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Tiberian sun: Best of Beta, TS:BoB |
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Feb 20 2009, 08:34 PM
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Hum-vee

Group: Members
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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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Tiberian Sun: Best of Beta The basic idea for this mod is to get as close to how Tiberian sun was in the beta as possible. This will (hopefully)include replacing the existing voxel graphics with the “new” Beta Graphics, the beta buildings such as the dropship bay or adv radar, adding in cut units and more... What has been done civ recolor’s  Nod light tower  Nod bike  Buildings and waypoint icon  Adv radar/ correct facing reaper icon And much more.. (in game coming soon) Note all graphics so far are made by me (or Westwood) The teamRevolutionary- Leader, voxel/shp/tmp artist, mapper, coder and hacker  Rico- Voxel artist Beta pics can be seen here. http://s416.photobucket.com/albums/pp250/Revolutionarydb/Revolutionarydb/[/url][/url]
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Feb 21 2009, 09:41 AM
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Hum-vee

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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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The Dropship bay was suppost to (diffrent sources say diffrent things) act as a alternative war factory (but it would allow bigger units and rather than having an animation a dropship would fly in,dock ,drop of the unit and fly out again), allow Droppods and/or act as a Prerequisite to some more specialised units)
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Feb 23 2009, 01:14 PM
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Hum-vee

Group: Members
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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Nyerguds @ Feb 22 2009, 02:55 PM)  No, it was supposed to allow the player to adjust the starting units in the mission. Ingame switching to a different interface (like the Dune II starport) would disrupt the game flow necessary in multiplayer. Seeing as they already fixed that problem in Dune 2000 (by integrating it into the sidebar), I doubt they'd go for a Dune II-like fullscreen interface again for something like that. well like i said diffrent sources say diffrent things (how much do you know about the beta, whats the best site to pm you on and do you have xfire) QUOTE (I_Am @ Feb 22 2009, 06:11 PM)  I've seen simi-working TS dropbays. You can have a singleplayer starting dropships; which is were you have a full screen selection of units. You can spend you starting credits on units that you start with. The other option is basically a airstrip style factory; were a drop ship comes and lands every time you build a unit. The single player loadout is maybe what you are thinking of which works but there is no mouse (on the dshp loadout screen)and if you spend $10000 on units you start the mission with $10000 and youre units (in the map you will only have set it up for the player to get 10000 overall )not an issue if you wanted to give the player 10000 for uinits and 10000 for building a base.
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Feb 25 2009, 12:01 PM
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Cyborg

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Favorite game: Tiberian Dawn

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QUOTE (Revolutionary @ Feb 23 2009, 02:14 PM)  well like i said diffrent sources say diffrent things (how much do you know about the beta, whats the best site to pm you on and do you have xfire) I knew what I_Am said as the only way to get it working, and I collect beta pics of all C&C games. I also upload em all on the cnc-source image gallery
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Feb 25 2009, 02:19 PM
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Cyborg Commando

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From: Birmingham, UK
Member No.: 314
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Favorite game: Tiberian Sun

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The Dropship Bay was a dumb idea anyway.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Feb 25 2009, 07:15 PM
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Stealth Tank

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Alliance: GDI
Favorite game: Tiberian Sun

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Dropship Loadout: Designed to allow the player (GDI) to select what units he will start with, aswell as having defualt setups the player could just choose depending on a preset battle. Once the game starts, the units would be delivered to the starting waypoint assigned to that player, varying from 1 to 3 Dropships depending on the cargo.
This never mad the final cut because of balance issues aswell as designer flaws.
Dropship Bay/Starport: Acted as a reinforcement bay for the player (GDI) that would call in a Dropship with the set reinforcements or a random set of reinforcements depending on the current tech level of the player. This had a few incarnations as a Superweapon and a static logic structure that would run on a fixed timer, also Drop Pods where considered for a option where the user could call in the Drop Pods for emergency reinforcements, but this would also cut a little time off the main Dropship Timer.
As most know this was cut due to balance issues and the second incarnation was not completed for release.
Also, i read somewhere a long time ago, that there was gonna be a option for GDI Light Infantry to call in Drop Pods when they hit the elite status, this was planned for Firestorm me'thinks...
And on the topic of beta stuff, how many people remember the old videos from E3 that showed the different main menu and the map editor (quite sh*t actualy, textured RA editor basically) they planned to release the game with?
This post has been edited by TSHyper: Feb 25 2009, 07:21 PM
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Feb 26 2009, 04:47 PM
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Hum-vee

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From: Scotland, starting a revolution
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Favorite game: Tiberian Sun

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lol Thats why im working with the beta pics and not just what you read on the web or hear Dropship Loadouti was playing with this feature and found out that it; 1 ignores buildlimits, 2 any empty box is filled with the xxicon, 3 there is no mouse & 4 every unit for that tech level is avaliable. 1 this is a big balance issue (if thay are buildable but not "dropable" you could make a neutral building of the map get captured at mission start) 2 looks ugly (could be fixed by making sure there are more than _ units and an even number buildable) 3 hard to guess were youre mouse is (fixed in ets) 4 see no 1s () Dropship bay is going to allow you to build orca transports, act as an alternative warfactory and allow droppods.(i may swap features around with dropshipbay and command center so this isnt final for the first or second version i relise) Most of the features people have said it could do will not be in the first relise but may be in the second if a certain Uber British hackes helps. NewsI posted some new cameos on ppm and i have successfully made my custem exe with renamed mix files, renamed ini files, renamed language.dll and the old menu
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Mar 10 2009, 04:19 PM
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Hum-vee

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From: Scotland, starting a revolution
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Favorite game: Tiberian Sun

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yea but if it looks good in game ill keep it same goes to any RA2 Beta things that fit in to TS scale (if it fits in to TS its to small for RA2 Best of Beta, and yes i plan to do all the Betas not just TS)
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Mar 17 2009, 07:57 PM
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Disc Thrower

Group: Administrators
Posts: 76
Joined: 21-October 06
From: Great Britain
Member No.: 64
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (TSHyper @ Feb 25 2009, 07:15 PM)  And on the topic of beta stuff, how many people remember the old videos from E3 that showed the different main menu and the map editor (quite sh*t actualy, textured RA editor basically) they planned to release the game with? Hmm i dont remember this, I do however remember a really old video (i think it was german and from gamestar.de or something) anways it showed an old (Possibly newer lol) version of the main menu screen and animation And it looked awesome, it looked better than the RA2 main menu for sure, it was the same sort design as the current one but much more polished and you could see the tacitus in the background before the vault thing locked up..... I looked a few times a while ago for it but to no success @Revolutionary I suggest you use Muldrakes beta voxels which can be found here: Muldrakes TS Beta voxels @ PPMYou can also use the beta GDI powerplant and repair bay from TS:Retro if you want to save you some time I also think you should not use any of the stuff in this screenie you posted ?But thats entirely up2u of course Also Gangster made a very good remake of the old GDI Comm Centre/Tech Centre building although i couldnt find it, its either here at TibWeb or at PPM
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Mar 18 2009, 05:29 PM
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Hum-vee

Group: Members
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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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@Smiffgig Thanks for the links and the offer but i belive ill have a go at making the power plant and voxels. as for the adv radar i have my own version, i am using gangsters command center (for this now but i may remake it to fix in a bit better with the originals ether way ill have to credit him) and i am going to keep the repair bay the way it is but try to make it "go down" with animations and fancy art (tsb  ) coding. i belive ill use the crystal from that pic but i am not certain if ill use the rest.
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Apr 1 2009, 08:19 AM
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Hum-vee

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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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Yes thay may stay or go but it depends on what people think, the Beta tests (i have some big plans for them that could easly go wrong) and balance
there more of a fun skirmish only building.
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Apr 4 2009, 09:00 PM
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Hum-vee

Group: Members
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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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Bump i hack myself a map editor that works with the files BoB uses
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Apr 7 2009, 08:19 AM
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Hum-vee

Group: Members
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From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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yes thats all i did was told it to look for betar.ini instead of rules.ini and things like that but i had to go in to the final sun exe to change them
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Apr 7 2009, 04:09 PM
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Hum-vee

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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@ the elite members/real hackers yes all i did was change the name of a few files in the game and final sun exe's and i wanted to make it free standing with its own map editor (if i knew how id make it so it dosnt need a cd and with any luck i can say i hacked the exe in the future)
@ the n00bs/those that dont have a clue Iz hacked da exe n it now has Cheats n editor n files that no other game uses cause TS:BoB is best mod that u should download wen out
@Nyerguds yes but i have renmed more than the rules file and we all have to start some were (i dougth you took 1 look at TD and suddenly had your patch or your mod after a short look threw the exe)
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Apr 7 2009, 06:34 PM
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Tick Tank

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Favorite game: Tiberian Sun

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QUOTE And it looked awesome, it looked better than the RA2 main menu for sure, it was the same sort design as the current one but much more polished and you could see the tacitus in the background before the vault thing locked up..... I looked a few times a while ago for it but to no success Have you ever noticed how the "vault" animation reminds of the Tiberian Dawn start-up animation?
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Apr 9 2009, 04:23 AM
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Disc Thrower

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From: Great Britain
Member No.: 64
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Crimsonum @ Apr 7 2009, 07:34 PM)  Have you ever noticed how the "vault" animation reminds of the Tiberian Dawn start-up animation?  ? I didnt see the TD anim and mistake it for a pre-release TS intro if that what you mean ?
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Apr 18 2009, 01:15 AM
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Stealth Tank

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I think Crim is confused SMIFF...
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Apr 18 2009, 03:50 PM
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Hum-vee

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From: Scotland, starting a revolution
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Favorite game: Tiberian Sun

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@ above conversation lol well it has been a while http://www.moddb.com/mods/ts-best-of-betaive got to go this now but i have a few new pics on my moddb page that may be of intrest. ill post a proper post latter.
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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