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> Just a few questions before I finish my Trilogy Maps
Jpmaarten
post Dec 3 2006, 01:55 PM
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Hi, I am new here and I would like to know some things about what a TS Player likes in a Skirmish map and in a Singleplayer map.

First of all, what do you guys think of getting structures in a Multiplayer map, because I made the map so that you get a small base from the start ( Barrack, 2 powerplants, radar and some defence ).

My map Trilogy is a NOD Mission, GDI Mission and a Multiplayer map. But they all have the same map with slight differences...

The NOD mission takes place first in the Timeline and you destroy the GDI Base.
The GDI mission is second in the Timeline and there you build up the base again and destroy all NOD forces.
The Multiplayer map is last in the Timeline and the city is ruined and you both get a base of your team that is remaining after the battle...

I have not yet tested the Multiplayer map online, because somehow TS won't connect to other players online... But I think the Map can't be playe Online Because I made it so that if you play skirmish against the Computer, the Computer is always the opposite team as you are...

And I would like to know if you like hills, cliffs, roads with moving vehicles etc... oh and there already is a train...

EDIT: I have just learned that when you are playing the multiplayer map online against someone that is the same team as you, the color that you have decide's who gets the base ( example: If your GDI than the color Yellow is always the one getting the base, for NOD this is Red. Another Example is that Orange GDI gets the Base over red GDI because Orange looks more like yellow. Not yet sure about this though)

Greetz jpmaarten

This post has been edited by Jpmaarten: Dec 3 2006, 04:15 PM


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Jpmaarten
post Dec 7 2006, 04:17 PM
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Well... It seems that you're not interested in helping me... Well I'll try it at another site.. Thx anyway...


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Team Black
post Dec 7 2006, 06:07 PM
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...So you're saying you made a map to be a singleplayer nod, gdi, AND a multiplayer comp stomp map?
That sounds like a good idea, if you're able to pull it of...

QUOTE
what do you guys think of getting structures in a Multiplayer map, because I made the map so that you get a small base from the start


Hmm...it might be worth a try, except that the only way to do that in multiplayer is to make those buildings neutral, and the player can capture them (defeating the idea of having the barracks be one of them).
It would be a little unfair though because it might give some a little technological advantage (a gdi player starting around nod technology vs a gdi player starting around their own technology... )

QUOTE
And I would like to know if you like hills, cliffs, roads with moving vehicles etc... oh and there already is a train...


Some screens would be nice, or at least a minimap...it's difficult to comment on a map you can't see wink.gif

QUOTE
I have just learned that when you are playing the multiplayer map online against someone that is the same team as you, the color that you have decide's who gets the base


probably the only way of getting a slight idea of knowing where the player start is by memorizing the color locations, for example in the famous 8p Conflict online map,it's usually Green, ltBlue, Pink, Red start N and gold, purple,Oarnge,dBlue start S....

I think that answers some of yer questions, attached is a good comp stomp I played one time "Scandanavian Defense Online" (I don't know who the author is though)
the tmer ticks, and every time it resets ai reinforcements come and overwhealm the players, in a total of 5-6 waves, very fun and challenging...it might be something along the lines of what you want your map to be (assuming you're trying to make a comp stomp, but if you're not, MAKE IT ONE ANYWAYS tongue.gif)

EDIT: it appears as though the map isn't uploading for some reason, sorry

This post has been edited by Team Black: Dec 7 2006, 06:11 PM


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Jpmaarten
post Dec 7 2006, 07:21 PM
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QUOTE
Hmm...it might be worth a try, except that the only way to do that in multiplayer is to make those buildings neutral, and the player can capture them (defeating the idea of having the barracks be one of them).


All the stuff with the players getting a base is tested and done! Without Engineers or other detours... After about 30 seconds, the player gets the ''small base'' immediatly.

QUOTE
It would be a little unfair though because it might give some a little technological advantage (a gdi player starting around nod technology vs a gdi player starting around their own technology... )


As far as I know, if youre both GDI only one will get the ''GDI Small Base'' and none the ''NOD Small Base''. Who will get the base depends on the color the players are.

QUOTE
probably the only way of getting a slight idea of knowing where the player start is by memorizing the color locations, for example in the famous 8p Conflict online map,it's usually Green, ltBlue, Pink, Red start N and gold, purple,Oarnge,dBlue start S....


Ok, I think I don't quite understand that.....

I''ll post some screens soon wink1.gif


EDIT: Screens added, the first one is the NOD Base player NOD gets from the start, the second one is the GDI base that player GDI gets from the start, the third one features some small roads I've created for this map.

This post has been edited by Jpmaarten: Dec 8 2006, 02:49 PM
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Team Black
post Dec 7 2006, 07:33 PM
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(I can't get the pics to show up, they seem to freeze up my browser...could you upload them on imageshack instead?)

Interesting. So are you making the houses actual PLAYERS for multiplayer?? I thought that was impossible though, as the "player controlled" tag only works for singleplayer mode....

QUOTE
somehow TS won't connect to other players online...

I had a similar problem whe I first started TS online:
I was online in Firestorm instead of regular TS; with FS players, only FS games are availabe; and vice versa with non-Firestorm games. About 99.9% of people on TS online don't play with firestorm, so if you are playing firestorm, it's not likely you'll find any games to join.

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Jpmaarten
post Dec 7 2006, 07:42 PM
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I didn't even use the Houses, and the ''Player Controlled'' Tag.

And my problem isn't Firestorm ( I don't even own it tongue.gif ) , everytime I join a game, I'm the only one that's actually loading on the loading screen. When the game starts, it immediatly says ''connection to player lost'' then the AI comes to replace him.... Whenever I ask about this at XWIS they only tell me to configure my router ports but even when I turn off my firewall of both windows and the router I still can't play...


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Tore
post Dec 7 2006, 08:03 PM
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-those screens looks good ill think ill redo my maps
-I have the same problem with TS
-Later save those pictures as jpeg or gif or png don't use bmp
(Jpeg and gif and png uses lesser space than bmp so you don't have to download them to see them)
-Cant wait to see more of those maps but i noticed some cliff errors try to fix them you can download marble madness to help you fix the errors

(the link comes from somewhere in this tropic by a post by Creagor)

This post has been edited by Tore: Dec 7 2006, 08:19 PM


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Jpmaarten
post Dec 7 2006, 08:11 PM
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Yes, I know about the Cliff errors, but intend to fix them when I finish my map wink1.gif

What do you all think of Ion Storms (once every 10 minutes in a Map ? The storms themselves take 5 minutes)

I personally think they're annoying...


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Team Black
post Dec 7 2006, 08:11 PM
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QUOTE
When the game starts, it immediatly says ''connection to player lost'' then the AI comes to replace him....


Hmm..that happened to me too when I used the public library wifi to play TS online...I got some serious flamage from people disgust.gif
I wrote about my exciting adventure of getting TS online to work overHERE

So how are you able to give pre-exsisting builings to the designated players in multiplayer, especially without using houses?

ion storms...eh, IMO they're annoying. Yer stuff gets destroyed, and you can't remember what it was you lost. To me, they're like hunter-seekers; the only purpose is to cause trouble. They don't have anything to do with strategy, and there's no way to avoid em.
But if you like ion storms, by all means go ahead. I can just edit them out with my finalsun

This post has been edited by Team Black: Dec 7 2006, 08:19 PM


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Tore
post Dec 7 2006, 08:27 PM
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well i think ion storms are annoying so i wont recommend adding them

well this is a stupid story about me loosing 40 orca bombers by an ion storm
once upon a time i guy called tore made 40 orca bombers to destroy a Nod base but i forgot that this map had ion storms so when my orca bombers was half way to the nod base an ion storm hit and desroyed my orca he sayd ¤%%¤#¤&¤/"#"!§!§#¤&/()=)/&#¤"#"!"!"§!§!¤%¤% the end.............................or is it?(creepy music)


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Team Black
post Dec 7 2006, 08:35 PM
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<offtopic> I have a similar story, except this one involves my firestorm defense and my ally's entire air force...
A cluster missile was headed for my base, and I wanted to minimize the damage (by stopping the multi-bomblets), so I turned my FSD on, just for a moment....that very moment my ally had about thirty planes crossing the FSD walls I had placed in his base. There was a little bit of lag, so I couldn't get my firestorm defense of till all freakin thirty of em crashed. He wasn't happy, but we were winning so he forgave me (it's HIS fault anyways for being nod and not cool gdi)..
and of course, I turned it off too late to crash the planes, but too early so that the multimissile did all of its intended damage..

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Ixith
post Dec 7 2006, 08:40 PM
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also for the MP map i believe there is a way using the triggers in which you could make it so that it doesnt depend on the houses (AKA maybe try the event of "when found by player" or whatever it is as im too lazy to open my FS up at the moment. as that SHOULD work and if you place it so that some of those buildings are in the starting point vicinity then youll get those buildings almost immediately. i think) and to make sure each side has to play as either GDI or Nod depending on their start position you could make it so something destroys the players starting MCV such as an ion cannon strike right at the beggining or something of that sort.

i use to have a Yuri's Revenge map by someone that was exactly like that almost. as in your starting MCV got destroyed almost instantly by prism towers then the prism towers sold and you got a base. if i can find that map again maybe i can tell you how it was done there and you could test it on your map. although i doubt ill be able to find it again.

also personally i like ion storms they make you think just a little bit more than normal as you have to constantly repair your base or else something will get destroyed. which makes the gameplay a little harder. but i dont think that one every 10 minutes that lasts for 5 minutes is a good idea. i think maybe a 2-3 minute one every 10 minutes might be better. or you could make it more advance and make it so the ion storm only happens say 3 times on the map and spread them out. which is easily done using local variables if you understand them that is. they really arent hard to learn

so theres my input for this. not much really just some ideas and stuff. hope to see the maps eventually smile.gif


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Jpmaarten
post Dec 7 2006, 08:42 PM
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QUOTE (Team Black @ Dec 7 2006, 09:11 PM) *
So how are you able to give pre-exsisting builings to the designated players in multiplayer, especially without using houses?


Guess you just have to wait till the map gets out wink1.gif

And I decided to only put the Ion Storms in the Singleplayer versions and only with special events.

@Ixith,

Lol, I just noticed your post... Guess it must have slipped through while I was replying tongue.gif

Yes, those starting positions are definitly a pain in my butt, because I can't let the ''small bases'' get to close or to reachable to the starting positions of players. For example, what if the GDI base is near a Startingpoint, but NOD ends up on that Startingpoint.... That would be very inconvenient...

Your solution is probably not possible in my map, because if you start as GDI, but your MCV gets destroyed and you get one from NOD, you're officially still team GDI. So it wouldn't make a difference since my maps ''small bases'' hocus pocus is based on wich team you select at the start of the game.

About the ''discoverd by player'' thing, I don't know if it will work... I need to test it first.

Oh and I would like to know what you guys think of Neutral bases.

I also scattered tech buildings across the map ( Powerplants, service depot etc )

This post has been edited by Jpmaarten: Dec 8 2006, 04:18 PM


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Team Black
post Dec 8 2006, 06:50 PM
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Okay I attached the comp stomp map ( idon't know the author--I got it via TS online); check it out, it's really cool (I've only got it working online though, skirmish seems to have some AI issues)

What it is is 6 players (or 5 human, 1 AI is the only coniguation that I got it to work on)
In the map, the players start south ally with eachother, and build up their defenses as fat as they can. Why? when the timer ends (5 or 10 min, I forgot hich), a wave of grey AI stuff comes from the top of the map (which is the sea), and SWAMP the players. Each wave is of progressing difficulty, then a player or two loses, and the remaining ones aren't enough to break the horde...

Yer Multiplayer map sound like it would be good with this type of thing, so check it out....

AH, screens smile.gif

The map looks really good, I expect you're going to do some LATage and some slopage later on

Also though the bases in the top two pics...they don't really give the player whole lot of room to expand, I'd give that a look over, too wink1.gif

I also really hope you enter in the SMMC, as it looks like you're well-acquainted with map making
That, and if you don't, you'll kick yourself afterwards for not entering.
(And then I'LL come to yer house and kick you :biggrin: )

This post has been edited by Team Black: Dec 8 2006, 07:00 PM
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Jpmaarten
post Dec 8 2006, 07:05 PM
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Thx for the map, I will definatly have a look at it.

Sadly I will not be able to enter the SMMC since I already posted screens of my map... I will just have to live with it but I would rather deliver you all the map first thing after it's done, rather than first entering a contest with it. And if I'd entered the Contest I probably wouldn't be allowed post additional info, screens etc...
Don't get me wrong though, because I would love to enter, but choices must be made...

BTW I'll add my storie for the Trilogy wink1.gif
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Jpmaarten
post Dec 9 2006, 10:06 AM
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Here's another screenshot, a part of the city this time wink1.gif
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Tore
post Dec 9 2006, 11:19 AM
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-the new screen looks good
-but i can see that you are double posting please use the edit button more


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Jpmaarten
post Dec 11 2006, 08:42 PM
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Yeah, I guess I made a mistake there somewhere tongue.gif

But here for another question: What do you guys think..

Shall I :

A- release the maps one by one

or

B- Release all three of them at the same time as one MegaPackage?


EDIT: I also seem to have found a bug in FinalSun. When I set the damage for the buildings with upgrades like GDI Powerplant and Component Tower, the game gives the building it's full health again because it got its upgrade...

Probably because if in a game your GDI Powerplant has half health and you upgrade it, it gets al its health back...


EDIT2: What do you guys think of vehicles going through the city and leaving the map etc... with something like a highway, because I think it would be very nice to actually build this into my map.

This post has been edited by Jpmaarten: Dec 11 2006, 09:18 PM


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Team Black
post Dec 12 2006, 02:59 PM
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QUOTE
Shall I :

A- release the maps one by one
or
B- Release all three of them at the same time as one MegaPackage?

Mega package, definitely.

QUOTE
EDIT: I also seem to have found a bug in FinalSun. When I set the damage for the buildings with upgrades like GDI Powerplant and Component Tower, the game gives the building it's full health again because it got its upgrade...

Ah, the building-upgrade-full-health bug. That's actually a TS bug itself; FinaSun isn't related to it. This problem has thwarted even the most experienced modders, and so far (as far as I know..) no one has been able to fix it.
QUOTE
What do you guys think of vehicles going through the city and leaving the map etc... with something like a highway, because I think it would be very nice to actually build this into my map.


Excellent. It's better though IMO to have them already on the map, just moving around the waypoints; doing the reinforcement/delete type of traffic gets annoying, like when I have a base and have like 20 dumb cars all stuck trying to get through my gate.

Wow, I can't wait to see these, I bet they're excellent

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Jpmaarten
post Dec 12 2006, 07:23 PM
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Yes, that's exactly what I was thinking. And, if I can actually pull it off, I will lett civillians get out of their truck and go to stores etc. smile.gif ( Don't really count on it though, as I will probably have to finish the Skirmish map soon and start with the Singleplayer ones...)


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ShDwBoRn
post Dec 12 2006, 07:44 PM
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personally, i like when there are neutral units on maps, it adds a good game mechanic to skirmish battles. The ones you have in the screenies look pretty good

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Jpmaarten
post Dec 13 2006, 04:19 PM
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I just had the great idea of having things of the missions happen in the skirmish map.

Example: If GDI had to destroy SAMS for transports, the transports will occasionally fly through the level picking up civillians and stuf.

Oh and I will soon begin to have some people test the map etc.

This post has been edited by Jpmaarten: Dec 13 2006, 04:51 PM


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Team Black
post Dec 13 2006, 05:48 PM
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I'll test for ya, PM me the beta when it's done ::


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adarius
post Dec 18 2006, 03:04 PM
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Send me a PM as well, these maps look like some of the best I've seen.
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Slender Mang
post Dec 21 2006, 11:07 PM
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wow tis is awsome send me a beta when its done please


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Jpmaarten
post Dec 27 2006, 06:10 PM
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OK< I have been a little to happy with my Wii, as I totally forgot about the maps tongue.gif .

But before I can release the Beta, I need someone who is very good in finding Internal Error starters in maps, cause my map has a very annoying one at the beginning.

Sometimes the error accurs and sometimes it doesn't... But it only appears at one very moment and if you pass that moment without the error, you can just normally play the map without fear.

I don't seem to be able to find it...


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Ixith
post Dec 27 2006, 06:22 PM
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i bet its one of these 2 things........

1-tib on slope
or
2-a bad trigger input.

but if its tib on slope then it should always happen when you pass over a certain part of the screen. but if its a trigger error then it may do several things.........it could just not work and let you go on, it could freeze your game, or it may IE on you.

PM me the map and ill have a look for you if you wish. I can usually find things pretty easily. however there are somethings which may take awhile.

and if you wish to talk via AIM or MSN those are in my profile.

oh and i just died laughing when i read
QUOTE ("Jpmaartan")
I have been a little to happy with my Wii
lol.gif


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Jpmaarten
post Dec 27 2006, 07:47 PM
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Alliance: GDI
Favorite game: Tiberian Sun



Another question:

How do you exactly change the names of certain vehicles, buildings etc? And is this even possible in Multiplayer Maps?


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Ixith
post Dec 27 2006, 09:47 PM
Post #29


Cyborg Reaper
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



simple......just take the ini name and insert it in your map in wordpad.

so it should look something like

[BBOARD01]
Name=Blah

and then that bill board will say blah ingame when you scroll over it. same goes with all other things you wish to change


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Jpmaarten
post Dec 28 2006, 11:08 AM
Post #30


Rocket Infantry
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Member No.: 364
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Favorite game: Tiberian Sun



Thanks Ixith, and thanks for helping me with the Internal Errors.

Ixith has found the Interal Error, and it's the trigger for the ''small base'' that you get at the start. It's really strange because it used to work normally.

I will try to make the map work another way, but I will create the triggers from scratch etc. So it might take a while before the map is clean.

I'll keep you all informed,

greetz jpmaarten


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