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> Got A Broken TD WIP., And I'm a TS player.
Devastator
post Apr 9 2010, 08:36 PM
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So I created my FIRST map for TD.
First it worked, I won.

I edited it because you were GDI, but it was in the Nod section of "New Missions"
I fixed some shore errors. blushing.gif

Sadly I cannot post pics. I could ingame, but it freezes to a black screen.
Not pics from the editor either.

So someone could take a look (Oh and it's small)
Attached File  Broken_WIP.zip ( 1.61K ) Number of downloads: 268


The thing is, I'm a TS player. cool.gif


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Tore
post Apr 10 2010, 01:38 PM
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You need to post both the .ini file and the .bin file, or else it won't work.


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Nyerguds
post Apr 10 2010, 05:17 PM
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Yeah, the ini file doesn't contain the terrain... that's in the .bin file.

On to errors...

-no start waypoint (#26) set, meaning your screen always starts in the upper left corner
-BuildLevel set to 99, which gives odd bugs because it allows you to build normally unbuildable stuff. Maximum should be 98.
-don't place helis on a map. It doesn't work (they're not Units, and an [Aircraft] section doesn't work), and pre-placed helipads get a helicopter automatically anyway.
-The oddly-placed Neutral radar overlaps with the Nod one. Please, remember to leave 1 cell below all buildings for the concrete bibs they get ingame. Same problem for the GDI Weapons Factory being too close to the advanced power plant.
-Nod's base has insufficient power. The obelisk will never work.
-Nod has no creation commands whatsoever, meaning they will never build anything. They also don't get a nuke just by giving them a Temple, btw.
-there's no lose trigger. The game will go on endlessly even if all your stuff is destroyed.
-Since there's no lose trigger in general, there's obviously also no lose trigger connected to the village, meaning that its destruction doesn't matter at all.
-the Win trigger somehow has a Repeat status set ("1" at the end instead of "0"). Now, this isn't a real problem, but I'm pretty sure you can only win once, so it's really not needed.

This post has been edited by Nyerguds: Apr 10 2010, 09:12 PM


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Devastator
post Apr 11 2010, 01:22 AM
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Some noob things.

How do you set up waypoints? I checked through the editor.

Well I did make a teamtype for Nod.

There was no lose trigger because it was only a test.

I'll fix it soon enough for my first TD map.
Maybe even RA1 Mapping.



This post has been edited by Devastator: Apr 11 2010, 01:24 AM


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Nyerguds
post Apr 12 2010, 06:48 AM
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Waypoints can normally be set by right-clicking on a cell and then going to Waypoints in the context menu you get. I'm more used to XCC Editor nowadays though... I should check it out in ccmap again, but I'm fairly sure that's the same in both editors.

the [TeamTypes] section in the ini file is empty, so there are no teams... Teams have to be called from triggers or they don't work anyway.

Personally, I wouldn't bother doing the mission programming in the editor; you can do it straight in the ini, and only use the editor to get the cell numbers of locations you want to add as waypoints (which, like everything else, you can do straight in the ini too). For the rest, all information you'll ever need is in here:

nyerguds.arsaneus-design.com/cncstuff/cctxt/ccmanual.txt

QUOTE
I don't know TOO much about C&C1, but how do you create a bin file for maps?

It's created automatically by the editor at the moment you save the map. It should be in the same folder where you saved the .ini file.

This post has been edited by Nyerguds: Apr 12 2010, 06:56 AM


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Devastator
post Apr 12 2010, 09:29 PM
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Thanks Nyer.

XCC Editor, I've never gotten to try that because it can't read all mixes.


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Nyerguds
post Apr 14 2010, 09:18 PM
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It can, after you set your TD folder in the XCC Mixer directories setting.

See also, my tutorial on cnc-comm:
http://www.cnc-comm.com/community/index.php?topic=435.0

This post has been edited by Nyerguds: Apr 14 2010, 09:18 PM


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