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> Internal error: Turreted Amphibious APC on water
KajiTetsushi
post Jul 24 2010, 04:20 PM
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I was just playing around and pushing the envelope with TS's game logic to see how far it can really go when I noticed that adding the following to the rules.ini returned me an internal error when the vehicle was instructed to cross water.

CODE
[APC]
Name=Amphibious APC
Turret=yes                  ; the troublemaking tag
Primary=120mm               ; example weapon
; ... the rest of the default game settings ...

I've read and understood that the game engine is hardcoded such that the only unit with a separate submerged voxel is the [APC] (for those who don't know yet: it's under aapc.vxl and aapcw.vxl in the local.mix subfile in TIBSUN.mix), but I don't think Turret=yes has anything to do with this!

Please enlighten me.


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Devastator
post Jul 24 2010, 05:39 PM
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Well, I wish I could help, but I am unable to hack. I better post that in the correct thread.


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Revolutionary
post Jul 24 2010, 07:17 PM
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Could it be that the game is trying to load aapctur.vxl and when it is traveling over water it doesnt know if it should attempt to load aapcw.vxl or aapcwtur.vx.
Try it with out Turret=yes an if my theory is right it should work (also someone might be able to make sences of the IE if you upload the except.ini file)


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Tratos
post Jul 30 2010, 02:00 PM
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The APC cant have a turret AND be able to cross water, because WW never intended it to have a turret the game cannot physically load a turret voxel for the submerged version thus giving the IE. Its one or the other im afraid.
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