Author: Me!Okay, I was working on a campaign map and I got tired of the stupid bugs in FinalSun. The bugs I always encountered were: 
-Text action didn't work
-Multiple sound actions didn't work (3 in total)
-Speech action was broken
Of course, these could all be edited and fixed in notepad, simply by deleting the parameter before the action number. However, as most of you know, opening up FinalSun and a map in Wordpad at the same time can cause major confusion and loss of data, because once you open a map in Wordpad and open up the same map in Finalsun, edit stuff in both editors, save in both editors, only the edits made in the last Editing application are saved, simply because they both have a version of the map opened up without any of the edits. If you save, the app will write the edits over this version. This makes map editing more tedious than needed and I often lost small amounts of data that annoyed me greatly, if I wasn't paying attention. I saw Yoshi's fixes and findings on the Wagnerma forums and simply continued.
I also have several tutorials that explain the workings of triggers that most people never seem to use.
Okay, on to the actual fix. Attachments - as usual - are placed at the bottom of a post, so simply scroll down for the archive including the required files. Again, It's nothing special or fancy and you don't need 1337 programming skills to do it.
SoundsSounds are nastly little things when used in actions. I never knew what to insert until I found out by using numbers from the sound(01).ini file.
However, it didn't work properly, because all I heard was the firestorm sound. When I found out about the fix in wordpad, I got different sounds. Really weird. Then I saw Yoshi's post about the sound system. Basically, all sound numbers can be found in the sound ini, but you have to make some slight edits for the numbers to work. Take a number from the sound ini and apply:
1-84 needs to be subtracted by 1
86-107 needs to be subtracted by 2
110-119 needs to be subtracted by 5
122-123 needs to be subtracted by 6
125-174 needs to be subtracted by 7
176-178 needs to be subtracted by 8
180-199 needs to be subtracted by 9
200-355 needs to be subtracted by 13Of course, this isn't just some rubbish WW made up for fun, there is a reason behind his all. WW never really fixed bugs so that modders would be able to do things at will, like usual, there had to be years of mysteries and trial and error.
Take a look at these parts of the sound01.ini, and notice the gaps.
CODE
1=FIRSTRM1;Firestorm defense burning
2=FACBLD1;<FACTORY GOES ONLINE>
3=ION1;Ion cannon strike
4=PLSECAN2;<PULSE CANNON FIRES>
5=METEOR1;LARGE METEOR
6=METEOR2;SMALL METEOR
7=METHIT1;METEOR HITS GROUND
8=ICBM1;BIG, HUGE, ICBM ROCKET
CODE
82=SLVKGUN1
83=SQUISH6
84=SANDBAG1
85=
86=FIEND1
87=FIEND2
88=EXPDIRT1
And so on. Computers start counting at 0, so the reason for subtracting 1 is that the sound numbers are supposed to be 1 number lower. 1 is actually 0. That's why you always the Firestorm sound in an unfixed trigger; It's the first sound in the list.
Now, on to the 85-gap. Here we have a nice gap. Yup. Empty filename, nothing wrong... However, TS seems to look for filenames and an empty filename is ignored, but it'll still count on! This means that it thinks that 86 is 85, because 85 doesn't exist for TS. Of course we need to subtract 2, because the numbers still start at 0 (meaning the number we want is 84) . This pretty much continues like this, where gaps enlarge the gap between the Actual sound number in the ini and the number used to identify the sound in TS. Mods should fix this by organising the sounds so that there are no gaps left. I suppose that that is how to eliminate the bug in a mod.
Anyhow, normal TS/FS users still have to apply the subtractions etc. .
-Part of the credit goes to YoshiSpeechesSpeeches are a different story. I experienced several tiny mistakes when using the numbers provided by DeeZire (see below):
QUOTE ("DeeZire")
This is the list I compiled a couple years back, no idea how accurate it is  
This is a list of the available speech effects which can be used in the game, which comprises mainly of the CABAL (SPEECH02.MIX in Tiberian Sun and E01VOX02.MIX for Firestorm) and EVA (SPEECH01.MIX for Tiberian Sun and E01VOX01.MIX for Firestorm) voices you hear to inform you of various game effects. Note that all of these sounds are in Westwoods AUD format. Note that numbers 314 - 581 are available in Firestorm only (ie they come from E01VOX01.MIX and E01VOX02.MIX). To make use of the Firestorm additions, you must also have RequiredAddOn=1 set in your maps [Basic] section. 
TIP: all of the ingame voices for EVA/CABAL are 'remappable' - this means that the voice you hear depends upon the side you are playing as. In other words, if you are calling a voice whose filename begins with '00' (ie EVA) then you will hear CABAL if you are playing as Nod - the game 'remaps' the sound by changing the start of the filename to '01' instead. This is possible because EVAs speech is stored in SPEECH01.MIX & E01VOX01.MIX and CABALs in SPEECH02.MIX & E01VOX02.MIX, and this is the technique used by the game to switch between the two. It's the same idea used by the game to switch between temperate and snow versions of images, when it changes the start of the filename from 'GT' to 'GA'. For example, you have 2 players on the map, 1 GDI and 1 Nod. You have an action that plays the speech effect 'Establishing Battlefield Control, Standby' so you decide to call #39 which is 00-I200. The GDI player will hear this as normal, but the Nod player will hear 01-I200 - the CABAL version. The opposite is true also, and this is handy for multiplayer maps. The exception is when there is no equivalent filename in the opposite sides' MIX file, in which case that player hears nothing. Also, there is one bug due to the incomplete logic for the Threat Rating Node which was made obsolete - the filenames in RED cannot be remapped in this way, as they have been placed in the wrong (or rather the opposite) speech MIX files by Westwood - I suppose we're lucky to have them at all, as they were meant to be deleted. Where the speech is listed as belonging to Nod or GDI, this means it represents a human voice rather than EVA/CABAL thus cannot be remapped in this way as they come specifically from that sides speech MIX file. 
TRIVIA FACT: In speech #206, the reference to post TK421 is a throw-back to the original Star Wars movie. TK421 was the ID of the Stormtrooper guarding the Millenium Falcon in the Death Star, who was promptly shot by Han Solo and Luke Skywalker so they could use the uniform as a disguise. The original line from the movie was 'TK421 why aren't you at your post? TK421 do you copy?' 
0=00-I026 EVA Mission Accomplished 
1=00-I028 EVA Mission Failed 
2=00-I064 EVA Unable To Comply, Building In Progress 
3=00-I018 EVA Construction Complete 
4=00-I076 EVA Unit Ready 
5=00-I032 EVA New Construction Options 
6=00-I016 EVA Cannot Deploy Here 
7=00-I008 EVA GDI Structure Destroyed UNUSED 
8=00-I022 EVA Insufficient Funds 
9=00-I012 EVA Battle Control Offline 
10=00-I038 EVA Reinforcements Have Arrived 
11=00-I220 EVA Cancelled 
12=00-I216 EVA Building 
13=00-I024 EVA Low Power 
14=00-I082 EVA Base Under Attack 
15=00-I034 EVA Primary Building Set 
16=00-I074 EVA Unit Lost 
17=00-I042 EVA Select Target 
18=00-I044 EVA Silo's Needed 
19=00-I218 EVA On Hold 
20=00-I040 EVA Repairing 
21=00-I062 EVA Training 
22=00-I068 EVA Unit Armor Upgraded 
23=00-I070 EVA Unit Firepower Upgraded 
24=00-I080 EVA Unit Speed Upgraded 
25=00-I078 EVA Unit Repaired 
26=00-I228 EVA Structure Sold 
27=00-I090 EVA Harvester Under Attack 
28=00-I172 EVA Cloaked Unit Detected 
29=00-I174 EVA Subterranean Unit Detected 
30=00-I122 EVA Twenty Minutes Remaining 
31=00-I124 EVA Ten Minutes Remaining 
32=00-I126 EVA Five Minutes Remaining 
33=00-I128 EVA Four Minutes Remaining 
34=00-I130 EVA Three Minutes Remaining 
35=00-I132 EVA Two Minutes Remaining 
36=00-I134 EVA One Minute Remaining 
37=00-I226 EVA Unit Sold 
38=00-I056 EVA Building Captured 
39=00-I200 EVA Establishing Battlefield Control, Standby 
40=00-I176 EVA Ion Storm Approaching 
41=00-I178 EVA Meteor Storm Approaching 
42=00-I198 EVA New Terrain Discovered 
43=00-I150 EVA Missile Launch Detected 
44=00-I152 EVA Chemical Missile Ready 
45=00-I154 EVA Cluster Missile Ready 
46=00-I156 EVA Ion Cannon Ready 
47=00-I158 EVA EM Pulse Cannon Ready 
48=00-I162 EVA Firestorm Defense Ready 
49=00-I170 EVA Firestorm Defense Offline UNUSED 
50=00-I100 EVA Primary Objective Achieved 
51=00-I102 EVA Secondary Objective Achieved 
52=00-I104 EVA Tertiary Objective Achieved 
53=00-I106 EVA Quaternary Objective Achieved UNUSED 
54=00-I194 EVA Critical Unit Lost UNUSED 
55=00-I196 EVA Critical Structure Lost UNUSED 
56=00-I208 EVA Mutant Supplies Found 
57=00-I210 EVA Commandos En Route UNUSED 
58=00-I014 EVA Building Infiltrated UNUSED 
59=00-I058 EVA Timer Started 
60=00-I060 EVA Timer Stopped 
61=00-I118 EVA Bridge Repaired 
62=00-I180 EVA Base Defenses Offline UNUSED 
63=00-I230 EVA Building Offline 
64=00-I232 EVA Building Online 
65=00-I252 EVA Player Has Resigned UNUSED 
66=00-I268 EVA Player Was Defeated 
67=00-I284 EVA You Are Victorious UNUSED 
68=00-I286 EVA You Have Lost 
69=00-I288 EVA You Have Resigned UNUSED 
70=00-I290 EVA Mutant Commandos Available UNUSED 
71=00-I304 EVA Alliance Formed 
72=00-I306 EVA Alliance Broken 
73=00-I308 EVA Our Ally Is Under Attack 
74=00-I310 EVA Build More Power Plants To Restore Full Power 
75=00-I312 EVA Build Barracks To Train Aditional Troops 
76=00-I314 EVA Build Hand Of Nod To Train Additional Troops UNUSED 
77=00-I316 EVA Build A Tiberium Refinery To Harvest Tiberium 
78=00-I318 EVA Build Silo's To Store Excess Tiberium 
79=00-I344 EVA Inferior Tactics Detected UNUSED 
80=00-I346 EVA Retreat Is Your Only Logical Option UNUSED 
81=00-I348 EVA Surrender Is Your Only Logical Option UNUSED 
82=00-I352 EVA Your Defeat Is At Hand UNUSED 
83=00-I356 EVA You Have Been Marked For Termination UNUSED 
84=00-I360 EVA Time To Erase The Human Factor From This Equation UNUSED 
85=00-I370 EVA Your Probability Of Success Is Insignificant And Dropping UNUSED 
86=00-I372 EVA Surrender Is Acceptable And Preferable Against The Odds That You Are Facing UNUSED 
87=00-I374 EVA Data Received Indicates That You Are A Threat - Prepare For Sterilization UNUSED 
88=00-I376 EVA Defeat Of Enemy Predicated In T-Minus 3...2...1... UNUSED 
89=01-I342 CABAL Inferior Tactics Detected UNUSED 
90=01-I350 CABAL Observe Superior Tactics While You Still Have Human Eyes UNUSED 
91=01-I352 CABAL Your Defeat Is At Hand UNUSED 
92=01-I356 CABAL You Have Been Marked For Termination UNUSED 
93=01-I360 CABAL Time To Erase The Human Factor From This Equation UNUSED 
94=01-I362 CABAL Prepare For Decimation - You Are Not Worthy Of Assimilation UNUSED 
95=01-I364 CABAL You Make This Easy, Fleshbag UNUSED 
96=01-I366 CABAL We Tire Of Your Insignificant Defiance UNUSED 
97=01-I368 CABAL The Sacrifice Of The Many Is But Pleasure For The Few UNUSED 
98=01-I378 CABAL Terminator Protocols Initiated, Proceeding With Final Sweep UNUSED 
99=33-N000 GDI Where The Hell Are Those Reinforcements 
100=33-N002 GDI It's Nod Sir, They came Out Of Nowhere 
101=33-N004 GDI Looks Like They Tore This Place Apart Already 
102=33-N008 GDI Here They Come 
103=33-N010 GDI Is There Any Tech Left At The Nod Base 
104=33-N012 GDI These Critters Don't Look Too Friendly 
105=33-N014 GDI The Cavalry Has Arrived 
106=33-N020 GDI I Believe There Is An Old GDI Base Near Here - Could Be Worth Looking Into 
107=33-N022 GDI Here Comes Kane's Welcoming Committee 
108=33-N024 GDI Whats The ETA On That MCV 
109=35-N000 GDI Get Tratos Over Here ASAP 
110=35-N002 GDI With All Due Respect, Move Your Ass 
111=35-N004 GDI ETA For Airstrike Is 5 Minutes 
112=35-N008 GDI Pickup Service 
113=35-N010 GDI Negative, I Can Make It 
114=35-N012 GDI I Said, I Can Make It 
115=35-N014 GDI I Can Aarrggghhhhhhh 
116=40-N000 BOTH We Have Been Touched By The Spirit Hand Of Kane... UNUSED 
117=00-N000 EVA Build A Refinery To Harvest Tiberium 
118=00-N002 EVA The Harvester Will Automatically Begin Harvesting 
119=00-N004 EVA Build A Barracks To Train Infantry 
120=00-N006 EVA Destroy All Nod Forces In The Area 
121=00-N018 EVA Civilian Killed 
122=00-N020 EVA Nod SAM Sites Destroyed 
123=00-N022 EVA GDI Transports En Route 
124=00-N024 EVA Civilians Evacuated, Objective Complete 
125=00-N032 EVA Site Secure, Objective Complete 
126=00-N034 EVA Technology Center Captured, Objective Complete 
127=00-N040 EVA Base Destroyed, Objective Complete 
128=00-N042 EVA It Would Be Advantageous To Destroy Any Bridges In This Area 
129=00-N044 EVA Bridges Destroyed, Objective Complete 
130=00-N052 EVA UFO Under Attack 
131=00-N054 EVA UFO Destroyed, Mission Failed 
132=00-N055 EVA Array Destroyed, Mission Complete 
133=00-N056 EVA Incoming Transmission 
134=00-N058 EVA Tratos Evacuated, Primary Objectove Complete 
135=00-N059 EVA Transport Destroyed, Mission Failed 
136=00-N320 CABAL Intruders Detected 
137=01-N322 CABAL Probabale Objective Is Rescue Of Mutant Prisoners 
138=01-N324 CABAL Kill All Prisoners 
139=01-N326 CABAL All Forces Converge 
140=00-N068 EVA Ion Storm Approaching, ETA 5 Minutes 
141=00-N070 EVA Ion Storm Abating 
142=00-N072 EVA Air Power Will Be Ineffective During Ion Storms 
144=00-N074 EVA Dam Destroyed, Mission Complete 
145=00-N075 EVA Dam Sighted, Target Confirmed 
146=01-N900 CABAL Warning, Regulators Offline 
147=01-N901 CABAL Dam Integrity Failing 
148=00-N084 EVA Enemy SAM Sites Detected 
149=00-N086 EVA All SAM Sites Must Be Destroyed Before Dropships Can Be Deployed 
150=00-N088 EVA SAM Sites Destroyed, Mission Complete 
151=00-N090 UNUSED 
152=00-N092 UNUSED 
154=00-N094 UNUSED 
155=00-N096 EVA Command Center Destroyed, Mission Complete 
156=00-N098 EVA Warning, Inbound Tactical Nuclear Missile Detected 
157=01-N328 CABAL Main Power Offline 
158=01-N330 CABAL Main Power Restored 
159=00-N112 EVA Permiter Deactivated 
160=00-N114 EVA Reinforcements Inbound 
161=00-N128 EVA Bridge Repaired 
162=00-N130 EVA Train Returning To Nod Base 
163=00-N132 EVA Reinforcements En Route 
164=00-N134 EVA Capture Nod Tech Center To Recover The Crystals 
165=00-N136 EVA Train Disabled, Carryall Inbound 
166=00-N138 EVA Crystals Destroyed, Mission Failed 
167=00-N140 EVA Ion Storm Forming Over This Sector, Return To Base Pilot 
168=00-N142 EVA Pilot Return To Base 
169=00-N156 EVA Force Detected, Enemy Units En Route 
170=00-N158 EVA Mutants Lost, Mission Failed 
171=00-N160 EVA Airstrike Ready 
172=00-N162 EVA Transports Inbound 
173=00-N166 EVA Supply Base Destroyed, Mission Complete 
174=00-N168 EVA Mutants En Route To Power Grid 
175=00-N180 EVA C4 Planted, Mission Complete 
176=00-N182 EVA Ghost Stalker Terminated, Mission Failed 
177=00-N188 EVA Missile Complex destroyed, Mission Complete 
178=00-N190 EVA Tiberium Missile Inbound 
179=00-N192 EVA Ion Storm Will Disable Fighters 
180=00-N206 EVA Mutants Detected, Enemy Forces En Route 
181=00-N208 EVA Fighter Production Facility Located, Dropship En Route 
182=00-N210 EVA Fighter Production Facility Destroyed, Mission Complete 
183=00-N224 UNUSED 
184=00-N226 UNUSED 
185=00-N228 UNUSED 
186=00-N236 EVA Kodiak Under Attack 
187=00-N238 EVA Storm Abating, Commence Attack On Nod Forces 
188=00-N240 EVA Kodiak Destroyed, Mission Failed 
189=00-N239 EVA Kodiak In Critical Condition 
190=00-N241 EVA Eye Of The Storm Has Been Entered, Equipment At Maximum Efficiency 
191=00-N243 EVA Tiberium Lifeform Detected 
192=00-N245 EVA Re=Entering Ion Storm, Caution Is Advised 
193=00-N247 EVA Clear The Zone For MCV Dropship Deployment 
194=00-N248 EVA Philadeplhia In Range, ICBM Launch Detected 
195=00-N249 EVA Tiberium Lifeform Detected 
196=00-N250 EVA Tiberium Missile Launched, Mission failed 
197=00-N251 EVA ICBMs Destroyed, Philadelphia Is Out Of Danger 
198=00-N252 EVA Nod Has Installed Several ICBMs To Take Out The Philadelphia 
199=00-N254 EVA To Stop Them, Take Out The Other Three Launchers 
200=00-N255 EVA Civilian City Is Under Attack 
201=38-N000 NOD Get Back To The Base 
202=38-N002 NOD Tiberium Is Lethal To Unprotected Infantry 
203=38-N006 NOD Laser Turrets, Run For It 
204=41-N000 NOD Stand And Identify Yourself In The Name of Kane 
205=41-N002 NOD Sound The Alarm - Slaviks Forces Are Here 
206=41-N004 NOD Base Command This Is Post TK421, We Have Got Nod Forces Closing On Our Position 
207=41-N006 NOD We Just Got Word From General Hassan, Hes Moving Up North To Cairo 
208=43-N000 NOD I Have The Codes 
209=01-N000 CABAL Harvest The Tiberium To The North 
210=01-N002 CABAL Destroy Hassans Elite Guard 
211=01-N004 CABAL To Get Production Online, Build A Tiberium Refinery 
212=01-N006 CABAL Establishing Battle Controls, Please Standby 
213=01-N008 CABAL Battle Controls Established 
214=01-N010 CABAL Power Levels Are Low, Construct More Power Plants 
215=01-N005 CABAL Base Permiter Has Been Breached 
216=01-N007 CABAL To Build Or Train, Left Click On The Units Icon In The Sidebar 
217=01-N009 CABAL Tiberium Is Hazardous To Unprotected Infantry, Caution Is Advised 
218=01-N011 CABAL To Repair A Structure, Left Click The Repair Icon In The Sidebar, Then Left Click The Structure 
219=01-N020 CABAL Capture The TV Station To The East 
220=01-N024 CABAL Destroy Hassans Elite Guard 
221=01-N026 CABAL To Capture A Building, Select An Engineer, Move The Cursor Over The Building And Left Click 
222=01-N027 CABAL To Deploy A Vehicle, Select It, And Left Again Click To Deploy 
223=01-N032 CABAL Move To An Open Area And Build Your Base 
224=01-N034 CABAL Destroy Hassans Pyramid 
225=01-N036 CABAL When Hassan Flees Like A Dog, Capture Him 
226=01-N038 CABAL Capturing The Local Radar Towers... 
227=01-N040 CABAL MCV Has Arrived To The South East 
228=01-N054 CABAL It Seems That Certain Structures Attract Lighting, Creating A Kind Of Safety Zone 
229=01-N055 CABAL Use Them To Your Advantage 
230=01-N064 CABAL GDI Base Operational 
231=01-N066 CABAL Tacitus Has Been Acquired 
232=01-N068 CABAL Tiberium Lifeform Detected 
233=01-N070 CABAL Mutant Vermin Detected 
234=01-N072 CABAL GDI Dropship Detected 
235=01-N074 CABAL Bullet Train Departing 
236=01-N076 CABAL Prevent That Train From Leaving 
237=01-N086 CABAL Protect Your Engineers 
238=01-N088 CABAL Congratulations On Your Success 
239=01-N090 CABAL I Will Send An APC Now To The GDI Base 
240=01-N100 CABAL Your Forces Have Been Detected 
241=01-N102 CABAL Prevent GDIs Evacuation At All Costs 
242=01-N114 CABAL Incoming Transport Detected 
243=01-N116 CABAL Mutant Lifeform Detected Onboard 
244=01-N128 CABAL Mutants Located 
245=01-N130 CABAL MCV En Route 
246=01-N132 CABAL Research Facility Located 
247=01-N134 CABAL Research Facility Destroyed 
248=01-N136 CABAL Biotoxin Convoy Approaching 
249=01-N144 CABAL Biotoxin Tankers Located 
250=01-N156 CABAL GDI Bullet Train Ariving At Outpost 
251=01-N158 CABAL GDI Bulet Train Arriving At Prison 
252=01-N160 CABAL Transport Has Arrived 
253=01-N162 CABAL Transport Lost 
254=01-N164 CABAL Transport Has Been Detected 
255=01-N174 CABAL The Creature Is The Tiberium Substance We Seek - Use It 
256=01-N176 CABAL Tiberium Missile Ready 
257=01-N178 CABAL Do Not Allow The Construction Yard To Be Destroyed 
258=01-N180 CABAL You Must Build A Tiberium Waste Facility... 
259=01-N192 CABAL Convoy Truck Lost 
260=01-N196 CABAL Convoy Inbound 
261=01-N194 CABAL Tiberium Missile Ready 
262=01-N208 CABAL Stealth Is Key 
263=01-N210 CABAL Spy Lost, Mission Failed 
264=01-N212 CABAL Com Center Infiltrated, Location Detected 
265=01-N228 CABAL Convoy Sighted 
266=01-N230 CABAL McNeal Killed, Mission Failed 
267=01-N232 CABAL McNeal Captured, Mission Complete 
268=01-N233 CABAL Production Facility Destroyed 
269=01-N227 CABAL If He Detects The Trap, Capture Him Before He Can Flee 
270=01-N229 CABAL Do Not Let McNeal Escape 
271=01-N231 CABAL All Toxin Soldiers Killed, Mission Failed 
272=01-N234 CABAL McNeal Escaped, Mission Failed 
273=01-N256 CABAL Orbit 1 Complete 
274=01-N258 CABAL Orbit 2 Complete 
275=01-N260 CABAL Orbit 3 Complete, Mission Failed 
276=01-N262 CABAL Permiter Deactivated, Commence Attack 
277=01-N264 CABAL ICBM Launcher Lost, Mission Failed 
278=01-N266 CABAL ICBM Launcher Under Attack 
279=01-N268 CABAL Ion Cannon Firing, Reseding Control Codes 
280=01-N270 CABAL The Ion Cannon Is Ours 
281=01-N284 CABAL Spy Killed, Mission Failed 
282=01-N286 CABAL Proceed To Evac Location, Transport En Route 
283=10-N032 GDI The Medical Facility Is Located To The East 
284=10-N034 GDI The Medical Facility Is Located To The West 
285=10-N036 GDI We Must Get Tratos Out Of That Facility 
286=10-N038 GDI So Much For Subtlety 
287=10-N040 GDI Tratos, no 
288=10-N042 GDI We Must Get Tratos To The Transport 
289=10-N044 GDI Our Work Here Is Done, Were Out Of Here 
290=10-N046 GDI Theyve Seen Us, Fall Back 
291=44-N000 GDI We Are Here & Waiting For Your Arrival 
292=36-N000 GDI That Train Goes To The Power Grid 
293=36-N002 GDI Thanks, Well Enjoy This 
294=36-N004 GDI Somethings Wrong, We Should Have Been There By Now 
295=36-N008 GDI We Have Been Betrayed, GDI Kidnapped Tratos 
296=37-N000 GDI Thanks For Your Help 
297=37-N002 GDI They May Be On To us 
298=38-N004 NOD We Need More Men, Train Them 
299=38-N008 NOD The Traitors Are Coming, Blow The Bridge 
300=38-N010 NOD Hassan Is Escaping 
301=38-N012 NOD Hassan Has Been Captured 
302=38-N014 NOD We Got An Old Stock Pile Here Sire 
303=38-N016 NOD The Mutants Have Turned On Us 
304=38-N018 NOD Theyre Everywhere 
305=38-N020 NOD Lets Get Him To The Convoy Point 
306=38-N022 NOD Take Point, Soldier 
307=38-N024 NOD Glad To See Youre Free Sir 
308=38-N026 NOD Being Held In An Outpost To The East 
309=38-N028 NOD The Ice Wont Support The Weight Of Multiple Vehicles Crossing 
310=39-N000 NOD I Am Free, Now Its Payback Time Hassan 
311=47-N000 NOD Dont Shoot, I Can Tell You GDIs Evac Location 
312=00-I020 CABAL Incoming Transmission 
313=00-I500 EVA Objective Complete 
314=00-I502 EVA Final Objective Complete 
315=00-I504 EVA Unable To Comply, Fist Of Nod Deployed UNUSED 
316=00-N400 EVA Kodiak Located 
317=00-N402 EVA Tacitus Acquired, Proceed To Beacon For Extraction 
318=00-N404 EVA Tacitus Lost 
319=00-N406 EVA Tacitus Found 
320=00-N408 EVA Nod Has Captured The Tacitus, Recover It At All Costs 
321=00-N410 EVA Find & Evacuate Any Civilians In The Area 
322=00-N412 EVA Maintain All Factoties Until Reinforcements Arrive 
323=00-N414 EVA Escort The Civilians To The Orca Transport 
324=00-N416 EVA Human Leader Neutralized 
325=00-N418 EVA Mutant Leader Neutralized 
326=00-N420 EVA Food Center Under Attack 
327=00-N422 EVA Food Center Destroyed 
328=00-N424 EVA Water Purifiers Under Attack 
329=00-N426 EVA Water Purifiers Destroyed 
330=00-N428 EVA The Riots Were Incited By 2 Members Of Each Side 
331=00-N430 EVA Neutralize The Leaders To End Hostilities 
331=00-N432 EVA Riot Leader Neutralized 
332=00-N434 EVA First Riot Leader Neutralized 
333=00-N436 EVA Second Riot Leader Neutralized 
334=00-N438 EVA Third Riot Leader Neutralized 
335=00-N440 EVA Fourth Riot Leader Neutralized 
336=00-N442 EVA All Riot Leaders Have Been Neutralized 
337=00-N444 EVA Enemy Reinforcements Have Arrived 
338=00-N446 EVA Destroy The Two Bridges In The Area 
339=00-N448 EVA Disable CABALs Defenses 
340=00-N450 EVA Use An Engineer To Capture CABALs Core 
341=00-N452 EVA Outpost Located 
342=00-N454 EVA Destroy All CABAL Forces 
343=00-N456 EVA Return To The Outpost & Evacuate Doctor Boudreau 
344=00-N458 EVA GDI Base Is Located Due East Of Your Position 
345=00-N460 EVA Proceed With Caution 
346=00-N462 EVA Inform The Villages 
347=00-N464 EVA Village Successfully Warned 
348=00-N466 EVA All Villages Successfully Warned 
349=00-N468 EVA We Have Lost Contact With The GDI Base In This Sector 
350=00-N470 EVA We Have Lost Contact With The GDI Base In This Region 
351=00-N472 EVA GDI Base In This Sector Under Seige 
352=00-N474 EVA 3 Small Civilian Enclaves In This Area Must Be Warned 
353=00-N478 EVA Two More Outposts To Warn 
354=00-N479 EVA One Final Village Must Be Warned 
355=00-N480 EVA The City Of Tronheim Must be Warned 
356=00-N482 EVA Destroy CABALs Base And Forces 
357=00-N484 EVA Infected Cyborg Introduced Into Factory 
358=00-N486 EVA Deliver The Infected Cyborg Into The Communications Network 
359=00-N488 EVA Destroy The Cyborg Production Plant 
360=00-N490 EVA Deliver The Infected Cyborh Into CABALs base 
361=00-N492 EVA There Is Another Communications Array In CABALs Main Base 
362=00-N494 EVA Deliver A Second Cyborg To The New Array 
363=00-N496 EVA Multiple Missile Launches Detected 
364=00-N498 EVA Destroy CABALs Harvesters 
365=00-N500 EVA Control Station Captured 
366=00-N502 EVA There Are 3 Control Stations In This Area 
367=00-N504 EVA Capture These Stations And Retrieve The Codes 
368=00-N506 EVA Destroy The Bridges 
369=00-N508 EVA Locating The Civilians Might Help In Disbaling The Laser Fencing 
370=00-N510 EVA Probable Location Within Civilian Outpost To The North 
371=01-N400 CABAL CABAL... Online 
372=01-N402 CABAL Perhaps You Should Attempt To Kill Their Leader 
373=01-N404 CABAL Ghost Stalker Killed 
374=01-N406 CABAL Juggernaught Destroyed 
375=01-N408 CABAL Find The Temple And Recover The Tacitus 
376=01-N410 CABAL Cyborg Replication Error, Reset System 
377=01-N412 CABAL System Reset, Normal Parameters Restored 
378=01-N414 CABAL GDI Patrol Near 
379=01-N416 CABAL Tiberium Lifeform Detected 
389=01-N418 CABAL GDI Has Detected You 
390=01-N420 CABAL Remain Hidden From The GDI Forces 
391=01-N422 CABAL Destroy All Civilian Structures Without Being Detected 
392=01-N424 CABAL Eliminate All GDI And Civilians 
393=01-N426 CABAL Use The Toxin Soldiers To Capture Civilians 
394=01-N428 CABAL Bait The Tiberium Lifeforms By using Teh Drugged Civilians 
395=01-N430 CABAL Lead The Tiberium Lifeforms To The GDI And Civilian Areas 
396=01-N432 CABAL Once The Tiberium Lifeform Has Devoured The Civilians... 
397=01-N434 CABAL Use This Location As A Staging Point For Your Operation 
398=01-N436 CABAL GDI Cannot Reach You Here 
399=01-N438 CABAL Outpost Located 
400=01-N440 CABAL Tascitus Found 
401=01-N442 CABAL The Tascitus Is Safely In Our Hands 
402=01-N444 CABAL Exterminate The Mutant Vermin 
403=01-N446 CABAL Locate The Mutant Outpost 
404=01-N448 CABAL Find The Truck Containing The Tascitus And Return It To Teh Beacon 
405=01-N450 CABAL Eliminate All Mutant Forces 
406=01-N452 CABAL Run Humans 
407=99-N454 CABAL You Dare To Attack Me 
408=99-N456 CABAL Cybernetic Intelligence Will Always Be Superior 
409=99-N458 CABAL By The Way, Missile Launch Detected 
410=99-N460 CABAL Evil Laugh  
411=01-N462 CABAL Activating Defence Protocol, Firestorm, Now 
412=99-N464 CABAL Activating Defence Protocol, Defender, Now 
413=99-N466 CABAL Miscalculation In Enemy Ability, Compensation Initiated 
414=01-N468 CABAL You Amuse Me 
415=01-N470 CABAL SAM Sites Destroyed, Air Power Incoming 
416=01-N472 CABAL You Have Been Detected, Tratos Is Escaping by Air Transport 
417=01-N474 CABAL You Have Failed, Tratos Has Escaped 
418=01-N476 CABAL The Arrays Have Been Destroyed, Sensors Are Now Down 
419=01-N478 CABAL Capturing 6 Power Plants Will Shut Down The Firestorm Generator 
420=19-N100 GDI Looks Like The Kodiak Is A Loss 
421=19-N102 NOD I've Got The EVA Unit, Lets Get Out Of Here 
422=38-N100 GDI Something Crashed Near Here, Spread Out And Report 
423=38-N102 GDI Sir, We've Found Something, I Think It Is The Tascitus 
424=38-N104 GDI We'll Fall Back To The Old Airfield And Wait Out The Storm 
425=38-N106 NOD We Have Recovered Another Piece Of The Core 
426=38-N108 NOD I Think We Have Been Spotted 
427=38-N110 NOD GDI Forces Are Nearby 
428=38-N112 NOD We Have Recovered Another Piece Of The Core 
429=38-N114 NOD Third Piece Recovered, Lets Get Out Of Here 
430=38-N116 NOD Recon Reports A Heavy Concentration Of Tiberium Poisoning 
431=38-N118 NOD We Have To Find That Airfield Or We're Finished 
432=38-N120 NOD Message Terminated, Montauk Is En Route 
433=38-N122 NOD This Is The Montauk, We Are Standing By For Your Evac 
434=38-N124 NOD We Need To Create A Distraction To Clear The GDI Base 
435=38-N126 NOD I Bet If We Attack These Civilians, GDI Will Come To The Rescue 
436=38-N128 NOD GDI Planes Are Away From The Base, Now's Our Chance 
437=38-N130 NOD The Core Is Undefended 
438=38-N132 NOD The Core Isn't Here, We Have Been Tricked 
439=38-N134 NOD Looks Like This Was Just A Remotely Operated Substation 
440=38-N136 NOD Reinforcements Can Be Brought In If We Repair The Bridge 
441=38-N138 GDI GDI Has Requested That We Help The Civilians First 
442=38-N140 GDI Once They're Safe, We Can Concentrate On CABALs Harvesters 
443=38-N142 GDI GDI Is Sending Us Additional Funding For Aiding The Civilians 
444=38-N144 GDI Forget The Civilians, They're Dead 
445=38-N146 GDI This Should Be Easy Enough 
446=38-N148 GDI Lets Get Those Civilians 
447=38-N150 GDI GDI Is Uploading The Final Pieces Of The Code Now, Standby 
448=38-N152 GDI Firestorm Coming Down 
449=38-N154 GDI Firestorm Is Offline 
450=38-N156 GDI Code Fragment Retrieved 
451=52-N000 GDI Welcome Stranger 
452=52-N002 GDI Can I Offer You A Cool Beverage 
453=52-N004 GDI What Do You Think You Are Doing 
454=54-N000 GDI No Tascitus Piece In Here 
455=54-N002 GDI Nothing In This One Either, You Sure We're In The Right Place 
456=54-N004 GDI Got It, Lets Get Out Of Here 
457=54-N006 GDI Nothing In Here 
458=54-N008 GDI The Heiroglyphics On This Temple Read 
459=54-N010 GDI Temple Of Time 
460=54-N012 GDI Temple Of Thunder 
461=54-N014 GDI Temple Of The Tascitus 
462=54-N016 GDI I Got The Tascitus 
463=54-N018 GDI The Blue Tiberium Is Highly Explosive, Maybe 
464=54-N020 GDI Maybe We Can Blast A Path Through There 
465=55-N000 GDI Help 
466=55-N002 GDI Save Us 
467=55-N004 GDI It's Coming Right At Us 
468=55-N006 GDI Get Us Out, Please 
469=55-N008 GDI It's After Us 
470=55-N010 GDI Look Out 
471=55-N012 GDI What Is GDI Doing, Nothing 
472=55-N014 GDI Why Are We In This Godforsaken Place 
473=55-N016 GDI Are We Going To Let Those Shiners Take Our Food And Water 
474=55-N018 GDI Can't We All Just Get Along 
475=55-N020 GDI Riot Troops, Run 
476=55-N022 GDI Thanks For The Warning, Here Is A Reward For Your Help 
477=55-N024 GDI Here Commander, Take These 2 Disruptors 
478=55-N026 GDI Please Take This MCV 
479=55-N028 NOD I'll Never Turn 
480=55-N030 NOD Peace Through Power 
481=55-N032 NOD For The Technology Of Peace 
482=55-N034 NOD We Got One 
483=55-N036 NOD Fish Is On The Hook 
484=55-N038 NOD Here Creature Creature 
485=55-N040 GDI We Are Under Siege 
486=55-N042 GDI Thanks For The Help 
487=55-N044 NOD We Can Shut Down That Fencing For You 
488=56-N000 GDI Lets Show GDI We're Not Going To Take This 
489=56-N002 GDI Kill The Shiners 
490=56-N004 GDI Down With GDI 
491=56-N006 GDI Thanks For The Warning, Take These Units 
492=56-N008 GDI Take This For Your Troubles 
493=56-N010 GDI Help Us 
494=56-N012 GDI Save Us 
495=56-N014 GDI There Coming 
496=56-N016 GDI Get Us Out 
497=56-N018 GDI Don't Leave Us 
498=56-N020 GDI Wait 
499=57-N100 GDI You Picked The Wrong Place To Surface Nod Scum 
500=57-N102 GDI GDI Promised Us Peace And Now Tratos Is Dead 
501=57-N104 GDI GDI Lied To Us 
502=57-N106 GDI Destroy Them 
503=57-N108 GDI Show Them This Is Our Land 
504=57-N110 GDI Make Them Remember Us 
505=57-N112 GDI They Poisoned Our Food And Water 
506=57-N114 GDI They're Trying To Kill Us 
507=57-N116 GDI Take This Harvester For Your troubles 
508=57-N118 NOD Release The Hounds 
509=57-N120 NOD Halt And Prepare For Vehicle Inspection 
510=57-N122 NOD OK, Looks Good, Head On In 
511=57-N124 NOD It's Bugged, Destroy It Now 
512=58-N100 GDI No Civilian Or Mutant Casualties 
513=58-N102 GDI The Riot Should End Quickly, But Stay Vigilant 
514=58-N104 GDI Copy That Valdes, Transport Is Dusting Off Now 
515=58-N106 GDI You Get The Juggernaught 
516=58-N108 GDI Get Your People To The Evac Point 
517=58-N110 GDI Get Your People To The Transport 
518=58-N112 GDI Valdez, We Recommend You Take Out Their Leader 
519=58-N114 GDI Protect Doctor Boudreau With Your Life, Commander 
520=58-N116 GDI Our Base Is Under Attack 
521=58-N118 GDI What In The World 
522=58-N120 GDI I Should Go Warn The Civilians In This Area 
523=58-N122 GDI CABAL Is One Sick Bastard 
524=58-N124 GDI CABAL Is Taking Prisoners, This Can't Be Good 
525=58-N126 GDI CABAL Is Conscripting Humans 
526=58-N128 GDI CABAL Intends To Turn You All Into Cyborgs 
527=58-N130 GDI CABAL Is Harvesting Biological Components 
528=58-N132 GDI You Must Evacuate The City Immediately 
529=58-N134 GDI Civilians To Arms, Defend Your Town 
530=58-N136 GDI This Must Be Their Base 
531=58-N138 GDI What The 
532=58-N140 GDI I Must Warn The Citizens Of Trondheim 
533=58-N142 GDI People Of Trondheim, Get Out Now 
534=59-N100 GDI We Can Ill Afford To Lose More Civilians To CABAL 
535=59-N102 GDI Get In There And Protect Those Civilians 
536=61-N000 GDI Dare You Defile Sacred Ground 
537=61-N002 GDI Kill The Mutant 
538=61-N004 GDI Stop Theif 
539=61-N006 GDI Kill The Heretics 
540=61-N008 GDI Do Not Let Them Escape 
541=61-N010 GDI What, They Killed The Leader 
542=61-N012 GDI We Join You In The Hereafter 
543=22-N100 GDI Terminate All Biological Lifeforms 
544=22-N102 GDI The Will Of CABAL Must Be Enforced 
545=22-N104 GDI Error 
546=22-N106 GDI System Failure 
547=22-N108 GDI Malfunction 
548=22-N110 GDI Hit Him 
549=22-N112 GDI Intruder Alert 
550=22-N114 GDI You Are Not One Of Us 
551=22-N116 GDI Fire In The Hole 
552=22-N118 GDI Proceeding To Target 
553=22-N120 GDI Sequence Engaged 
554=71-N000 GDI Open Fire, Open Fire 
555=71-N100 GDI What, The Civilians Are Shooting At Us 
556=71-N102 GDI So Are The Shiners, Retreat To The Factory 
557=71-N104 GDI Command Station Has Been Captured, Defences Offline 
558=71-N106 GDI We Need Reinforcements Now 
559=71-N108 NOD What Was that 
560=71-N110 NOD Lets Check That Out 
561=71-N112 NOD Did You Hear Something 
562=71-N114 NOD She Aint Going Anywhere 
563=71-N116 NOD I'll Head Back To Base And Get Help 
564=71-N118 NOD Shoot It 
565=71-N120 NOD Lets Get These Civilians Out Of Here Now 
566=71-N122 NOD We're Under Attack 
567=71-N124 NOD What The Hell Are Those Things 
568=71-N126 NOD Where Are Those Things Coming From 
569=71-N128 GDI Nod Is Uploading The Final Pieces Of The Code Now, Stand By 
570=71-N130 GDI Code Received, Firestorm Wall Coming Down 
571=71-N132 GDI Firestorm Is Offline 
572=71-N134 GDI Code Fragement Received 
573=71-N136 NOD These Laser Posts Are Stronger Than Normal 
574=00-I506 EVA Drop Pods Available 
575=62-N000 GDI Welcome Traveller 
576=62-N002 GDI Join Us 
577=62-N004 GDI Join Me 
578=62-N006 GDI Existence Is Futile 
579=62-N008 GDI I'm Coming To Join You 
580=62-N010 GDI I Am A Messenger 
581=62-N012 GDI Come To Me
Geez, what a huge list...  

  Anyhow, I'm sure there are some tiny mistakes in this list, but you should be able to fix them simply by changing the numbers. For example, I used #201 (Move it, Move it, Get back to the base!) and got #203 (Laser turrets, run for it!). There is a difference of 2 here, so I entered 199 and all was fine (Read: I got the #201-'Get back to the base' sound (199+2=201  
   
 ))
MusicOn to music. The music trigger works with the fix, so you can now select your favourite songs!  

  You can select any song, even Map selection songs, the Nod music only available in the campaign and the Ion Storm ambient sound  

 You simply have to take the numbers from Theme(01).ini and subtract 1, because... You guessed it, the list starts at 1 and computers start counting at 0. This is a compilation of both Theme.ini and theme01.ini to give you a list of the numbers to use (Wheeee, big deal  :|   

 )
0=INTRO                       = Main Menu Theme - 3.27
1=VALVES1B                 =Valves - 3.27
2=DUSKHOUR               = Dusk Hour - 4.11
3=FLURRY                     = Flurry - 4.11
4=MUTANTS                  = Mutants - 4.11
5=APPROACH                =Approach - 4.42
6=GLOOM                      = Gloom - 3.37
7=INFRARED                  = Infrared - 4.26
8=MADRAP                     = Mad Rap - 4.29
9=REDSKY                     = Red Sky - 2.22
10=STORM                     = Ion Storm (Music) - 4.14
11=TIMEBOMB                = Time Bomb - 2.04
12=WHATLURK               = What Lurks - 5.13
13=DEFENSE                  = Defense - 4.03
14=HEROISM                  = Heroism - 4.06
15=LONETROP                = Lone Troop - 4.39
16=NODCRUSH              = Nod crush - 3.45
17=PHAROTEK               = Pharotek - 4.38
18=SCOUT                     = Scout - 4.14
19=SCORE                     = Score - 1.49
20=MAPS                       = Map Selection - 1.06
21=IONSTORM               = Ion Storm (Ambient) - 0.34
-----Firestorm starts here----
22=FSMAP                     = Map Selection (Firestorm) - 0.48
23=ELUSIVE                  = Elusive - 4.27
24=HACKER                  = Hacker - 4.02
25=INFILTRA                 = Infiltration - 4.20
26=LINKUP                    = Link Up - 3.17
27=KMACHINE               = Killing Machine - 3.27
28=RAINNITE                = rain in the Night - 3.59
29=SLAVESYS               = Slave to the System - 2.36
30=FSMENU                  = Main Menu theme (Firestorm) - 1.14
31=DMACHINE              = Deploy Machines - 3.42
Anyhow, the fix I compiled isn't just a fix, it also adds new tips and a few better action and event descriptions (some explaining the kind of parameter requested).
I'm probably still working on this as you read this, I'm currently testing animations and I've come a whole end. Credits go to the authors of the topics I referred to in the tips, Yoshi and Deezire. And of course Matze and Olaf for FinalSun. No tutorial is complete without a credits section... Unless there are no credits to be given... It's just for the prettyness, in case people start crying about it.
 FinalSun_Fix_V1.0.rar ( 12.44K )
Number of downloads: 643NOTE: UPDATED VERSION COMING SOON
				This post has been edited by TitanMarkII: Nov 2 2006, 11:34 PM