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TiberiumWeb.org Community Forums _ Finished TD Maps _ Nod Territory

Posted by: Warlord May 14 2007, 06:50 PM

Its finished dance.gif

 Nod_Terrortory.zip ( 4.77K ) : 364


you basicly just have to destroy all nod forces but you have to capture nod structures for bases
which makes it more fun smile.gif biggrin.gif

screenshots:





Posted by: Robo fish May 15 2007, 01:03 AM

I don't think this map is "finish" or you can call it a beta if you want. There are massive issues.

Found in CCMAP:

The first issue is the Power supply. Nod have a lot of adv. power plants which would make your life a pain if you want to disable the obelisks and the Ion cannon. You should make a way with a lot of units defending it, but it will end up in there base power supply, disabeling their obelisks.

The Last one is not really an issue, but there are no auto trigger and production trigger. You could make some infantrys attack your units group.

After playing the map :

The 1 major issue is : It crash :sleep: (my guess would be the weapon factory that you placed on the top of an adv. power plant in the botomless left corner.)

EDIT : Not to mention Helipads that are also misplaced and the construction yard.

Posted by: Warlord May 15 2007, 06:56 AM

blink.gif i never had any crash? And yes i may cut down on the power plants a little. roll.gif
I want to make the AI attack but everytime i put autocreate and production on with some teams it crashes huh.gif

Posted by: Tore May 15 2007, 12:25 PM

Why does Nod have a Weaponds Factory?

Posted by: Robo fish May 15 2007, 07:32 PM

QUOTE (Tore @ May 15 2007, 08:25 AM) *
Why does Nod have a Weaponds Factory?

Because the breifing says : Nod captured our base.

Posted by: Nyerguds Jun 30 2007, 10:45 PM

gods, ccmap3 is ugly tongue.gif

You gotta keep in mind the concrete under all buildings. It's better to use XCC Editor for that

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