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> TD Mapping Help
Lin Kuei Ominae
post Apr 24 2007, 06:47 PM
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Hi

After some people finally found interest in good old TD mapping here some very old txt files i found on my HDD.
These are not from me, but explain quite well how to make a map with triggers and stuff.
The textfiles:Attached File  TD_tuts.zip ( 9.8K ) Number of downloads: 435
(take a look on the date of the files biggrin.gif )

make AI rebuild destroyed Buildings:
the Baseit tool allows the AI to rebuild destroyed Buildings:Attached File  BASEIT.zip ( 10.49K ) Number of downloads: 378

Use this on your map with already all enemy Buildings included in your map and it generates automatically the [Base] section in your maps ini file.
You can then still remove some of the buildings you dont want the ai to rebuild.
Hint: remove all enemy buildings (except conyard) from your [STRUCTURES] list to have an enemy that is forced to build up his base too. (like the player)

And finally my missions here on the 9. post

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 06:50 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 24 2007, 07:10 PM
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QUOTE (Lin Kuei Ominae @ Apr 24 2007, 07:47 PM) *
make AI rebuild destroyed Buildings:
the Baseit tool allows the AI to rebuild destroyed Buildings:Attached File  BASEIT.zip ( 10.49K ) Number of downloads: 378


where do i put that?


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Lin Kuei Ominae
post Apr 24 2007, 07:18 PM
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QUOTE (warlord @ Apr 24 2007, 07:10 PM) *
where do i put that?

this is an old DOS command line tool
copy it and your map into the same folder.
open a command console Start/run/cmd.exe
change to the folder and start baseit.exe
it is selfexplaining without any parameter
and with a map as parameter it reads all enemy [Structures] and adds them to the [Base] section (make a copy of your map before!)

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 07:18 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 24 2007, 07:36 PM
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TD mapping sure is complicated dry.gif

but thanks anyway. smile.gif


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Tore
post Apr 24 2007, 07:59 PM
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QUOTE (Lin Kuei Ominae @ Apr 24 2007, 09:18 PM) *
this is an old DOS command line tool
copy it and your map into the same folder.
open a command console Start/run/cmd.exe
change to the folder and start baseit.exe
it is selfexplaining without any parameter
and with a map as parameter it reads all enemy [Structures] and adds them to the [Base] section (make a copy of your map before!)


Can you post some screenshots? This confuses me! I know how to get to the command line but the rest.......


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Warlord
post Apr 24 2007, 08:02 PM
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QUOTE (tore)
Can you post some screenshots? This confuses me! I know how to get to the command line but the rest.......


do we really have to do this anyway? huh.gif


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Lin Kuei Ominae
post Apr 24 2007, 09:55 PM
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QUOTE (Tore @ Apr 24 2007, 07:59 PM) *
Can you post some screenshots? This confuses me! I know how to get to the command line but the rest.......

after you open cmd.exe there stands something like C:\blablapath (blablapath=path where you have baseit and your missions ini file)
simple type "baseit scgXXea.ini/scbXXea.ini" (XX= number of your map)
then chose the building from the list you want to be rebuild and press space to toggle between yes and no
finaly press enter to save the mission.
(stands all there btw, when you open the programm)

right now i see that the text is on some fields a bit messed up, but it still works
under rebuild stands "áâä" for yes and "àa" for no. no idea why.


QUOTE (warlord @ Apr 24 2007, 08:02 PM) *
do we really have to do this anyway? huh.gif

an enemy that doesn't rebuilds his base is boring. And the formula that calculates the buildings position into one number is quite strange.
Or do you mean the more general question "why spending time for TD"

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 10:01 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 25 2007, 06:48 AM
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okay i tried doing it but it keeps having errors like:
Attached Image
this always happens when i try to open the map later, confused.gif


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Lin Kuei Ominae
post Apr 25 2007, 07:28 AM
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hmm, that is weird.
because you only need the [Base] section, what happens if you manually copy this into a copy of your map that hasn't been changed with Baseit?

i dont know how your map-editor works, but your screenshot looks like it would use the 26th waypoint to show you the player starting screen position and its view.
maybe its not baseit, and you have changed some map-editor settings.

This post has been edited by Lin Kuei Ominae: Apr 25 2007, 07:57 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 25 2007, 05:37 PM
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I did the run thing in the start menu as you said and ran the program, then i ran baseit with my map in the same folder once it finished i quitted the programs and went on my map editor and opened my map, ..then this happened confused.gif


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Tore
post Apr 25 2007, 06:14 PM
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try to minimize the window then expand it again.


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Lin Kuei Ominae
post Apr 25 2007, 07:52 PM
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i've tested baseit and the map editor and both worked fine. I wasn't able to produce your error.
So i have no clue what happens in your case warlord.

\EDIT
Why does there stand "untitled" in your editor? Haven't you saved your map?

This post has been edited by Lin Kuei Ominae: Apr 25 2007, 07:54 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
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Warlord
post Apr 26 2007, 07:12 AM
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I don't know huh.gif on the original map it comes up with the name..


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Lin Kuei Ominae
post Apr 26 2007, 08:55 AM
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maybe you upload your original map and the one you've modified with baseit and i can take a look on them.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
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Warlord
post Apr 26 2007, 03:41 PM
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Well, okay here's the original one:
Attached File  Working_map_file.zip ( 4.78K ) Number of downloads: 349


and the wierd broken one: ohmy.gif
Attached File  Broken_map_file.zip ( 4.81K ) Number of downloads: 340


This post has been edited by warlord: Apr 26 2007, 04:37 PM


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Tore
post Apr 26 2007, 04:31 PM
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The map is not broken its not even modified. Why does Nod have mammoth tanks?

This post has been edited by Tore: Apr 26 2007, 04:32 PM


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Warlord
post Apr 26 2007, 04:34 PM
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QUOTE (Tore @ Apr 26 2007, 05:31 PM) *
The map is not broken


Attached Image
to me that is broken wacko.gif
and like i said i never had TD so i'll change the thing about the M tanks


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Tore
post Apr 26 2007, 04:42 PM
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Have you changed the map from desert to temperate?

and Warlord I have said this to you 999 times.

Right
Attached Image

Wrong
Attached Image

You should have known this like I said the buildings have dirt under them like in Red Alert.


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Warlord
post Apr 27 2007, 06:26 AM
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Ok i finaly get what you mean tore.


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Lin Kuei Ominae
post Apr 27 2007, 03:40 PM
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i tried your maps too. And both were broken.
In the map stands Theater=DESERT, but the editor opens them in TEMPERATE theme.
So i think Tore is right.
And it's also right, don't change the Theater after you've already placed the environment. Some Rocks,Trees,Rivers aren't available in each Theater. Except Winter and Temperate, those are quite the same.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
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Warlord
post Apr 27 2007, 03:59 PM
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i never changed the theater while i was makin' em confused.gif
i first chose my theater then started making the map, i don't see what i'm doing wrong huh.gif

After finaly figuring out what tore meant here's the updated map file.
Attached File(s)
Attached File  The_Hills_Of_Hacienda.zip ( 4.79K ) Number of downloads: 273
 


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Lin Kuei Ominae
post Apr 27 2007, 04:17 PM
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strange, i've tested this map too, and this one i also can't open. My CCWMAP aborts everytime with an application error.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
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Tore
post Apr 27 2007, 04:27 PM
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I need some help on making the AI attack I can make them produce but not attack.


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Lin Kuei Ominae
post Apr 27 2007, 06:52 PM
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As far as i remember the AI builds all the units, that are listet in the Teams of the TeamTypes section.
Those are the Teams that attack in a group.

[Triggers]
This trigger tells the game to try to create a group of one of the TeamTypes and send it on its mission. the mission is defined in the [TeamTypes] section.
aut2=Time,Autocreate,10,Multi2,None,1
This is done every 10 timesteps and the 1 at the end tells that it loops.
Afaik the AI builds the units in a random way, so sometime this triggers finds the units to build one of the teams and sometimes not.

e.g.
Team 1 has 2 Minigunners
Team 2 has 10 Minigunners and 2 Tanks
Due to the fact that Team 1 can be created much more easy, it takes Team 2 the Minigunners. This could cause the game to never send Team 2 and leave many Tanks back in the Base unused.

so my tip would be, don't have equal units in different TeamTypes.

[TeamTypes]
The mission is defined in the TeamTypes: like go to waypoint 1, go then to waypoint 2, finally attack units or buildings.
mula=Multi6,1,0,0,1,0,15,1,0,0,1,LTNK:2,3,Move:1,Attack Base:99,Loop:99,0,0
This TeamType makes the AI create 2 Lighttanks and send them to Waypoint 1 (Move:1) and then Attack the enemys Base (Attack Base:99), and this should be repeated (Loop:99)
The number 3 between LTNK:2 and Move:1 tells the game the number of commands that will follow. here Move, Attack Base and Loop
The meaning of the many numbers between Multi6 and LTNK:2 is unkown to me. i just copy them.

However, it often happens that many units stay in the base and never do anything.

With this trigger you give the AI the command to attack with everything it has.
hunt=Time,All to Hunt,150,Multi6,None,1
Every 150 timesteps it starts this massive attack with all units. The number 1 at the end tells the game to loop this command. 0 would mean to run this trigger only one time.

This way an enemy can become, in a very easy way, very hard.
Just make many TeamTypes and this trigger. Et voilĂ , heavy war.

example:
[Triggers]
airs=destroyed,Airstrike,0,GoodGuy,aira,0
[TeamTypes]
aira=GoodGuy,1,0,0,0,0,7,0,0,0,1,A10:10,0,0,0
this gives the Player the airstrike special weapon with 10 Bomber after destroying somthing like
102=BadGuy,TMPL,256,905,0,AIRS


All these examples are from me, so to make sure that a trigger works, i recommend to copy them of the original Westwood missions.

This post has been edited by Lin Kuei Ominae: Apr 27 2007, 07:53 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
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Tore
post Apr 27 2007, 08:43 PM
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Thanks! LKO


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Warlord
post Apr 28 2007, 11:47 AM
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LKO could you just give me the codes for the AI instead of me trying to get baseit to work, because that way i could do an old copy paste into my map. smile.gif


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Lin Kuei Ominae
post Apr 28 2007, 03:45 PM
Post #27


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sure, upload your latest version here and i run baseit over it.
then you can copy the [Base] section out of the ini i'll post here.
But be sure that you don't change any building after you've inserted the Base section.


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 28 2007, 04:58 PM
Post #28


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Favorite game: Tiberian Sun



latest version: Attached File  The_Hills_Of_Hacienda.zip ( 4.66K ) Number of downloads: 273


EDIT: tried it again.. same result as last time dry.gif
Attached Image
this shows the base section in the ini file of that map that went wrong. Maybe i could edit that?

This post has been edited by Wolverine: Apr 28 2007, 05:13 PM


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Lin Kuei Ominae
post Apr 28 2007, 08:51 PM
Post #29


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replace your base section with this
[Base]
016=NUK2,100673024
015=TMPL,922748672
014=TMPL,922761216
013=TMPL,134230272
012=OBLI,318779904
011=OBLI,318782464
010=NUK2,100673536
009=NUK2,167782912
008=NUK2,167782400
007=NUK2,167781888
006=PROC,67123968
005=OBLI,83895552
004=OBLI,151004416
003=NUK2,234890752
002=NUK2,234891776
001=NUK2,234891264
000=NUK2,100674048
Count=17

And very important.
TD and BaseIt are DOS programs. And DOS programs allow only filenames with a length of 8 characters.
so stop naming your maps with these windows filenames.
And TD allows mapnames with the syntax scXYYeZ.ini only. while X is g for goodguy and b for badguy. YY a number between 01 and 99. Z a letter between a and f (for alternate missions).


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 29 2007, 12:42 PM
Post #30


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Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



could you post a tutorial on how to use baseit properly, please smile.gif


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