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> Quick question about Voxel Section Editor III.
Devastator
post Mar 29 2010, 10:07 PM
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I just want to know, is there a way to copy an aircraft voxel from local.mix (orcatran.vxl for example) and open VSEIII, then change the voxel type to ground instead of air?


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Team Black
post Mar 30 2010, 01:51 AM
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I don't know if there's a way to do what you want to do, however I've never seen any difference between ground or air voxels, they're treated exactly the same.


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Lin Kuei Ominae
post Mar 30 2010, 04:42 PM
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except that aircrafttypes can't use hva anims

This post has been edited by Lin Kuei Ominae: Mar 30 2010, 04:42 PM


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Devastator
post Mar 30 2010, 09:21 PM
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If thats the case, then whats the point of clicking new, then pressing type "Ground" or "Air"

What do you mean by HVA anims LKO?
Every voxel needs a HVA.


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Lin Kuei Ominae
post Mar 31 2010, 12:13 AM
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QUOTE (Devestator @ Mar 30 2010, 10:21 PM) *
If thats the case, then whats the point of clicking new, then pressing type "Ground" or "Air"

The header uses different settings.
For ground the unit is adjusted so it is only centred along the horizontal plane along X and Z axis. The lowest point of the unit is on level 0 along the Y axis. Thus the unit touches the ground with the lowest voxel layer.
Aircraft on the other hand are centred in all three axis.

QUOTE (Devestator @ Mar 30 2010, 10:21 PM) *
What do you mean by HVA anims LKO?
Every voxel needs a HVA.

Yep, but only vehicletypes can use an hva anim.
Declare a MMKII as an aircrafttype and you'll see that it doesn't "walks" while flying/moving.

This post has been edited by Lin Kuei Ominae: Mar 31 2010, 12:13 AM


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Devastator
post Mar 31 2010, 12:18 AM
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Speaking of the Mammoth, I resized the WHOLE thing, but the legs didn't show so it floated...


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Lin Kuei Ominae
post Mar 31 2010, 10:17 AM
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Of course you have to fix the hva animation after the resize as well, because all body parts have a new size and aren't centred correct anymore in their header.

btw, SuperJoe on PPM has recently posted an already resized MMKII.

If you write a PM to shin.peter.pan on PPM you can also get his completely new MMKII.

This post has been edited by Lin Kuei Ominae: Mar 31 2010, 10:20 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Devastator
post Mar 31 2010, 09:19 PM
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Cool. If the resized mammoth is about twice the size. I should resize Titan and Wolverine and little smaller. Probe Droid as big as Wolverine. And the Juggernaut must be between them..


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