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> Pavement Behavior/Placement
TastyWheat
post Nov 16 2009, 08:24 PM
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For some reason pavement doesn't behave like a normal building. You can put buildings over roads and rough terrain, but you can't lay down pavement. I want to give some fairness to the game concerning subterranean units so I want to block them from emerging in these areas I can't cover. Can I change the pavement to cover these areas or would it be easier to modify the places in which subterranean units can emerge?

Also, is there a way to extend the pavement off the edge of the map or prevent subterranean units from popping up on map edges?
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Lin Kuei Ominae
post Nov 16 2009, 09:14 PM
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Welcome on tibweb.
Pavement is no real building. It's terrain and underlies the special rules of terrain.
I think you can only make pavement buildable on rough ground by editing the rough ground tiles (but i'm not sure), as the terrain inis (temperat.ini /snow.ini) don't contain a key which defines the type of ground of the special terrain tile (e.g. rough, road, clear, water etc).
Though it can also be impossible as pavement is an auto-LAT (means it's automatically placed with transition pieces to clear,grass... ground along the border) and auto-LAT terrain has some special hardcoded features (no ini keys for customization available).

QUOTE (TastyWheat @ Nov 16 2009, 09:24 PM) *
Also, is there a way to extend the pavement off the edge of the map or prevent subterranean units from popping up on map edges?

Player and AI units are unable to leave the map, except a special trigger tells them to do so.
That's why you must have overlooked a free cell in the playable area of the map.

This post has been edited by Lin Kuei Ominae: Nov 16 2009, 09:18 PM


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TastyWheat
post Nov 16 2009, 10:10 PM
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Thanks. By modifying temperat.ini I think I can at least keep units from burrowing through the rough ground. I'll experiment and see if I can pave over these tiles, but I definitely won't try to make transition tiles so that could be a problem.
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Lin Kuei Ominae
post Nov 17 2009, 01:12 AM
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I doubt that it's even possible to make pavement to rough ground transition pieces. Because rough ground is no auto-LAT, but a big terrain piece that consists of more than a single tile like the auto-LATs.

But yeah, you can simply add the key AllowBurrowing=false to the rough ground TileSet0035 in temperat.ini. (don't mix TileSet0035 up with TileSet0013 which is the auto-LAT rough ground, that can be replaced with pavement)

This post has been edited by Lin Kuei Ominae: Nov 17 2009, 01:31 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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