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> X-Mech Calendar (+Update), my Christmas Calendar for you
Lin Kuei Ominae
post Nov 28 2006, 01:24 PM
Post #1


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Hello and Mechy äh Merry Christmas.

Only few days till it's December and so i decided we need a X-mas Calendar. Every day from the first till the 24th December hides a unit behind a door and every day i will open a door.
So i hope you like this idea and of course the SHP-units i will offer you this way.

Each of the following threads is for one of the 24 days and holds one unit for you.

Use the units like you want, but credit me if you use one or more in your mod.

Nothing more to say, except wishing you all a good Christmas Time.

\EDIT
the calendar is complete, so here now all units as a big package.
Preview of all Mechs:Attached Image

In the zip is an art.ini and rules.ini showing some example code allowing GDI to build all units, the Nod units too.
Also included is an ecache07.mix file that contains all shp's.
Calendar MechPack:Attached File  LKOCalenderMechs.zip ( 1.67MB ) Number of downloads: 1024


\EDIT
Update

i found some small errors,things i disliked and corrected them
-these are the fireanims: those were played backwards ingame. (fixed for JENNN/JENNG, BHAWKN/BHAWKG)
-the walk anims for the small mechs jenner and firefly: those were not very "round" and the duration a foot was on the ground was to short (only3 frames long a foot was on the ground) (fixed for JENNN/JENNG, FIREFLYN/FIREFLYG)
-the jenner model also had a slightly bigger missilepack on the left side compared to the right one: now fixed to symmetrical size
Old Jenner:Attached Image new:Attached Image
the art.ini entrys remain the same.

i've also added an art.ini showing now for all Mechs the correct FireFLH's for primary, secondary and on some even tertiary that is not used (TS doesn't allows third weapons), but shows where the weapon should be if implemented (think on ETS)
sorry denmon and corsair, but i have to say that yours were total off. tongue.gif
-the FLH's for the Colossus are still a bit off, due to the fact that the turret centre isn't in the centre of the building, and turretoffset doesn't work for buildings. For a quite good solution take a look on the code example at the colossus post here (the 24th christmas eve post) (PBarrelLength=224,TurretNotExportedOnGround=yes and TurretOffset=-32 tags removed)
zip with the fixed units and FireFLH's:Attached File  LKOmechupdate.zip ( 236.75K ) Number of downloads: 572


This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:21 PM
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Lin Kuei Ominae
post Nov 28 2006, 01:56 PM
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I open the first Calendar door - look inside and find
the GDI Jenner light Mech
Jenner IconAttached Image
Jenner ingameAttached Image
Jenner Zip with icon and unit-shpAttached File  LKOjennerg.zip ( 38.12K ) Number of downloads: 368


some useful code
art.ini
CODE
[JENNG]
Voxel=no
Remapable=yes
Cameo=JENNICONG
PrimaryFireFLH=40,70,115;rocketpods
SecondaryFireFLH=20,0,145;top small laser pod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
FiringFrames=2
StartFiringFrame=104


\EDIT sorry i forgot to mention
rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Jul 4 2007, 07:22 PM
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Lin Kuei Ominae
post Nov 28 2006, 02:16 PM
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Lets look what we have behind the second door.
the Nod Thor heavy Mech.

Thor IconAttached Image
Thor ingameAttached Image
Thor Zip with icon and unit-shpAttached File  LKOthorn.zip ( 50.08K ) Number of downloads: 405


some useful code
art.ini
CODE
[THORN]
Voxel=no
Remapable=yes
Cameo=THORICONN
PrimaryFireFLH=110,120,195;left arm
SecondaryFireFLH=70,30,305;shoulder rocket pod
;TertiaryFireFLH=120,-120,205;right arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
the thor is an omnimech and has therefore a turret. (so turret=yes is important)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 09:59 PM
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Lin Kuei Ominae
post Nov 28 2006, 02:38 PM
Post #4


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Door number 3
the Nod Sunder heavy Mech. (i only know the german name "Spalter" and translated this; can someone tell me if its the correct english name if he/she can recognize him)
\EDIT name changed after Yggdrasil found the right one


Sunder IconAttached Image
Sunder ingameAttached Image
Sunder Zip with icon and unit-shpAttached File  LKOspaltern.zip ( 60.65K ) Number of downloads: 345

(if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)

some useful code
art.ini
CODE
[SPALTERN]
Voxel=no
Remapable=yes
Cameo=SPALTERICONN
PrimaryFireFLH=150,-155,230;right arm
SecondaryFireFLH=60,10,300;centre rocket pod
;TertiaryFireFLH=140,155,215;left arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:00 PM
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Lin Kuei Ominae
post Nov 28 2006, 02:51 PM
Post #5


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Door Number 4
the GDI Mad Cat heavy Mech.

Mad Cat IconAttached Image
Mad Cat ingameAttached Image
Mad Cat Zip with icon and unit-shpAttached File  LKOmadcatg.zip ( 64.57K ) Number of downloads: 388


some useful code
art.ini
CODE
[MADCATG]
Voxel=no
Remapable=yes
Cameo=MADCICONG
PrimaryFireFLH=120,120,130;armcannons
SecondaryFireFLH=-10,80,220;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:01 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:33 PM
Post #6


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Door 5
the Nod Jenner light Mech

Jenner IconAttached Image + small walking animAttached Image
Jenner ingameAttached Image
Jenner Zip with icon and unit-shpAttached File  LKOjennern.zip ( 34.78K ) Number of downloads: 310


some useful code
art.ini
CODE
[JENNN]
Voxel=no
Remapable=yes
Cameo=JENNICONN
PrimaryFireFLH=40,70,115;rocketpods
SecondaryFireFLH=20,0,145;top small laser pod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
FiringFrames=2
StartFiringFrame=104


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:33 PM
Post #7


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Door nr 6
the GDI Thor heavy Mech

Thor IconAttached Image
Thor ingameAttached Image
Thor Zip with icon and unit-shpAttached File  LKOthorg.zip ( 57.51K ) Number of downloads: 316


some useful code
art.ini
CODE
[THORG]
Voxel=no
Remapable=yes
Cameo=THORICONG
PrimaryFireFLH=110,120,195;left arm
SecondaryFireFLH=70,30,305;shoulder rocket pod
;TertiaryFireFLH=120,-120,205;right arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:02 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:34 PM
Post #8


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Door nr 7
the Nod Annihilator heavy Mech. (again, i only translated the name from the german name "Vernichter". i hope its the right one)

Annihilator IconAttached Image
Annihilator ingameAttached Image
Annihilator Zip with icon and unit-shpAttached File  LKOannin.zip ( 78.73K ) Number of downloads: 334


some useful code
art.ini
CODE
[ANNIN]
Voxel=no
Remapable=yes
Cameo=ANNIICONN
PrimaryFireFLH=210,155,355;armcannons
SecondaryFireFLH=170,35,395;torso mgs
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:03 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:35 PM
Post #9


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Door 8
the GDI Daishi heavy Mech.

Daishi IconAttached Image
Daishi ingameAttached Image
Daishi Zip with icon and unit-shpAttached File  LKOdaishig.zip ( 86.49K ) Number of downloads: 364


some useful code
art.ini
CODE
[DAISHIG]
Voxel=no
Remapable=yes
Cameo=DAISHIICONG
PrimaryFireFLH=110,140,230;armcannons
SecondaryFireFLH=15,90,345;shoulderrocketpod
;TertiaryFireFLH=115,30,240;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:35 PM
Post #10


Stealth Tank
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Favorite game: Tiberian Sun



Door 9
the GDI Vulture medium-heavy Mech.

Vulture IconAttached Image
Vulture ingameAttached Image
Vulture Zip with icon and unit-shpAttached File  LKOvultureg.zip ( 58.98K ) Number of downloads: 301


some useful code
art.ini
CODE
[VULTUREG]
Voxel=no
Remapable=yes
Cameo=VULTICONG
PrimaryFireFLH=40,117,160;armcannons
SecondaryFireFLH=0,55,200;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:05 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:36 PM
Post #11


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Favorite game: Tiberian Sun



Door 10
the Nod Mad Cat heavy Mech.

Mad Cat IconAttached Image
Mad Cat ingameAttached Image
Mad Cat Zip with icon and unit-shpAttached File  LKOmadcatn.zip ( 57.44K ) Number of downloads: 310


some useful code
art.ini
CODE
[MADCATN]
Voxel=no
Remapable=yes
Cameo=MADCICONN
PrimaryFireFLH=120,120,130;armcannons
SecondaryFireFLH=-10,80,220;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:06 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:37 PM
Post #12


Stealth Tank
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Member No.: 281
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Favorite game: Tiberian Sun



Door 11
the Nod Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutn.zip ( 48.22K ) Number of downloads: 371


the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name

some useful code
art.ini
CODE
[KESSELBRUTN]
Voxel=no
Remapable=yes
Cameo=KESSICONN
PrimaryFireFLH=110,75,105;armcannons
SecondaryFireFLH=50,45,145;rocketpods
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:07 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:37 PM
Post #13


Stealth Tank
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Group: Members
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From: Germany
Member No.: 281
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Favorite game: Tiberian Sun



Door 12
the GDI Annihilator heavy Mech.

Annihilator IconAttached Image
Annihilator ingameAttached Image
Annihilator Zip with icon and unit-shpAttached File  LKOannig.zip ( 94.14K ) Number of downloads: 285


some useful code
art.ini
CODE
[ANNIG]
Voxel=no
Remapable=yes
Cameo=ANNIICONG
PrimaryFireFLH=210,155,355;armcannons
SecondaryFireFLH=170,35,395;torso mgs
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:08 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:38 PM
Post #14


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Door 13
the Nod Vulture medium-heavy Mech.

Vulture IconAttached Image
Vulture ingameAttached Image
Vulture Zip with icon and unit-shpAttached File  LKOvulturen.zip ( 52.41K ) Number of downloads: 277


some useful code
art.ini
CODE
[VULTUREN]
Voxel=no
Remapable=yes
Cameo=VULTICONN
PrimaryFireFLH=40,117,160;armcannons
SecondaryFireFLH=0,55,200;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:09 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:38 PM
Post #15


Stealth Tank
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Door 14
the GDI Supernova heavy Mech.

Supernova IconAttached Image
Supernova ingameAttached Image
Supernova Zip with icon and unit-shpAttached File  LKOnovag.zip ( 100.68K ) Number of downloads: 281


some useful code
art.ini
CODE
[NOVAG]
Voxel=no
Remapable=yes
Cameo=NOVAICONG
PrimaryFireFLH=0,0,0
UseTurretShadow=yes
TurretOffset=-16
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:11 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:39 PM
Post #16


Stealth Tank
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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 15
the Nod Black Hawk medium Mech

Black Hawk IconAttached Image + small walking animAttached Image + small firing animAttached Image
Black Hawk ingameAttached Image
Black Hawk Zip with icon and unit-shpAttached File  LKObhawkn.zip ( 51.19K ) Number of downloads: 307


some useful code
art.ini
CODE
[BHAWKN]
Voxel=no
Remapable=yes
Cameo=BHAWKICONN
PrimaryFireFLH=65,70,95;armcannons
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
FiringFrames=3
StartFiringFrame=96


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:12 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:39 PM
Post #17


Stealth Tank
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Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 16
the GDI Sunder heavy Mech.

Sunder IconAttached Image
Sunder ingameAttached Image
Sunder Zip with icon and unit-shpAttached File  LKOspalterg.zip ( 70.74K ) Number of downloads: 255

(the german name is Spalter
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


some useful code
art.ini
CODE
[SPALTERG]
Voxel=no
Remapable=yes
Cameo=SPALTERICONG
PrimaryFireFLH=150,-155,230;right arm
SecondaryFireFLH=60,10,300;centre rocket pod
;TertiaryFireFLH=140,155,215;left arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:13 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:40 PM
Post #18


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 17
the GDI Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutg.zip ( 54.04K ) Number of downloads: 313

(the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


some useful code
art.ini
CODE
[KESSELBRUTG]
Voxel=no
Remapable=yes
Cameo=KESSICONG
PrimaryFireFLH=110,75,105;armcannons
SecondaryFireFLH=50,45,145;rocketpods
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:14 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:40 PM
Post #19


Stealth Tank
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Group: Members
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Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 18
the Nod Daishi heavy Mech.

Daishi IconAttached Image
Daishi ingameAttached Image
Daishi Zip with icon and unit-shpAttached File  LKOdaishin.zip ( 78.9K ) Number of downloads: 301


some useful code
art.ini
CODE
[DAISHIN]
Voxel=no
Remapable=yes
Cameo=DAISHIICONN
PrimaryFireFLH=110,140,230;armcannons
SecondaryFireFLH=15,90,345;shoulderrocketpod
;TertiaryFireFLH=115,30,240;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

QUOTE (Denmon0728 @ Dec 22 2006, 01:53 AM) *
PrimaryFireFLH=30,110,190
SecondaryFireFLH=30,-110,190


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:15 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:41 PM
Post #20


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 19
the Nod Supernova heavy Mech.

Supernova IconAttached Image
Supernova ingameAttached Image
Supernova Zip with icon and unit-shpAttached File  LKOnovan.zip ( 85.99K ) Number of downloads: 282


some useful code
art.ini
CODE
[NOVAN]
Voxel=no
Remapable=yes
Cameo=NOVAICONN
PrimaryFireFLH=180,160,210;armcannons left
SecondaryFireFLH=180,-160,210;armcannons right
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:16 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:41 PM
Post #21


Stealth Tank
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From: Germany
Member No.: 281
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Favorite game: Tiberian Sun



Door 20
the GDI Black Hawk medium Mech

Black Hawk IconAttached Image + small walking animAttached Image + small firing animAttached Image
Black Hawk ingameAttached Image
Black Hawk Zip with icon and unit-shpAttached File  LKObhawkg.zip ( 57.27K ) Number of downloads: 301


some useful code
art.ini
CODE
[BHAWKG]
Voxel=no
Remapable=yes
Cameo=BHAWKICONG
PrimaryFireFLH=65,70,95;armcannons
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
FiringFrames=3
StartFiringFrame=96


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:17 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:42 PM
Post #22


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Favorite game: Tiberian Sun



Door 21
the GDI Guerilla medium Mech
(the english name is Bushwacker
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


Guerilla IconAttached Image
Guerilla ingameAttached Image
Guerilla Zip with icon and unit-shpAttached File  LKOguerillag.zip ( 40.91K ) Number of downloads: 249

some useful code
art.ini
CODE
[GUERILLAG]
Voxel=no
Remapable=yes
Cameo=GUERICONG
PrimaryFireFLH=90,100,120;armcannons
SecondaryFireFLH=15,35,185;shoulderrocketpod
;TertiaryFireFLH=125,15,120;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

and the Nod Guerilla medium Mech

Guerilla IconAttached Image
Guerilla ingameAttached Image
Guerilla Zip with icon and unit-shpAttached File  LKOguerillan.zip ( 36.27K ) Number of downloads: 289

some useful code
art.ini
CODE
[GUERILLAN]
Voxel=no
Remapable=yes
Cameo=GUERICONN
PrimaryFireFLH=90,100,120;armcannons
SecondaryFireFLH=15,35,185;shoulderrocketpod
;TertiaryFireFLH=125,15,120;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:19 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:43 PM
Post #23


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 22
the GDI Champion medium Mech

Champion IconAttached Image
Champion ingameAttached Image
Champion Zip with icon and unit-shpAttached File  LKOchampiong.zip ( 35.22K ) Number of downloads: 275

some useful code
art.ini
CODE
[CHAMPIONG]
Voxel=no
Remapable=yes
Cameo=CHAMICONG
PrimaryFireFLH=75,100,130;outer arms
SecondaryFireFLH=55,80,130;inner arms
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

and the Nod Champion medium Mech

Champion IconAttached Image
Champion ingameAttached Image
Champion Zip with icon and unit-shpAttached File  LKOchampionn.zip ( 31.64K ) Number of downloads: 288

some useful code
art.ini
CODE
[CHAMPIONN]
Voxel=no
Remapable=yes
Cameo=CHAMICONN
PrimaryFireFLH=75,100,130;outer arms
SecondaryFireFLH=55,80,130;inner arms
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:20 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:43 PM
Post #24


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 23
the GDI Firefly light Mech

Firefly IconAttached Image + small walking animAttached Image
Firefly ingameAttached Image
Firefly Zip with icon and unit-shpAttached File  LKOfireflyg.zip ( 33.13K ) Number of downloads: 249

some useful code
art.ini
CODE
[FIREFLYG]
Voxel=no
Remapable=yes
Cameo=FIREICONG
PrimaryFireFLH=50,70,120;small sidearms
SecondaryFireFLH=0,10,150;twin rocketpod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini
you can use the wolverine as a pattern.

and the Nod Firefly light Mech

Firefly IconAttached Image + small walking animAttached Image
Firefly ingameAttached Image
Firefly Zip with icon and unit-shpAttached File  LKOfireflyn.zip ( 30.72K ) Number of downloads: 243

some useful code
art.ini
CODE
[FIREFLYN]
Voxel=no
Remapable=yes
Cameo=FIREICONN
PrimaryFireFLH=50,70,120;small sidearms
SecondaryFireFLH=0,10,150;twin rocketpod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:21 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:44 PM
Post #25


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 24 Christmas Eve
the GDI/Nod Colossus heavy Artillery
The Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy.

Colossus Icon GDIAttached ImageNodAttached Image + preview of the deployanim GDIAttached ImageNodAttached Image
Colossus ingame GDIAttached ImageNodAttached Image
Colossus Zip with icon and unit-shpAttached File  LKOcolossus.zip ( 206.27K ) Number of downloads: 417


The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit.
The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels.
I hope you still like this unit and of course...
Merry Christmas and my best wishes to you all.
some useful code
art.ini
CODE
[COLON]
Cameo=COLOICONN
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLON]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLONMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[COLOG]
Cameo=COLOICONG
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLOG]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLOGMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[DCOLO_B]
Normalized=yes
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=250
Surface=yes
NewTheater=yes
DetailLevel=1

rules.ini
CODE
[BuildingTypes]
...
219=DCOLOG
220=DCOLON

[VehicleTypes]
...
71=COLOG
72=COLON

[Animations]
...
862=DCOLOG
863=DCOLOG_A
864=DCOLO_B
865=DCOLOGMK
866=DCOLON
867=DCOLON_A
868=DCOLONMK


[COLOG]
Name=Colossus
Category=AFV
Prerequisite=GDIFACTORY
Primary=Jugg90mm
Strength=500
Armor=heavy
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLOG
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLOG]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLOG
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLOG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI

[COLON]
Name=Colossus
Category=AFV
Prerequisite=NODFACTORY
Primary=Jugg90mm
Strength=500
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=NOD
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLON
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLON]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLON
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLON_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=NOD


This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
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Crimsonum
post Nov 28 2006, 05:43 PM
Post #26


Tick Tank
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Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun



I must say that this is a nice "calendar", I could try a similar one myself tongue.gif
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Uufje
post Nov 28 2006, 06:06 PM
Post #27


Cyborg
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Group: Members
Posts: 365
Joined: 21-October 06
From: Below sea level.
Member No.: 34
Favorite game: Tiberian Dawn



Is this something to get post count up? huh.gif
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Creagor
post Nov 28 2006, 06:17 PM
Post #28


Flame Tank
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Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE
Is this something to get post count up?


No. A while ago Lin Kuei Ominae PM'd me asking about this topic. I am allowing it, as a voxel will be posted on each of the "blank" posts, meaning they wont be useless. It keeps them organised to be one after the other, rather than in randomly spaced posts, so thats why they are one after the other.

As you may have gathered, I am allowing this topic, and told Lin Kuei Ominae through a PM it would be allowed, so its not his fault. Any problems with this topic you may have are to be taken up with me.

On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).

This post has been edited by Creagor: Nov 28 2006, 06:20 PM


--------------------

Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Corsair
post Nov 28 2006, 07:39 PM
Post #29


Ghost Stalker
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Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun



That's a lot of units...


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Team Black
post Nov 28 2006, 07:48 PM
Post #30


Core Defender
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Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



1 unit a day for a month??
are you sure you can keep up with it? (and still have good quality stuff?)

..or is it already pre-made?


--------------------
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