced base the nuke cannon in action stealth artilleries vs gdi easy AI...voxel is from ackron a nuke artillery got destroyed by easy nod ai a normal gdi base against easy ai a more advanced gdi base i'll put up some more against the AI you want my document for all the changes and units? here you go...
Tiberian_Sun_D_D.rtf ( 18.66K )
Number of downloads: 487EDIT:The other images are against hard AI
This post has been edited by Devestator: Mar 7 2010, 01:01 AM
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Mar 7 2010, 08:44 AM
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Hum-vee
Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun
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Wow, what a lot of stuff, I don't know though whether or not one should use tanks/buildings from other C&C's.
Though, are any of the voxels/Shp's yours or are they others? (Can't tell).
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Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)Worker on: C&C: TS: Best of Beta
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Mar 11 2010, 03:57 AM
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Minigunner
Group: Members
Posts: 13
Joined: 1-July 08
From: Â
Member No.: 1,203
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Good work, nice to know people are still coming up with new mod ideas for TS. You can add a lot of new stuff in and get them to work, that's decent. The only thing I would suggest is perhaps, contacting the authors for permission to modify, so you can edit the objects to match TS a little better. Usually just a slight recolour, but it can go a long way Best of luck on continuing this project.
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All kinds of colours, earthy, metallic, and some yellow. No blue, although that was rare anyways. Most importantly, there was no green.
Even though this is what he fought his whole life to achieve, now he has a feeling of loss, emptiness inside. He tried to convince himself of success, but then it hit him; a great realization. He missed the Tiberium.
He looked out again, but now he started to notice vast tones of red on the horizon. Not green, not blue, but red. He grinned.A new beginning. Sig by Aro.
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Mar 13 2010, 10:23 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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QUOTE (Cat-a-strobe-ic Dj @ Mar 7 2010, 03:44 AM) Wow, what a lot of stuff, I don't know though whether or not one should use tanks/buildings from other C&C's.
Though, are any of the voxels/Shp's yours or are they others? (Can't tell). Most stuff converted from RA2 or downloaded from TibWeb and PPM. I can recolour and resize however. GRAPHICS! And thanks for that comment MT. I work on this, but I wish I was done with this and working on "C&C Element War" my much bigger mod.
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Oct 10 2010, 11:59 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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Yes this is a huge bump. (Although it is my own mod topic so shouldn't we be allowed to bump if it's for updates) Nobody ever said I stopped working on this.
I am now going to give out lots of unit info.
GDI's New Infantry Zone Trooper The Zone Trooper is a special heavily armored unit. These are armed with lasers. (I haven't played TW myself so I don't know what they really do) Weapon=Zone Laser Elite=Elite Zone Laser Cost=1000 Prerequisite=GDI Barracks, GDI Tech Center TechLevel=8 Speed=slow(infantry) Armor=heavy StrongVS=Infantry, Vehicles, Buildings WeakVS=Base Defenses, Aircraft UnitRating=7/10
Nod's New Infantry Flamethrower Returning from the past, this unit still roasts infantry like wood. Weapon=Flamethrower Elite=Heavy Napalm Flamethrower Cost=300 Prerequisite=Hand of Nod Speed=average(infantry) TechLevel=3 Armor=light StrongVS=Infantry, Non-defensive buildings, Light Vehicles WeakVS=Tanks & Mechs, Aircraft, Base Defenses UnitRating=4/10
Chemical Warrior Who could ever forget the unused Chemical Warrior. This unit turns infantry into Visceroids with ease, not to mention the damage done to buildings as well. Weapon=Chemical Spray Elite=none Cost=850 Prerequisite=Hand of Nod, Nod Tech Center Speed=average(infantry) TechLevel=8 Armor=medium StrongVS=Infantry, Buildings, Light Vehicles WeakVS=Tanks & Mechs, Aircraft, Base Defenses UnitRating=5/10
Slavick Slavick is another special unit sided with Cyborg Commando, Mutant Hijacker, and the CABAL Control Cyborg. He uses a sniper rifle that takes out infantry and can fire a laser at aircraft. Weapon=Slavick's Gun Weapon2=AA Laser Gun Elite=Slavick's Super Gun Cost=1200 Prerequiste=Hand of Nod, Temple of Nod Speed=average(infantry) TechLevel=10 Armor=heavy StrongVS=Infantry, Aircraft, Light Vehicles, Light Buildings WeakVS=Tanks & Mechs, Defensive and Heavily Armored Buildings UnitRating=8/10
Toxin Solider The Toxin Solider (found only in the Capture Jake McNeil mission) has been added to Nod with the same weapon. Weapon=Toxin Rifle Elite=Advanced Toxin Rifle Cost=1000 Prerequisite=Hand of Nod, Nod Tech Center Speed=average(infantry) TechLevel=9 Armor=heavy StrongVS=Infantry, Vehicles, Buildings WeakVS=Aircraft, Defensive Buildings UnitRating=6/10
Shock Trooper The Shock Trooper (uses RA2 Tesla Trooper art as placeholder) fires tesla bolts that fire at both ground and air objects. Weapon=Trooper Bolt Elite=Tower Bolt Cost=900 Prerequisite=Hand of Nod, Nod Tech Center Speed=average(infantry) TechLevel=7 Armor=medium StrongVS=Infantry, Vehicles, Buildings, Aircraft WeakVS=Defensive Buildings UnitRating=8/10
CABAL Control Cyborg Firestorm only. The CC Cyborg fires a powerful pulse cannon that is strong against everything. Weapon=CABAL Cannon Elite=Advanced CABAL Cannon Cost=5000 Prerequisite=Hand of Nod, Nod Core Speed=average(infantry) TechLevel=10 Armor=heavy StrongVS=Infantry, Vehicles, Buildings WeakVS=Aircraft, Defensive Buildings UnitRating=6/10
That's all for now. I'm happy to continue this mixed project.
This post has been edited by Devastator: Mar 25 2011, 10:16 PM
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Oct 11 2010, 09:58 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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I don't want all the info cluttered in one post so here is Vehicle Info. Note:At the moment, the build speed is very fast now so the AI can quickly build their forces. Without this, half of the fun would be gone. Some stuff GDI sends on AI 2. 30 Disruptors, 15 Railgun Tanks 40 Juggernauts And the most threatening force of GDI... 40 Titans, 35 Medium Tanks, 10 Emporer Tanks<---Voxel is Big Tank by Grabnar The Wanderer.By the way, that force in now 4 titans, 2 mammoth tanks, and 1 emporer tank. But they build two War Factories so it's double. GDI's New VehiclesRailgun TankThe Railgun Tank is basically a Mammoth Mk. II that can't fire at air units. The AI builds this unit on all levels. Weapon=Heavy Railgun Elite=Omega Railgun Cost=2000 Prerequisite=GDI War Factory, GDI Tech Center Speed=Slow Armor=Heavy TechLevel=9 StrongVS=Infantry, Vehicles, Buildings WeakVS=Aircraft UnitRating=7/10 ArtworkBy=Holy_Master Medium TankThe old Medium Tank returns to the series and works the same as a Titan but with less armor. AI only builds this on AI 0. Also armed with anti-air rockets. Weapon=120mm Elite=120mm2 Secondary=SAM Missiles Cost=800 Prerequisite=GDI War Factory Speed=Medium Armor=Medium TechLevel=3 StrongVS=Vehicles, Buildings, Aircraft WeakVS=Infantry UnitRating=6/10 ArtworkBy=Westwood Studios Pulse TankThe Pulse Tank fires a powerful pulse weapon. Now accurate. A GDI artillery unit built on all AI levels. Weapon=PulseCannon Elite=none Cost=1850 Prerequisite=GDI War Factory, GDI Tech Center Speed=Slow Armor=Medium TechLevel=9 StrongVS=Vehicles, Buildings, Infantry WeakVS=Aircraft UnitRating=9/10 ; can't be perfect if it can't defend itself from aircraft ArtworkBy=Westwood Studios Aegis Fighting TankGDI's new Aegis Fighting Tank fires at both land and air units. At elite it's nearly unstoppable. AI builds this on AI 1 and 2. Weapon=Aegis Missiles Elite=Rapid Aegis Missiles (like RA2) Cost=1800 Prerequisite=GDI War Factory, GDI Tech Center Speed=Slow Armor=heavy TechLevel=8 StrongVS=Vehicles, Buildings, Aircraft, Infantry WeakVS=Infantry Swarms UnitRating=8/10 ArtworkBy=Holy_Master and Westwood Studios Pulse LauncherThe much better version of the Pulse Tank. This one launches an EMP filled missile. A group of these take out bases in seconds. AI builds this on AI 2. Weapon=EMP Launcher (this can also damage infantry and buildings) Elite=Advanced EMP Launcher Cost=2000 Prerequisite=GDI War Factory, Pulse Cannon Speed=Slow Armor=Very Heavy TechLevel=9 StrongVS=Infantry, Vehicles, Buildings WeakVS=Aircraft UnitRating=9/10 ArtworkBy=Westwood Studios Paladin TankFires a laser at aircraft and an advanced 120mm cannon at ground units. Weapon=Advanced120mm Weapon2=AA Laser Fire Elite=Advanced 120mmE Cost=1400 Prerequisite=GDI War Factory, GDI Tech Center Speed=Medium Armor=Medium TechLevel=7 StrongVS=Vehicles, Buildings, Aircraft WeakVS=Infantry UnitRating=9/10 ArtworkBy=Firestorm Here is a rough match I had just now. I ended up losing because two Brutal Nod AIs were going berserk on me with the aircraft forces. The force is only 5 Banshees, 3 Vultures(Artwork:The BEST STEALTH BOMBER) and 3 Nod Airships. (The Kirov type voxel I found in Ultima Mod)(Not sure who to credit)
This post has been edited by Devastator: Mar 25 2011, 10:20 PM
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Oct 16 2010, 09:09 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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QUOTE (Nyerguds @ Oct 16 2010, 11:39 AM) if the refund rate is 100%, do the sold buildings still spawn infantry? Otherwise, you can kinda make entire free armies of minigunners Pretty much but Tiberium has three to four times as much value because most of the new units are expensive. Also, there is a special tiberium that has a value of 50000. This is only needed for TechLevel 10 so the Nod Ultra Truck and the GDI Ultra Car can be built. (Cost is $5000000)(5 million) (You should see Nod Ultra Truck's elite weapon which is only possible to get by killing other Nod Ultra Trucks and other GDI Ultra Cars. However, GDI and Nod don't build them so I created a map with 6 GDI Ultra Cars that have very low health)
This post has been edited by Devastator: Oct 16 2010, 09:11 PM
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Oct 27 2010, 12:39 AM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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QUOTE (Nyerguds @ Oct 26 2010, 04:30 AM) that just seems... silly. Which part? Update:I created backups for MAPS01.MIX and MAPS02.MIX (the original ones) and edited the missions to match my AI and have my new units. I figured that if you can replace FS missions by putting the maps in the directory, then the only way to replace TS missions is by replacing MAPS01.MIX and MAPS02.MIX.
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Nov 3 2010, 09:05 PM
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Commando
Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun
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The AI doesn't build the super units as the only threat to them is another super unit. And it's not 5 million. It used to be 1 million and I recently changed it to 100,000. Besides, in some taskforces such as aircraft, Nod's heavy aircraft attack has 5 banshees, 3 vultures, and 3 Nod Zepplins. However, they will have twice as many units hanging around their helipad.
Like I said, the only thing that can dent super units other than other super units is Nuclear Explosions. About 15 explosions to do one dot of health.
This post has been edited by Devastator: Nov 3 2010, 09:08 PM
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