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> Own text, Wnot work in-game.
gaman
post Sep 6 2008, 11:31 AM
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I made a own text whit tutorial.ini
300= Objective 1: Repair the bridge and destroy the Nod forces.
Then i made a text trigger in finalsun:
Event:
elapsed time.
time=40.
Action:
Timer text
Number: 300
And i changed evryting from 4 to 0 in my map.
PLease help....


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SeekSomethingNew
post Sep 7 2008, 12:59 AM
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How do you mean it wont work ingame? Does it not show up? Does the trigger not spring?


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gaman
post Sep 7 2008, 08:44 AM
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QUOTE (TSHyper @ Sep 7 2008, 12:59 AM) *
How do you mean it wont work ingame? Does it not show up? Does the trigger not spring?

I waited a but i see no text or anything else.


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It's useless to read this!
Stop reading this useless spoilers!
I said STOP!
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SeekSomethingNew
post Sep 7 2008, 09:25 AM
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So then your trigger is failing to spring, try uploading your files and someone can take a look.


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gaman
post Sep 7 2008, 10:25 AM
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248=Objective 1: Repair the bridge and destroy all nod forces.
my text

Trigger:

Name: text
House:GDI
type: 0
attached trigger: none
Disabled: no
easy:yes
Medium:yes
Hard:yes

Event.

Eventtype:
13 elapsed time...
number=5

actions

actiontype.
103 timer text.
text=248 Objective 1: Repair the bridge and destroy all nod forces.

Srry i cant upload it but this is exaclty wat my trigger looks like
i trie it whit 11: text trigger.
same thing as wat i got now....

This post has been edited by gaman: Sep 7 2008, 10:37 AM


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Who want's to read this?
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Stop reading this useless spoilers!
I said STOP!
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Rampastring
post Sep 7 2008, 11:36 AM
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Without your map everything I can say is that you should always use the action "11: Text Trigger" instead of 103.

In order to see whether your trigger springs or not, try to give the trigger a new action (keep your existing text trigger action) and put something noticable like a meteor shower as the action.

This post has been edited by ^Rampastein: Sep 7 2008, 11:36 AM


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GameMaster0000
post Sep 7 2008, 01:41 PM
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Check tutorial.ini text that you want must not in last line of text. If it is at the last line game will not read it.


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Dudeinabox
post Sep 9 2008, 08:54 PM
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Might be that you haven't sorted out your final sun yet? You might need to copy something that';son these forums somewhere into your FSdata.INI I think it is, link anyone?
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gaman
post Sep 12 2008, 01:37 PM
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it works now the trigger was fine but i added a new line to tutorial.ini now i edited a other one.
so there is no way to leave other text and just create ur own?


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Dj rotti.
1.
2.
3.


Nothing special.
Who want's to read this?
It's useless to read this!
Stop reading this useless spoilers!
I said STOP!
U see! 30 secs of your life are gone....
Go to the top of the page
 
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Rampastring
post Sep 12 2008, 04:02 PM
Post #10


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There is. I currently have a work-in-progress singleplayer map in which I'm using custom text. I could add new lines of text to the tutorial.ini without editing old lines.


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gaman
post Sep 13 2008, 11:09 AM
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but when u add a ine on the bottom of tutorial.ini it wont work... sdo u need to do it in the middle or something?


--------------------
---------------
Dj rotti.
1.
2.
3.


Nothing special.
Who want's to read this?
It's useless to read this!
Stop reading this useless spoilers!
I said STOP!
U see! 30 secs of your life are gone....
Go to the top of the page
 
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Shakar
post Sep 13 2008, 12:56 PM
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If I remember correctly, I added lines to the bottom of my Tutorial INI when I was testing a test map of mine to see if the trigger would work... Sadly, I don't have the map anymore, but I can always remake it if you want to see.


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Rampastring
post Sep 13 2008, 06:22 PM
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QUOTE (gaman @ Sep 13 2008, 02:09 PM) *
but when u add a ine on the bottom of tutorial.ini it wont work... sdo u need to do it in the middle or something?

No, it works perfectly if you add the lines to the end of the tutorial.ini (after the Westwood campaign tutorials).

If you want, I can make a quick test map and zip it and my tutorial.ini to the same archive and upload them here.

This post has been edited by ^Rampastein: Sep 13 2008, 06:23 PM


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gaman
post Sep 14 2008, 01:07 PM
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if u coukld do that it will be great biggrin.gif


--------------------
---------------
Dj rotti.
1.
2.
3.


Nothing special.
Who want's to read this?
It's useless to read this!
Stop reading this useless spoilers!
I said STOP!
U see! 30 secs of your life are gone....
Go to the top of the page
 
: | +Quote Post
GameMaster0000
post Sep 15 2008, 02:04 AM
Post #15


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QUOTE (^Rampastein @ Sep 13 2008, 06:22 PM) *
No, it works perfectly if you add the lines to the end of the tutorial.ini (after the Westwood campaign tutorials).

If you want, I can make a quick test map and zip it and my tutorial.ini to the same archive and upload them here.


I mean this.

CODE
499=EVA: Unidentify Base Detected.
500=GDI Soldier: It's CABAL!!!! That impossible!!
501=GDI Soldier: Nightmare....Please tell me this only a nightmare.
502=------ Denmark, Greenland------
503=------ Brazil, Amazonas------
504=GDI Soldier: Man...Here don't look like earth any more.
505=Third Objective: Destroy all Cabal forces.; <------ Not read


to fix this you....


CODE
499=EVA: Unidentify Base Detected.
500=GDI Soldier: It's CABAL!!!! That impossible!!
501=GDI Soldier: Nightmare....Please tell me this only a nightmare.
502=------ Denmark, Greenland------
503=------ Brazil, Amazonas------
504=GDI Soldier: Man...Here don't look like earth any more.
505=Third Objective: Destroy all Cabal forces.; <----Enter 1 time.
; <------ Not read


May be game count last line is EOF.


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