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X-Mech Calendar (+Update), my Christmas Calendar for you |
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Nov 28 2006, 01:24 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Hello and Mechy äh Merry Christmas. Only few days till it's December and so i decided we need a X-mas Calendar. Every day from the first till the 24th December hides a unit behind a door and every day i will open a door. So i hope you like this idea and of course the SHP-units i will offer you this way. Each of the following threads is for one of the 24 days and holds one unit for you. Use the units like you want, but credit me if you use one or more in your mod. Nothing more to say, except wishing you all a good Christmas Time. \EDIT the calendar is complete, so here now all units as a big package. Preview of all Mechs: In the zip is an art.ini and rules.ini showing some example code allowing GDI to build all units, the Nod units too. Also included is an ecache07.mix file that contains all shp's. Calendar MechPack:
LKOCalenderMechs.zip ( 1.67MB )
Number of downloads: 16410\EDIT Updatei found some small errors,things i disliked and corrected them -these are the fireanims: those were played backwards ingame. (fixed for JENNN/JENNG, BHAWKN/BHAWKG) -the walk anims for the small mechs jenner and firefly: those were not very "round" and the duration a foot was on the ground was to short (only3 frames long a foot was on the ground) (fixed for JENNN/JENNG, FIREFLYN/FIREFLYG) -the jenner model also had a slightly bigger missilepack on the left side compared to the right one: now fixed to symmetrical size Old Jenner: new: the art.ini entrys remain the same. i've also added an art.ini showing now for all Mechs the correct FireFLH's for primary, secondary and on some even tertiary that is not used (TS doesn't allows third weapons), but shows where the weapon should be if implemented (think on ETS) sorry denmon and corsair, but i have to say that yours were total off. -the FLH's for the Colossus are still a bit off, due to the fact that the turret centre isn't in the centre of the building, and turretoffset doesn't work for buildings. For a quite good solution take a look on the code example at the colossus post here (the 24th christmas eve post) (PBarrelLength=224,TurretNotExportedOnGround=yes and TurretOffset=-32 tags removed)zip with the fixed units and FireFLH's:
LKOmechupdate.zip ( 236.75K )
Number of downloads: 14520
This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:21 PM
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Nov 28 2006, 01:56 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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I open the first Calendar door - look inside and find the GDI Jenner light MechJenner Icon Jenner ingame Jenner Zip with icon and unit-shp
LKOjennerg.zip ( 38.12K )
Number of downloads: 1441some useful code art.ini CODE [JENNG] Voxel=no Remapable=yes Cameo=JENNICONG PrimaryFireFLH=40,70,115;rocketpods SecondaryFireFLH=20,0,145;top small laser pod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 FiringFrames=2 StartFiringFrame=104 \EDIT sorry i forgot to mention rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:22 PM
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Nov 28 2006, 02:16 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Lets look what we have behind the second door. the Nod Thor heavy Mech. Thor Icon Thor ingame Thor Zip with icon and unit-shp
LKOthorn.zip ( 50.08K )
Number of downloads: 1500some useful code art.ini CODE [THORN] Voxel=no Remapable=yes Cameo=THORICONN PrimaryFireFLH=110,120,195;left arm SecondaryFireFLH=70,30,305;shoulder rocket pod ;TertiaryFireFLH=120,-120,205;right arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern the thor is an omnimech and has therefore a turret. (so turret=yes is important)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 09:59 PM
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Nov 28 2006, 02:38 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door number 3 the Nod Sunder heavy Mech. (i only know the german name "Spalter" and translated this; can someone tell me if its the correct english name if he/she can recognize him) \EDIT name changed after Yggdrasil found the right oneSunder Icon Sunder ingame Sunder Zip with icon and unit-shp
LKOspaltern.zip ( 60.65K )
Number of downloads: 1448(if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [SPALTERN] Voxel=no Remapable=yes Cameo=SPALTERICONN PrimaryFireFLH=150,-155,230;right arm SecondaryFireFLH=60,10,300;centre rocket pod ;TertiaryFireFLH=140,155,215;left arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:00 PM
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Nov 28 2006, 02:51 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door Number 4 the GDI Mad Cat heavy Mech. Mad Cat Icon Mad Cat ingame Mad Cat Zip with icon and unit-shp
LKOmadcatg.zip ( 64.57K )
Number of downloads: 1433some useful code art.ini CODE [MADCATG] Voxel=no Remapable=yes Cameo=MADCICONG PrimaryFireFLH=120,120,130;armcannons SecondaryFireFLH=-10,80,220;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:01 PM
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Nov 28 2006, 03:33 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 5 the Nod Jenner light MechJenner Icon + small walking anim Jenner ingame Jenner Zip with icon and unit-shp
LKOjennern.zip ( 34.78K )
Number of downloads: 1424some useful code art.ini CODE [JENNN] Voxel=no Remapable=yes Cameo=JENNICONN PrimaryFireFLH=40,70,115;rocketpods SecondaryFireFLH=20,0,145;top small laser pod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 FiringFrames=2 StartFiringFrame=104 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Nov 28 2006, 03:33 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door nr 6 the GDI Thor heavy MechThor Icon Thor ingame Thor Zip with icon and unit-shp
LKOthorg.zip ( 57.51K )
Number of downloads: 1359some useful code art.ini CODE [THORG] Voxel=no Remapable=yes Cameo=THORICONG PrimaryFireFLH=110,120,195;left arm SecondaryFireFLH=70,30,305;shoulder rocket pod ;TertiaryFireFLH=120,-120,205;right arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Nov 28 2006, 03:34 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door nr 7 the Nod Annihilator heavy Mech. (again, i only translated the name from the german name "Vernichter". i hope its the right one)Annihilator Icon Annihilator ingame Annihilator Zip with icon and unit-shp
LKOannin.zip ( 78.73K )
Number of downloads: 1488some useful code art.ini CODE [ANNIN] Voxel=no Remapable=yes Cameo=ANNIICONN PrimaryFireFLH=210,155,355;armcannons SecondaryFireFLH=170,35,395;torso mgs TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:03 PM
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Nov 28 2006, 03:35 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 8 the GDI Daishi heavy Mech. Daishi Icon Daishi ingame Daishi Zip with icon and unit-shp
LKOdaishig.zip ( 86.49K )
Number of downloads: 1412some useful code art.ini CODE [DAISHIG] Voxel=no Remapable=yes Cameo=DAISHIICONG PrimaryFireFLH=110,140,230;armcannons SecondaryFireFLH=15,90,345;shoulderrocketpod ;TertiaryFireFLH=115,30,240;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Nov 28 2006, 03:35 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 9 the GDI Vulture medium-heavy Mech. Vulture Icon Vulture ingame Vulture Zip with icon and unit-shp
LKOvultureg.zip ( 58.98K )
Number of downloads: 1487some useful code art.ini CODE [VULTUREG] Voxel=no Remapable=yes Cameo=VULTICONG PrimaryFireFLH=40,117,160;armcannons SecondaryFireFLH=0,55,200;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Nov 28 2006, 03:36 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 10 the Nod Mad Cat heavy Mech. Mad Cat Icon Mad Cat ingame Mad Cat Zip with icon and unit-shp
LKOmadcatn.zip ( 57.44K )
Number of downloads: 1308some useful code art.ini CODE [MADCATN] Voxel=no Remapable=yes Cameo=MADCICONN PrimaryFireFLH=120,120,130;armcannons SecondaryFireFLH=-10,80,220;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:06 PM
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Nov 28 2006, 03:37 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 11 the Nod Cauldron Born medium MechCauldron Born Icon + small walking anim Cauldron Born ingame Cauldron Born Zip with icon and unit-shp
LKOkesselbrutn.zip ( 48.22K )
Number of downloads: 1546the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english namesome useful code art.ini CODE [KESSELBRUTN] Voxel=no Remapable=yes Cameo=KESSICONN PrimaryFireFLH=110,75,105;armcannons SecondaryFireFLH=50,45,145;rocketpods Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:07 PM
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Nov 28 2006, 03:37 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 12 the GDI Annihilator heavy Mech. Annihilator Icon Annihilator ingame Annihilator Zip with icon and unit-shp
LKOannig.zip ( 94.14K )
Number of downloads: 1406some useful code art.ini CODE [ANNIG] Voxel=no Remapable=yes Cameo=ANNIICONG PrimaryFireFLH=210,155,355;armcannons SecondaryFireFLH=170,35,395;torso mgs TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:08 PM
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Nov 28 2006, 03:38 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 13 the Nod Vulture medium-heavy Mech. Vulture Icon Vulture ingame Vulture Zip with icon and unit-shp
LKOvulturen.zip ( 52.41K )
Number of downloads: 1432some useful code art.ini CODE [VULTUREN] Voxel=no Remapable=yes Cameo=VULTICONN PrimaryFireFLH=40,117,160;armcannons SecondaryFireFLH=0,55,200;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:09 PM
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Nov 28 2006, 03:38 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 14 the GDI Supernova heavy Mech. Supernova Icon Supernova ingame Supernova Zip with icon and unit-shp
LKOnovag.zip ( 100.68K )
Number of downloads: 1310some useful code art.ini CODE [NOVAG] Voxel=no Remapable=yes Cameo=NOVAICONG PrimaryFireFLH=0,0,0 UseTurretShadow=yes TurretOffset=-16 WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:11 PM
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Nov 28 2006, 03:39 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 15 the Nod Black Hawk medium MechBlack Hawk Icon + small walking anim + small firing anim Black Hawk ingame Black Hawk Zip with icon and unit-shp
LKObhawkn.zip ( 51.19K )
Number of downloads: 1443some useful code art.ini CODE [BHAWKN] Voxel=no Remapable=yes Cameo=BHAWKICONN PrimaryFireFLH=65,70,95;armcannons Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=120 FiringFrames=3 StartFiringFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:12 PM
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Nov 28 2006, 03:39 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 16 the GDI Sunder heavy Mech. Sunder Icon Sunder ingame Sunder Zip with icon and unit-shp
LKOspalterg.zip ( 70.74K )
Number of downloads: 1277(the german name is Spalter if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [SPALTERG] Voxel=no Remapable=yes Cameo=SPALTERICONG PrimaryFireFLH=150,-155,230;right arm SecondaryFireFLH=60,10,300;centre rocket pod ;TertiaryFireFLH=140,155,215;left arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:13 PM
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Nov 28 2006, 03:40 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 17 the GDI Cauldron Born medium MechCauldron Born Icon + small walking anim Cauldron Born ingame Cauldron Born Zip with icon and unit-shp
LKOkesselbrutg.zip ( 54.04K )
Number of downloads: 1397(the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [KESSELBRUTG] Voxel=no Remapable=yes Cameo=KESSICONG PrimaryFireFLH=110,75,105;armcannons SecondaryFireFLH=50,45,145;rocketpods Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:14 PM
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Nov 28 2006, 03:40 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 18 the Nod Daishi heavy Mech. Daishi Icon Daishi ingame Daishi Zip with icon and unit-shp
LKOdaishin.zip ( 78.9K )
Number of downloads: 1318some useful code art.ini CODE [DAISHIN] Voxel=no Remapable=yes Cameo=DAISHIICONN PrimaryFireFLH=110,140,230;armcannons SecondaryFireFLH=15,90,345;shoulderrocketpod ;TertiaryFireFLH=115,30,240;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 QUOTE (Denmon0728 @ Dec 22 2006, 01:53 AM) PrimaryFireFLH=30,110,190 SecondaryFireFLH=30,-110,190 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:15 PM
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Nov 28 2006, 03:41 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 19 the Nod Supernova heavy Mech. Supernova Icon Supernova ingame Supernova Zip with icon and unit-shp
LKOnovan.zip ( 85.99K )
Number of downloads: 1365some useful code art.ini CODE [NOVAN] Voxel=no Remapable=yes Cameo=NOVAICONN PrimaryFireFLH=180,160,210;armcannons left SecondaryFireFLH=180,-160,210;armcannons right TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:16 PM
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Nov 28 2006, 03:41 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 20 the GDI Black Hawk medium MechBlack Hawk Icon + small walking anim + small firing anim Black Hawk ingame Black Hawk Zip with icon and unit-shp
LKObhawkg.zip ( 57.27K )
Number of downloads: 1363some useful code art.ini CODE [BHAWKG] Voxel=no Remapable=yes Cameo=BHAWKICONG PrimaryFireFLH=65,70,95;armcannons Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=120 FiringFrames=3 StartFiringFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:17 PM
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Nov 28 2006, 03:42 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 21 the GDI Guerilla medium Mech(the english name is Bushwacker if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)Guerilla Icon Guerilla ingame Guerilla Zip with icon and unit-shp
LKOguerillag.zip ( 40.91K )
Number of downloads: 1327some useful code art.ini CODE [GUERILLAG] Voxel=no Remapable=yes Cameo=GUERICONG PrimaryFireFLH=90,100,120;armcannons SecondaryFireFLH=15,35,185;shoulderrocketpod ;TertiaryFireFLH=125,15,120;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed) and the Nod Guerilla medium MechGuerilla Icon Guerilla ingame Guerilla Zip with icon and unit-shp
LKOguerillan.zip ( 36.27K )
Number of downloads: 1329some useful code art.ini CODE [GUERILLAN] Voxel=no Remapable=yes Cameo=GUERICONN PrimaryFireFLH=90,100,120;armcannons SecondaryFireFLH=15,35,185;shoulderrocketpod ;TertiaryFireFLH=125,15,120;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:19 PM
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Nov 28 2006, 03:43 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 22 the GDI Champion medium MechChampion Icon Champion ingame Champion Zip with icon and unit-shp
LKOchampiong.zip ( 35.22K )
Number of downloads: 1332some useful code art.ini CODE [CHAMPIONG] Voxel=no Remapable=yes Cameo=CHAMICONG PrimaryFireFLH=75,100,130;outer arms SecondaryFireFLH=55,80,130;inner arms TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed) and the Nod Champion medium MechChampion Icon Champion ingame Champion Zip with icon and unit-shp
LKOchampionn.zip ( 31.64K )
Number of downloads: 1441some useful code art.ini CODE [CHAMPIONN] Voxel=no Remapable=yes Cameo=CHAMICONN PrimaryFireFLH=75,100,130;outer arms SecondaryFireFLH=55,80,130;inner arms TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:20 PM
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Nov 28 2006, 03:43 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 23 the GDI Firefly light MechFirefly Icon + small walking anim Firefly ingame Firefly Zip with icon and unit-shp
LKOfireflyg.zip ( 33.13K )
Number of downloads: 1324some useful code art.ini CODE [FIREFLYG] Voxel=no Remapable=yes Cameo=FIREICONG PrimaryFireFLH=50,70,120;small sidearms SecondaryFireFLH=0,10,150;twin rocketpod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 rules.ini you can use the wolverine as a pattern. and the Nod Firefly light MechFirefly Icon + small walking anim Firefly ingame Firefly Zip with icon and unit-shp
LKOfireflyn.zip ( 30.72K )
Number of downloads: 1360some useful code art.ini CODE [FIREFLYN] Voxel=no Remapable=yes Cameo=FIREICONN PrimaryFireFLH=50,70,120;small sidearms SecondaryFireFLH=0,10,150;twin rocketpod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:21 PM
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Nov 28 2006, 03:44 PM
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Stealth Tank
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
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Door 24 Christmas Eve the GDI/Nod Colossus heavy ArtilleryThe Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy. Colossus Icon GDI Nod + preview of the deployanim GDI Nod Colossus ingame GDI Nod Colossus Zip with icon and unit-shp
LKOcolossus.zip ( 206.27K )
Number of downloads: 1571The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit. The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels. I hope you still like this unit and of course... Merry Christmas and my best wishes to you all. some useful code art.ini CODE [COLON] Cameo=COLOICONN Voxel=no Remapable=yes Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 PrimaryFireFLH=0,0,0 [DCOLON] Normalized=yes Remapable=yes Foundation=1x1 Buildup=DCOLONMK Height=1 ExtraLight=200 PrimaryFireFLH=100,20,200 ActiveAnim=DCOLO_B ActiveAnimDamaged=DCOLO_B ActiveAnimZAdjust=-50
[COLOG] Cameo=COLOICONG Voxel=no Remapable=yes Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 PrimaryFireFLH=0,0,0 [DCOLOG] Normalized=yes Remapable=yes Foundation=1x1 Buildup=DCOLOGMK Height=1 ExtraLight=200 PrimaryFireFLH=100,20,200 ActiveAnim=DCOLO_B ActiveAnimDamaged=DCOLO_B ActiveAnimZAdjust=-50
[DCOLO_B] Normalized=yes LoopStart=0 LoopEnd=31 LoopCount=-1 Rate=250 Surface=yes NewTheater=yes DetailLevel=1 rules.ini CODE [BuildingTypes] ... 219=DCOLOG 220=DCOLON
[VehicleTypes] ... 71=COLOG 72=COLON
[Animations] ... 862=DCOLOG 863=DCOLOG_A 864=DCOLO_B 865=DCOLOGMK 866=DCOLON 867=DCOLON_A 868=DCOLONMK
[COLOG] Name=Colossus Category=AFV Prerequisite=GDIFACTORY Primary=Jugg90mm Strength=500 Armor=heavy TechLevel=6 Sight=9 Speed=5 Owner=GDI Cost=1250 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=8 DebrisTypes=PIECE DebrisMaximums=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DCOLOG ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=no
[DCOLOG] Name=Deployed Colossus TechLevel=-1 Strength=1000 Points=50 Cost=1250 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=COLOG BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DCOLOG_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-125 StartFacing=4; DIR_S = 4 << 5 StartPitch=2; DIR_E = 2 << 5 ThreatPosed=30; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=GDI
[COLON] Name=Colossus Category=AFV Prerequisite=NODFACTORY Primary=Jugg90mm Strength=500 Armor=light TechLevel=6 Sight=9 Speed=5 Owner=NOD Cost=1250 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=8 DebrisTypes=PIECE DebrisMaximums=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DCOLON ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=no
[DCOLON] Name=Deployed Colossus TechLevel=-1 Strength=1000 Points=50 Cost=1250 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=COLON BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DCOLON_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-125 StartFacing=4; DIR_S = 4 << 5 StartPitch=2; DIR_E = 2 << 5 ThreatPosed=30; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=NOD
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
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Nov 28 2006, 06:17 PM
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Flame Tank
Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun
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QUOTE Is this something to get post count up? No. A while ago Lin Kuei Ominae PM'd me asking about this topic. I am allowing it, as a voxel will be posted on each of the "blank" posts, meaning they wont be useless. It keeps them organised to be one after the other, rather than in randomly spaced posts, so thats why they are one after the other. As you may have gathered, I am allowing this topic, and told Lin Kuei Ominae through a PM it would be allowed, so its not his fault. Any problems with this topic you may have are to be taken up with me. On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).
This post has been edited by Creagor: Nov 28 2006, 06:20 PM
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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
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