QUOTE (Devastator @ Oct 31 2010, 03:45 PM)

Problem #1:I created a taskforce of a Tick Tank off the map that attacks your base when you enter the cell tag. The trigger has Event 0 as "Entered By" and Action 0 as "Create Team" which is Tick Tank Team.
When my unit enters the celltag, one of two things happen.
1) Since it is barely off the map, I just have to go to the edge within it's guard range so it enters the map. Meaning either the trigger or the script is broken.
2) The game freezes.
Problem #2:For the tutorial.ini I created some text lines but they had no effect with Action 11 Text Trigger.
I don't have too much time as of now, however, i can tell you that you're problem should be in the fact that you didn't attach the tick triggers to the tick tanks. Thus the trigger fires but isn't exactly sure which tick tank to create the teams with. So go to those tick tanks, double click on them and where it says Attached Tag find the trigger in the drop down area and thus attach it to the vehicle.
With the Create Team action you must tag the things you wish to be created in that team. Otherwise it kinda searches and may confuse the game thus sometimes resulting in the freezing.
As for the text thing....it looks like it should work. However, this may be an issue where the FSData.ini needs updated to the one that TitanMarkII uploaded somewhere as I believe the text trigger is semi-messed up on the normal FSData.ini that comes with finalsun. (as well as a few other actions for triggers)
as for pointers for the map that will have to wait until i have more time...although...creating your own map instead of using the Riot map from the GDI Firestorm missions would help...as otherwise it's just a critique on your triggers and gameplay...but if it uses anything from your mod then i won't be playing it anytime soon probably and thus can only speculate on what the gameplay would be like based on triggers...