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What puzzles me is that vehicles build slower than infantry yet GDI has larger vehicle forces than Nod on AI 2. GDI's biggest force consists of 87 units whereas Nod's biggest on AI 2 is one of Nod's vehicle forces consisting of only 65 units.
When coding an AI, you should make most of all sides' taskforces about as large (not by amount of units, but by the taskforces' cost). Otherwise one side might be building attacks too slowly while the other side will try to build teams faster than possible, resulting in the AI jamming.
Also, not related to your problem but a tip regarding AI coding: since taskforces try to focus their fire, I don't think 87 units can focus their fire on something at the same time and I think it's better to use taskforces with about 25 units at the largest (and a smaller TeamDelays). However, it also depends on the mod/game; my DTA AI's largest taskforces are about 12 units, while in normal TS my AI has some taskforces with 25 units. This is because TS and DTA have quite different gameplay and the DTA AI is more effective with taskforces of about 10 units.
This post has been edited by ^Rampastein: Oct 31 2010, 08:19 PM