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TiberiumWeb.org Community Forums _ Tiberian Sun News _ I just wanted to show you this

Posted by: The DvD Apr 23 2007, 05:02 PM



I somehow completely missed this awesome piece of work by Graphics God Lin Kuei Ominae. As you may remember, he's an avid Mech fanatic, and with the gem shown above, he continues to enrich the world of TS modding with art of Mechalicious quality!

The spotlighted topic can be found below:

http://www.tiberiumweb.com/forums/index.php?showtopic=1245&hl=

biggrin.gif

Posted by: confactor Apr 23 2007, 07:23 PM

very nice, it makes sense as a mech factory biggrin.gif

Posted by: Lin Kuei Ominae Apr 23 2007, 11:12 PM

wow, thanks for the compliment DvD biggrin.gif

But i have to say, that it still has a big graphical problem due to its very big size. A unit/building/tree etc behind this building becomes visible through the background as soon as a new unit is leaving the factory. Since this is a TS engine problem and i cant do anything against this, i can only recommend to avoid placing things behind this while a unit leaves the factory.

Posted by: ChrisIchikawa Apr 24 2007, 06:56 AM

Thank goodness... it's Western mechs. (I'm not really a big fan of Japanese mecha or any of the like.)

Posted by: jadems Apr 29 2007, 02:47 AM

How could you not like Jap Mechs? LKO, make Jap mechs next! hehehe.
That looks totally awesome!

Posted by: Threve May 17 2009, 11:43 PM

Why does the red one spark. =D Mabye once the mech is finish building then sparks could come out to symbolize constrution.

Posted by: Lin Kuei Ominae May 18 2009, 10:08 AM

It's the standard sparks damage anim which plays on nearly every building when damaged (even the original buildings have this).

Posted by: I_Am May 19 2009, 01:25 AM

LKO I think it would look better if you removed the animation for the pillar on the right, as it plays over the unit leaving the factory.

Posted by: Corsair May 19 2009, 05:45 PM

QUOTE (I_Am @ May 18 2009, 09:25 PM) *
LKO I think it would look better if you removed the animation for the pillar on the right, as it plays over the unit leaving the factory.


Good job waiting two years to say something tongue.gif

Posted by: I_Am May 20 2009, 01:50 AM

I never noticed the graphical glitch and it is rather hard to find flaws in LKO's work.

Posted by: Lin Kuei Ominae May 20 2009, 09:23 PM

This anim was already fixed (as written in the mechfactory topic, it stops playing the anim while a unit leaves the factory)

The shown anim was simply done before i fixed this glitch and i didn't made another one. The damaged anim in the topic shows that it works.

QUOTE (Lin Kuei Ominae @ Feb 5 2007, 12:03 AM) *
note
the first undamaged anim still shows the old press anim that is shown through the annihilator.
the second damaged shows the new one that stops the press while a unit is leaving the factory. The code how this is done is also in the zip.
And so it works right now. (just a short description) Press anim is a Production anim. after the first unit is build it starts and loops until the next unit leaves the factory. it stops for a fixed duration (quite as long as a unit needs to come out) and then starts looping again.


Posted by: Huey The Infected Cyborg Nov 16 2009, 01:55 AM

QUOTE (Lin Kuei Ominae @ May 20 2009, 10:23 PM) *
This anim was already fixed (as written in the mechfactory topic, it stops playing the anim while a unit leaves the factory)

The shown anim was simply done before i fixed this glitch and i didn't made another one. The damaged anim in the topic shows that it works.


Hey Lin, I've only just seen your Cyborg Factory, and I think it's glorious.

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