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> Few things on Narrow River + some AI problems., Warning:Screenshots are a little large.
Devastator
post Feb 14 2011, 12:27 AM
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Here are a few errors on Narrow River.
First off, I recreated the "Dock" from the Ultima Mod. When my Ion Cannon's blast radius accidently blew it up, this was the result.
Attached Image
Since it's in the water, the Visceroid had nowhere to go. Don't ask me why the Ion Cannon forms Visceroids, haven't solved that yet. I think they come whenever a building is destroyed by the Ion Cannon, like a Chem Missile.

And later when I destroyed a bridge with an Emporer Tank on it(Credit to Grabnar), this happened.
Attached Image
Great swimmer he is. He bombarded my Hover Scout (has no turret) from the water and if you don't believe me, does that REALLY look like it's still on the bridge?
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And now those AI problems I've always told you about. Here is the proof.
This is how the AI acts most of the time.
Attached Image

Now look at the AI SHOULD look.
Attached Image
Notice the circled buildings. They build the Research Center, the Docks, the two other defenses, and of course superweapons. I figured out myself that the AI only builds correctly in certain places on certain maps. Like on Grand Canyon they always act how Lightblue is.

And yes Nod does the same. When a good AI, they build the Temple of Nod, Missile Silo, Waste Facility, Stealth Generator and Nuke Cannon.
Now why did I show you this? How can I make the AI always act like in the picture above?

This post has been edited by Devastator: Feb 14 2011, 12:30 AM


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