this doesn't belongs here and should be in the modding forum.
QUOTE (RoterMilan @ Aug 19 2008, 07:14 PM)
is there actually a way a building uses two weapons with different weapon range or is it really impossible?
i really don't know what your problem is.
Primary=MG
Secondary=GrenadeLauncher
[MG]
Range=4
Warhead=SA
[GrenadeLauncher]
Range=7
Warhead=AP
If you have 2 weapons on a unit/building the one with the higher verses value (of its warhead) against the target is chosen or the one which has the range to shoot at it.
in the example the unit/building would use always the MG against infantry and the grenade launcher only if the target is out of range of the MG, because the SA warhead of the MG has 100% against infantry while the AP of the Grenadelauncher has only 25%.
The grenadelauncher would be always used against tanks and never the MG, because here the Grenadelauncher has the higher verses value against armor.
QUOTE (RoterMilan @ Aug 19 2008, 07:14 PM)
but some weapons have multiple warheads, isn't it possible to write a weapon which shoots with mgs and grenades, could that be the solution for the multiple warhead towers?
this makes no sense at all
1. there is no weapon at all that has 2 warheads. each weapon has 1 warhead.
2. what do you mean with multiple warhead towers? the only possible is a building with 1 or 2 weapons. A warhead without a weapon, which uses this, is useless.
This post has been edited by Lin Kuei Ominae: Aug 19 2008, 07:54 PM