QUOTE (Ionizer @ Aug 29 2010, 11:19 PM)

Is it possible to create a weapon that looks like a laser but doesn't hit it's target instantly?
(I tried putting Speed=1 on laserfire but I figured that it wouldn't work)
Because you haven't removed Inviso=yes from the LLine projectile. A projectile with Inviso=yes is automatically changed to an instant hit weapon regardless of the Speed set on the weapon.
Though without the key you either have to give it Arcing=true or ROT=1 (or >1), or else the projectile won't be able to travel farther than 1-2 cells.
However, the Laser line effect is hardcoded to be displayed instantly. So a slow projectile would cause the laser to be drawn instantly and then a while later the actual damage done on the target.
QUOTE (Ionizer @ Aug 29 2010, 11:19 PM)

Is it hardcoded by it's warhead Super?
The warhead has nothing to do with the weapon behavior.
Warhead: defines what happens when the projectile hits the target: The damage done to the different armor types as well as the explosion.
Projectile: the image and behavior of the traveling projectile (e.g. missile, cannon, invisible etc)
Weapon: puts warhead and projectile together to create the actual weapon with it's damage, speed, sound and other settings.
QUOTE (Ionizer @ Aug 29 2010, 11:19 PM)

(Just another little question:What happens to a weapon that has IsLaser=true, but warhead isn't Super?
Nothing special. Just a Laser that has a different behavior on the target. E.g. doing an explosion
QUOTE (Ionizer @ Aug 30 2010, 09:08 PM)

I tried creating a cyborg reaper weapon from scratch and it crashed. (I probably forgot an important key)
the splitted weapon needs to be assigned to a dummy unit (e.g. the second stage DualRockets are assigned to the WEEDGUY to prevent the IE)
If the WEEDGUY is full (having already 3 cluster/split stage weapons assigned you can simply create another dummy infantry. (TI uses 5 WEAPDUM infantry to fulfill the role of the weeduy hack)
QUOTE (Ionizer @ Aug 30 2010, 09:08 PM)

Yep, I want a SW laser for my mod.
Open one of the missile shps. change it to look like a single or dual laser line.
Create a missile projectile with ROT=1 and give it the image of the new SW laser.
Assign the projectile to a weapon.
You can also take a look at my Goliath (see sig) which has already a similar weapon included. (twinlaser.shp)
This post has been edited by Lin Kuei Ominae: Aug 30 2010, 10:31 PM