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> WIP Beach Assault (2v1), Just something I'm working on
Yggdrasil
post May 16 2007, 11:50 PM
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"The board is set, the pieces are moving". Now you have a choice commander, will you defend the beach, or conquer it?

A 2v1 map im making in my spare time inbetween revision for 1st yr uni exams.
I would describe it but the screens tell it better.

Minimap
Attached Image

Some screens
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The download
Attached File  Beach_Assault.zip ( 270.1K ) Number of downloads: 263


As a request would anyone be able to point me to a tutorial on how to remove certain structures from the build list and anything on scripting Ai would help.

Lots of critism please.

Hints and Tips, The beach cannot be completely covered by AA fire, use this to your advantage.
The Bunkers are solidly constructed and almost impossible to destroy by normal means, use them as strongpoints.


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Team Black
post May 17 2007, 02:50 AM
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well it looks like a spiffy map, sorry I don't have CNC3 or I'd be able to play it & give feedback - but yea the pics look nice XD


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Yggdrasil
post May 17 2007, 09:57 AM
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Thanks.

On a side note, I was thinking of doing a large collection of screenshots showing the whole map so that people without CnC 3 could look at it and give comments. Would this be worthwhile?

As a finsl note does anyone know if it is possible to do certain areas of different lighting (ie invisible lightposts) or spotlights as these would really add character to the map.


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Yggdrasil
post May 23 2007, 08:49 PM
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Can no-one help me?
Also any comments from people who have downloaded it?


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