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> Can't make buildings Sellable, Are they hardcoded?
Krillinballs
post Nov 18 2009, 02:06 AM
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I'm using TSR and have been looking at the old cnc buildings, Con yard, Temple, Factory, Refinery and silos. I have been trying to use them as a third faction, (rebels, mutants etc.) and have added the code "Unsellable=False" and "Unsellable=No" in both uppercase and lowercase.When i test the buildings i still can't sell them, help please. If you need any extra info just ask.

UPDATE: I tryed Sellable=True and Sellable=Yes in uppercase and lowercase and neither worked, hmmm.

This post has been edited by Krillinballs: Nov 18 2009, 03:17 AM
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Orac
post Nov 18 2009, 02:14 AM
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IIRC what you want is Sellable=true, but I'd have to ask someone who knows.


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jadems
post Nov 18 2009, 07:12 AM
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erm from the top of my head.
Try changing the tech level to a positive number and changing IsBase= to yes

But I haven't touched those codes in eons! XD


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Lin Kuei Ominae
post Nov 18 2009, 10:34 AM
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The problem is not the key Unsellable= (the key Sellable= doesn't exist btw)
It also has nothing to do with the Techlevel or IsBase.

The problem is, that the gaoldcc buildings have no buildup animation. A building can only be sold if it has a buildup.

Thus open your art.ini and search for these buildings.
Then add a dummy buildup e.g.
CODE
; Ruined C&C con yard
[GAOLDCC1]
Buildup=GUNFIRE ;just a dummy buildup anim
Foundation=2x2
Height=1
ExtraDamageStage=false
NewTheater=yes
Remapable=yes
DemandLoad=true


Now they should be sellable.

This post has been edited by Lin Kuei Ominae: Nov 18 2009, 10:35 AM


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jadems
post Nov 18 2009, 11:07 AM
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whoa, really!
we can blame art for that! props LKO.


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