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> An obvious question
Poskov
post Nov 27 2009, 01:05 AM
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But I haven't been it touch with any of this in a while,


1. Is this better than ETS and all that other stuff available out there right now?

2. Does it have all the features from ETS, plus more?

This post has been edited by Poskov: Nov 27 2009, 01:07 AM


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jadems
post Nov 27 2009, 06:15 AM
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Haven't tried either, but ETS hasn't been updated since '08, right?
And Hyperpatch is nao! XD


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Lin Kuei Ominae
post Nov 27 2009, 10:17 PM
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QUOTE (Poskov @ Nov 27 2009, 02:05 AM) *
1. Is this better than ETS and all that other stuff available out there right now?

2. Does it have all the features from ETS, plus more?

1. HyperPatch isn't finish yet and also not available for public use yet. However ETS is known to cause IE's and have some bugs, but isn't developed any further. And this is what makes HyperPatch interesting. The goal is not only to simply include any possible feature, but also to test them intensively to make sure they don't cause problems (This is my part being one of the main testers of Hyperpatch). So Hyperpatch will surely run more stable than ETS.

2. I'm not sure about the feature list of ETS, but HyperPatch will surely include the most important ones. But in addition Hyper also tries to remove several restrictions which will allow more complex/different mods (e.g. Changeable house of spawned visceroids plus adjustable unittype that is spawned, so it's not always a visceroid).

This post has been edited by Lin Kuei Ominae: Nov 27 2009, 10:19 PM


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Rampastring
post Nov 28 2009, 07:58 AM
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Hyperpatch also fixed the disruptor WaveClass error, something which I've been looking for two years since I discovered when they happen cool.gif

That alone makes it better than ETS. I also see Hyper reading (and replying to) our suggestions more actively than VK did, and after reading LKO's post above I think it'll also be stabler than ETS.


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