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> AI Tooltips, Like in Yuri's Revenge.
Devastator
post Aug 11 2010, 12:36 AM
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I want TS's AI to have tooltips kind of like in YR.

For example, when you build a Psychic Sensor(RA2) or Psychic Radar(YR) you can then see if enemies within the range of the sensor are heading to attack something within the range.

Some of you probably understand what I'm asking, so is this possible in TS?


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Revolutionary
post Aug 11 2010, 09:08 AM
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I think i understand what you mean, This isnt realy possible in TS the closest your going to get to that is either to out a request in for the hyper patch since this is a logic added to the game engine after TS.

You could use a weapon which does no damage and has an image which resembles a line or possibly the targeting laser would be better suited due to its look (with a weapon with no graphics)

Of course this would only point to targets and not where they are going and you may have to manipulate the code to get the building to highlight more than one or two units at a time (not sure if the target laser would work but you could have the building fire a copied and edited ”cyborg reaper missle”, that homes in on its target...


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Nyerguds
post Aug 13 2010, 12:39 AM
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I've seen something like this at work in the C&C3 engine... but that worked with units inside a range. I think it used the factory repair drone logic.

In TS, you could make the 'explosion' of the non-damaging weapon be an "ENEMY UNIT HERE" arrow.

This post has been edited by Nyerguds: Aug 13 2010, 12:41 AM


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