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Tiberium on Slopes? |
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Jan 17 2009, 08:16 AM
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Flamethrower Infantry

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Check the topic on PPM. Basically it says that Tiberium is Overlay related and crashes the game if put on slopes in Final Sun, however it can grow normally on slopes ingame. Crash also mentioned that Westwood didn't have the problem with their editting, and that Tib appears on slopes "all the time". Oh, and yay, first relevant post on TibWeb since I joined!
This post has been edited by Orac: Jan 17 2009, 08:17 AM
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QUOTE (jadems) [TS] is a once in a while game. You can go away, but you can never leave.
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Jan 17 2009, 08:31 AM
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Cyborg Commando

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I Can't believe you've never seen this before, Shak. The default tiberium overlays that are used in FinalSun are for flat ground only, there are supposedly special overlay tiles that are designed to to on slopes in-game from something I heard a long time ago (I've never really looked in the mixes myself and looked for Tiberium Overlays), but these particular overlays can't be placed down in FinalSun as far as I know. It's really unusual old find.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Jan 17 2009, 09:12 AM
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Tick Tank

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I can't believe that no one knows that they can in fact be placed on slopes in FinalSun. Check the PPM topic and the picture below for more information.
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Jan 17 2009, 06:12 PM
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Cyborg Reaper

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yay you can put tib on slopes. It just takes a lot more effort as you have to look in the bottom overlays and carefully pick out the right slope direction from one of the many things titles "Tiberium" which sometimes can be hard to see what direction it is if your not used to looking at it. Unless of course someone decides to figure it out and go back and label them in the finalsun files so everyone can more easily use tib on slopes. but yea...RMG does it all the time but it is also possible in finalsun. Found that out quite awhile back. Good thing your paying attention though shakar as that can lead you to finding out more things and to be able to use them to your advantage.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Jan 24 2009, 06:47 PM
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Stealth Tank

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Im gonna tell you lot something, Westwoods editor used the same code as the game, becuase well, the editor was the game and vice versa. They had a real time editor...
FinalSun uses a basic "place abstract object at coord", but does not give anything special to the object when on a slope, so the game draws it as it was flat, yet its actualy on a slope, thus the game cant handle it.
Thats pretty much what i worked out, not 100% sure, but it seems so.
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Jan 25 2009, 03:15 AM
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Stealth Tank

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We can wish cant we?  Though, most of the code for writing a blank map with all the base sections exists, some mini map generation code and a fair bit of waypoint modifying code. Of course, the rest has been removed or put into the RMG.
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Jan 25 2009, 03:19 AM
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Flamethrower Infantry

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So we, by which I mean you, can't make a real-time editor? Oh well. Interesting to know about such development techniques.
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QUOTE (jadems) [TS] is a once in a while game. You can go away, but you can never leave.
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Jan 28 2009, 04:41 PM
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Hum-vee

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Hi all (it Revolutionary/Revolutionarydb depending on were you know me from or if you dont hi any way) i may have evidence to back up this map editor idea in the oficial prima guide to tiberina sun the top of all the screen shots are cut off (the top bar) but 1 and on this top bar it is not just the menu and credits (sorry for bad quality blame my scanner)  if you look it says (i think it may be cut off) 20 [NOD3A MAP]
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Jan 29 2009, 08:37 PM
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Stealth Tank

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Ah that? Thats just a debug string, nothing special matey.
20 is the AFPS (Average Frames Per Second) and then the scenario internal ID.
Want proof of the editor, or what we have of it? Find that images of the Scrin ship, thats the editor, you will also see the blue bar at the bottom IIRC is cut out, that was the toolbar.
This post has been edited by TSHyper: Jan 29 2009, 08:39 PM
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Jan 31 2009, 02:54 AM
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Stealth Tank

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@Blood, http://www.cnc-source.com/forums/index.php...si&img=2512Assassin has almost got it on the ball. You will see the blue bar there, and the AFPS in the top left again. @Crim, dont repeat what i already said
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Jul 26 2009, 04:59 AM
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Grenadier

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Huh. Strange. I'm making a custom city (My first tiberian sun map) and made a hill with a road in the middle then a tiberian tree (Reparus) at the very top. To add realism and out of boardem, I put blue tiberium on the sides. I tested the map out and it crashed. Then I removed it and it worked. I don't put tiberium on hills in final sun as it will just crash it.
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(+[ ]::) PSP?
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Jul 26 2009, 11:36 AM
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Tick Tank

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QUOTE (Threve @ Jul 26 2009, 07:59 AM)  Huh. Strange. I'm making a custom city (My first tiberian sun map) and made a hill with a road in the middle then a tiberian tree (Reparus) at the very top. To add realism and out of boardem, I put blue tiberium on the sides. I tested the map out and it crashed. Then I removed it and it worked. I don't put tiberium on hills in final sun as it will just crash it. Have you actually read the topic? We already know that TS will crash if you use FinalSun's basic "paint green/blue tiberium" tool for placing tiberium on slopes. We also know that you can place tiberium on slopes by finding and placing the overlay automatically (see post #4). Look at the date before posting. If there isn't really anything new to add then you shouldn't post in 6-month-old topics.
This post has been edited by ^Rampastein: Jul 26 2009, 11:38 AM
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