Introduction:
This topic is to explain to you in a easy and understandable way what data types the game uses for its tags (keys).  
Integer:
  
  A integer value is a solid number like 1, or 7 and does not use decimal points. according to pd, the game uses the range (non signed) −32768 to 
32767, where as signed integers use 
-2147483648 to 
2147483647.
For more information on 
Integers, visit the wikipedia page at:
 http://en.wikipedia.org/wiki/Integer
  Bool/Boolean:
  
  A bool/boolean is a simple 
yes/no, 
1/0 or 
true/false. 
For more information on 
Bool/Boolean, visit the wikipedia page at:
 http://en.wikipedia.org/wiki/Boolean_datatype    Float Points:
  
  Floating Points are values like 
0.04 or 
10.8.
For more information on Floating Points, visit the wikipedia page at:
 http://en.wikipedia.org/wiki/Floating_point
Strings:
  
  Strings are text, normally pointing to a defined object or a hardcoded option.
RGB & HSV:
RGB stands for Red, Green and Blue, and written down like 
255,000,056, with the first representing Red and so on.
HSV stands for Hue, Saturation and Brightness and is written down the same as 
RGB.
For more information on 
RGB and HSV, visit there wikipedia pages at:
 http://en.wikipedia.org/wiki/RGB &
 http://en.wikipedia.org/wiki/HSV_color_space
CLSID/GUID:
  
CLSID's/GUID (
Globally 
Unique
 Identifier) is a identifier for resources in a programs code.
    For more information on 
CLSID's, visit there wikipedia pages at:
 http://en.wikipedia.org/wiki/CLSID
				This post has been edited by TSHyper: Nov 3 2007, 12:24 AM