QUOTE (Team Black @ Oct 20 2007, 08:08 PM)

Nice info, Hyper
Somewhere along here we lost functional air transports (they worked with the un-patched TS IIRC).
I wonder if we could backtrack through the patches and find out what the problem was

Patch 1.13
QUOTE (TSHyper @ Oct 20 2007, 12:06 PM)

- When ordering air units to travel to the top few spaces of
a map where there is a lot of water, aircraft now land on
the nearest spot of dry land rather than directly on the water.
However there was also another problem that was fixed that seems to be un-documented. It was that at the top of a map offscreen there are a few additional out of play tiles/cells (as anyone who has used FinalSun will know)
Before patch 1.13 aircraft would occasionally land on these cells and thus become unselectable (strange i thought this problem was documented in the patch log)
QUOTE (TSHyper @ Oct 20 2007, 12:06 PM)

- Hunter Seeker code prioritizes targets that could affect
end-game situations in multiplayer.
Now this is strange, there was another "Fix" which also seems to be undocumented
(Hyper are you sure these are the full change logs ?)Prior to v.1.13 Hunter Seekers would give civilian buildings/units as much priority as enemy buildings/units and thus where pretty useless
This was however a feature originally, as when you build the Threat Rating Node the HS would then only target enemy units but as the TRN was removed then this "feature" then became a bug