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> multiple scale infantry?
Roadwarrior
post Jan 13 2007, 09:21 PM
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is thare away to make more than 1 infrantry in the same box thing= [ ] (Note:thay are scale to the buildings like the barracks you can see how high the door is) and thare will be 3-5 in a group


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ORCACommander
post Jan 13 2007, 09:51 PM
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you mean making a squad of infantry in a single shp. Kind of like company of heroes and RON? personally I hate that. its less dynamic and as in the case of ron they all use the same firing anime at the same time which looks like absolute sh*t.


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Aro
post Jan 13 2007, 10:51 PM
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Question, Are you refering to something like the Angry mob from Generals?
Or are you on about the Sidebar Icons ?


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Roadwarrior
post Jan 13 2007, 11:16 PM
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@ORCACommander

kinda but thay wont have the fire at the same time thats stupid
but was thinking more of some die when health gets low

@Aro

no, sidebar icons?


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Aro
post Jan 13 2007, 11:34 PM
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It Is ok, i miread..
May i reccomend Asking lin Kuei Ominae?
He is an expert on these kind of things.


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ORCACommander
post Jan 13 2007, 11:42 PM
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QUOTE (Roadwarrior @ Jan 13 2007, 06:16 PM) *
@ORCACommander

kinda but thay wont have the fire at the same time thats stupid
but was thinking more of some die when health gets low

@Aro

no, sidebar icons?


not supported by the engine.


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Roadwarrior
post Jan 14 2007, 03:08 AM
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ok


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Tratos
post Jan 14 2007, 03:13 AM
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Actually its perfectly possible using cyborg logic and a modified infantry SHP. However, they will not gain back the extra squad members when healed, they will stay in their part-dead image.
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Roadwarrior
post Jan 14 2007, 03:34 AM
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yeah but that makes sense right?


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Lin Kuei Ominae
post Jan 14 2007, 02:28 PM
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this is a really good idea Roadwarrior.
But i don't think it would be good to make a group of about 4 or 5 members. This could be to big. Imagine, they need some space in between, they cover a wide area, thus covering also adjacent cells. And this can look weird if a tank is standing on the cell next to the squad, and some squad members stand in the tank.
But with the Cyborg logic it really could work. A group of 2 or 3 wouldn't be to much either.

An idea for you: make a grenade launcher team. two soldiers, one carrying the grenade launcher tube, and the other the shells. While standing you can see the tube standing on the ground, while firing you see the one holding it, the other guy puts grenades into it. if made good, it could be very funny. :biggrin:
even if RA2 would support this much better due to its deployable infantry logic.

This post has been edited by Lin Kuei Ominae: Jan 14 2007, 02:31 PM


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Roadwarrior
post Jan 14 2007, 03:35 PM
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well they were gonna be small but anyway, cool now i can make a squad of elemental guys for a mech mod some time in the future i call dibs!

This post has been edited by Roadwarrior: Jan 14 2007, 03:37 PM


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Roadwarrior
post Jan 14 2007, 11:39 PM
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yeah i know double post

Tratos: Actually its perfectly possible using cyborg logic and a modified infantry SHP

might be a noobish question but where is the cyborg logic, and how would i have to modify the infantry
shp?


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Team Black
post Jan 15 2007, 06:41 AM
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cyborgs break in half when they are almost dead, from then on they limp around (their 'prone' animation).
you make a troop of people, when they're almost dead it switches to your alternate, "almost dead" animation, just like a cyborg logic.

LKO good idea ith the mortar guy team. a problem though would be putting em into APCs, as it would look a little silly loading all those guys into the same vehicle


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Lin Kuei Ominae
post Jan 15 2007, 12:25 PM
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QUOTE (Team Black @ Jan 15 2007, 07:41 AM) *
cyborgs break in half when they are almost dead, from then on they limp around (their 'prone' animation).
you make a troop of people, when they're almost dead it switches to your alternate, "almost dead" animation, just like a cyborg logic.

to be more exact.
walking frames = 3-4 group size
prone frames =1-2 group size
Cyborg logic doesn't allows to prone while being attacked. Instead prone frames are used for their second damage stage.

According the Cyborg Logic: I always thought about making the Terminator (Arnold) from Terminator with first a normal tough guy image and a big gun and while prone a hinking on one leg image of the metal skeleton. (but off topic sorry)

QUOTE (Team Black @ Jan 15 2007, 07:41 AM) *
LKO good idea ith the mortar guy team. a problem though would be putting em into APCs, as it would look a little silly loading all those guys into the same vehicle

another thing to think about is, how does the team turns? do they always stay in their relative position and only turn the body itself, or do they turn as a whole formation.

the first would make them look good while turning and moving. But makes problems while firing, thus they fire sometimes through a team member.
the second would make them look good while firing, but bad while turning. Because the whole formation turns, the outside standing soldiers seem to flip from one to the other position.

This post has been edited by Lin Kuei Ominae: Jan 15 2007, 12:28 PM


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Roadwarrior
post Jan 15 2007, 05:36 PM
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here's pretty much how it might be:
3 in a group
triangle formation
a special transport that carries 9 of these units so three slots (because there bigger than normal infantry)

now all i need to do is figger out how to mod my 2.03 update so i can test them :confused:


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Roadwarrior
post Jan 16 2007, 10:21 PM
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here's what iv made of it so far. well there scale tongue.gif (i forgot about the eng)

This post has been edited by Roadwarrior: Jan 16 2007, 10:22 PM
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Corsair
post Jan 28 2007, 03:08 AM
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I was actually meaning to ask you several times LKO about making a Howitzer with a team operating it but I had doubts if it would work so I just forgot about it lol.gif


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