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> Correct way to place Shores, My version atleast =P
Shakar
post Jan 4 2008, 08:47 AM
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I was looking at the tuts and found a tut about correctly adding the shores... Well, my FS makes it a bit harder, because the shores themselves show up in marble madness... Anywho, I also noticed that on both, the tut and the link linking to a forum in this section about shores, has incorrectly placed water tiles ;(

I took the liberty of going into my FinalSun and making pics to make my own little tut, so here it is.

=-=Shakar's Version of Correctly adding Shores=-=

First off, I noticed the incorrectly placed water tiles in both the topics, which can be found in the tut and the tut forum itself as a link.

Now then, I found an easier (though a bit longer) way to correctly put shores in without clicking on each shore individually.

First off... Let's look at an example.

In the below pic, it is a little lake made in the editor, then with the view switched to marble madness at the time it was taken...


As you can see, it's basically a mess of water tiles... As if someone was in a rush... Below, is a autoshored look of it with marble madness off.


Now then... I have here, a autoshored lake that has no errors in it whatsoever. I simply did another lake, and this time I put every water tile next to each other, and it also looks more organized as well.


If autoshored like this, it can give you very satisfying results, like this following pic here of the same lake, after the autoshore button was pressed.


Not including part of the small water patch at the top right (Which is the incorrect example I used, since the lakes I made were next to each other...), you can easily see that there is no error at all. Not even one. This is because the tiles were placed next to each other, rather then overlapping each other like most people do. Yes, it may take a bit longer, but it is better then getting errors from a quick lake you make. =)

People, feel free to move this to the tutorial section for mapping if you wish it to be there, but after all, this is my version of correctly added shores. Thanks for reading at least, and I did do this as a reference to others that want to know why their lakes keep getting shore errors... AKA straight lines then natural and back to another straight line. Hope this helps people in some way, especially the people that like water maps for navel battles (Which I guess is now possible, I'm clueless to how it works in TS xD).

~Da Shakster

EDIT: If this is moved to the tut section by anychance, concider this my first tutorial then rolleyes.gif

This post has been edited by Shakar: Jan 4 2008, 08:51 AM


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Rampastring
post Jan 4 2008, 09:12 AM
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That's a good find, although you can make the shores look more detailed manually.

This could be useful sometimes..

This post has been edited by ^Rampastein: Jan 4 2008, 09:12 AM


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Aro
post Jan 4 2008, 09:35 AM
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Am I The only mapper who doesn't use auto-shore? I Find you get much better results placing shore tiles yourself. Placing the water tiles individually does look better in some cases, but in others, you can't really tell much of a difference, It's also alot more time consuming that way.


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Shakar
post Jan 4 2008, 09:41 AM
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I only did this for quick reference really now that I think about it...


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Clazzy
post Jan 4 2008, 12:46 PM
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QUOTE
Am I The only mapper who doesn't use auto-shore? I Find you get much better results placing shore tiles yourself. Placing the water tiles individually does look better in some cases, but in others, you can't really tell much of a difference, It's also alot more time consuming that way.

I'd think all proficient mappers turn autoshore off. I turn it off and go overkill on detail, using every possible piece I can to make a twisted coast. Usually it looks nice.


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SeekSomethingNew
post Jan 4 2008, 01:10 PM
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Yea, i do the same, even though i have never completed a map >.<


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Crimsonum
post Jan 4 2008, 02:28 PM
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QUOTE (TSHyper @ Jan 4 2008, 03:10 PM) *
Yea, i do the same, even though i have never completed a map >.<


I'm not the only one afterall!! Yay!

(except once for OMC 3, long, long time ago tongue.gif)
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Warlord
post Jan 8 2008, 08:16 PM
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QUOTE (Aro @ Jan 4 2008, 09:35 AM) *
Am I The only mapper who doesn't use auto-shore?


No, i don't use it and always get better results than when i use autoshore. smile.gif


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SeekSomethingNew
post Jan 8 2008, 08:34 PM
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AutoShore is sh*t, but it can be fixed in FSData.ini IIRC, just on ones bothered to do so. Same with the cliffs logic.


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Shakar
post Jan 8 2008, 09:08 PM
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You're saying you can have AutoShore use more kinds of shores by editing the FSData.INI? I want the additional codes for that =D *Hasn't even looked into the INI itself yet for some odd reason...*


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Shakar
post Apr 22 2008, 04:29 PM
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I will have the pictures redone as soon as I can... Please be patiant if you are saying this thread is worthless without pics, which I know someone will put eventually...


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Shakar
post Sep 6 2008, 10:14 PM
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I request this topic deleted, please...


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0warfighter0
post Sep 6 2008, 11:57 PM
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Before it's deleted:

Sorry, I just had to do that XD


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Shakar
post Sep 7 2008, 12:03 AM
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QUOTE (0warfighter0 @ Sep 6 2008, 07:57 PM) *
Before it's deleted:

Sorry, I just had to do that XD


There were pics, but because something happened to my photobucket they were deleted and I no longer have the pics them selves... That's why I'm asking for this topic to be deleted.


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SeekSomethingNew
post Sep 7 2008, 12:58 AM
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QUOTE (Shakar @ Jan 8 2008, 10:08 PM) *
You're saying you can have AutoShore use more kinds of shores by editing the FSData.INI? I want the additional codes for that =D *Hasn't even looked into the INI itself yet for some odd reason...*


In a way, yes. Also making it draw better is possible, but its a LOT of work...


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Shakar
post Sep 7 2008, 01:03 AM
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Speaking of which, I still haven't looked into that INI...


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SeekSomethingNew
post Sep 7 2008, 09:26 AM
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...And there is not point, because you wont understand much unless you know how engine uses that data at runtime.


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