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TiberiumWeb.org Community Forums _ Tiberium Wars News _ Command and Conquer 3 : Tiberium Wars has been released!

Posted by: The DvD Mar 29 2007, 05:39 PM

The day has come..



Command and Conquer 3 : Tiberium Wars has been released! biggrin.gif

It should be available in stores worldwide as of this moment. People who preordered the game (like me) should already have it.

As promised by EA, the first patch is here on release day: Patch 1.1. Here is the changelog:

==================================================================
Command & Conquer 3 Tiberium Wars™
Version 1.1 Launcher File - March, 2007
==================================================================

This patch for Command & Conquer 3 Tiberium Wars fixes several
bugs and exploits:

Exploits
· Scrin Mastermind's Teleport Units ability maximum range reduced.
· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no
longer capture structures when under the effects of the Scrin's
Phase Field support power.

Optimizations
· Improved video playback on low-end system configurations.

Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits
/ 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type
changed to SNIPER.

Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod
vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's
telestrator drawings to not erase as intended while viewing
BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-
game chat window.

Other Changes
· Fixed an error in README.txt file regarding location of saved
game files in Windows Vista; added references to EA Link
version of the game; added disclosure about in-game advertising
(Note: the EA Link version of the game ships with this updated
ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to
"Avatar".


==================================================================
End of Launcher File
==================================================================

Unfortunately, they didn't bring back the traditional CnC mouse button setup yet. This should be included in the next patch, 1.2


Posted by: Nod Strike Mar 29 2007, 05:44 PM

dance.gif

Posted by: confactor Mar 30 2007, 03:48 AM

I've gotten a chance to play online an its got some cool new features dance.gif

Posted by: Mike Apr 4 2007, 09:25 PM

Yo whos got it we can 1v1 online smile.gif

Posted by: lone wolf807 Apr 15 2007, 05:19 AM

theres alot of detail to the story, but its not the kinda story that i would expect from a cnc, it just dosnt have the same feel.

i hope a mod is released to make it TS.

but it does look sploodge tastic on ultrahigh settings.

Posted by: ZeroG_181 Apr 15 2007, 02:24 PM

C&C 3 is too kinda clean and happy. TS looked really gritty and miserable, and that's how it should be.

Posted by: Carnotaurus Apr 15 2007, 07:09 PM

Are you kidding me? TS only shows its true feeling and atmosphere with fanmaps. Westwood's maps have no atmosphere at all! The campaign maps have some, but most of the maps feel like I am in some desert harvesting emeralds.

Posted by: Bittah Commander Apr 15 2007, 08:42 PM

I actually agree with ZeroG. In TS the battlefield looks like a warzone, like it should, while in C&C3 the battlefield looks like Disneyland. This isn't such a big surprise however, since not only the terrain, but also all units and buildings look like it's Disneyland in RA2 and C&C3 was made by the exact same people (along with some other people I believe).
I gotta say C&C3 is more enjoyable than C&C Generals, but C&C3, just like RA2 doesn't have what I look for in a C&C.

Posted by: The Raven Apr 15 2007, 09:12 PM

QUOTE (Bittah Commander @ Apr 15 2007, 03:42 PM) *
I actually agree with ZeroG. In TS the battlefield looks like a warzone, like it should, while in C&C3 the battlefield looks like Disneyland. This isn't such a big surprise however, since not only the terrain, but also all units and buildings look like it's Disneyland in RA2 and C&C3 was made by the exact same people (along with some other people I believe).
I gotta say C&C3 is more enjoyable than C&C Generals, but C&C3, just like RA2 doesn't have what I look for in a C&C.

Yeah thats true, Red ALert 2's maps reminded me of friggin amusement parks.

Posted by: Clazzy Apr 15 2007, 11:06 PM

TS doesn't unlock its full potential without us mappers. The maps in TS look boring (especially when you think about Grand Canyon) and don't really give much atmosphere. Light posts are minimal, tiberium life isn't very evident and the maps are mostly boring. While TW doesn't have the tiberium life TS has, it certainly has a better atmosphere than unmodded C&C and only the ignorant could deny that.

Posted by: Bittah Commander Apr 16 2007, 12:31 AM

The shape and decoration of the maps might look nice, but the mood of the maps isn't nearly as dark as it should be.

By the way... Has anyone seen an ion storm in C&C3 aside from those the Scrin generate?

Posted by: Clazzy Apr 16 2007, 09:56 AM

QUOTE
but the mood of the maps isn't nearly as dark as it should be.

I'm guessing you haven't played on any of the red zone maps yet, then?

And the Scrin harvesters generate a small Ion Storm after they blow up, other than that then there doesn't seem to be any other way of getting Ion Storms in the game yet unless they're in a skirmish map I haven't played.

Posted by: Bittah Commander Apr 16 2007, 10:46 AM

I have played on red zone maps actually, but I don't think they have the miserable dark feeling they're supposed to have.

Posted by: The DvD Apr 16 2007, 06:26 PM

I think another big difference is that TW maps are entirely devoid of any life, be it normal life or tiberium-based. That really sucks.

Posted by: Clazzy Apr 16 2007, 07:07 PM

I'll agree with that. The cities are relatively lifeless although there are some people walking around who run scared if you try and kill them. The only city which feels alive is London in the first Scrin mission, then you invade and it becomes lifeless. I personally think the game sounds lively and the game is detailed in that respect but it could still do with having life in the form of tiberium creatures, birds flying overhead (they may be there but I might be getting confused with another game), cars travelling through cities and the like.

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