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> Red Alert 3 Closed Beta Impressions
Nathan Stevens
post Aug 4 2008, 08:17 PM
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Just wanted to drop you all a line for our closed Beta impressions. Didn't know if you had seen these yet.

Cheers,

Nathan Stevens
EIC/Digitalchumps.com


http://www.digitalchumps.com/video-gaming-...mpressions.html
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eXit
post Aug 4 2008, 10:59 PM
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If it is as good as the review states, then i am glad that EA is making progress. But the thought that it will be a disappointment is still bugging me, it is a beta and there's still quite a lot to do. Even though RA is supposed to be chaotic and i got nothing against it, i don't like multiple ques.

This post has been edited by eXit: Aug 4 2008, 11:00 PM
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Confessor
post Aug 5 2008, 11:43 AM
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It seems RA fans are enjoying it, whereas C&C3 l33t pr0s are hating it.


I'm extremely happy with that.

This post has been edited by Confessor: Aug 5 2008, 11:43 AM


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Clazzy
post Aug 5 2008, 02:04 PM
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It's pretty much nothing like Red Alert, though. It's not too far off RA2 unit-wise but each side has a completely different build system (which inherently gives Allies the advantage if their base is under attack), then there's the whole "ore mines are limited" thing (and I think only one can dock at them, I don't pay enough attention to them though). I'd say Japan's units are overpowered right now but I'm sure that'll be resolved soon enough. Finally, the cameos and the descriptions for units look like they were written/drawn by crazy people.

If anyone wants any more detail on the beta and what's going on then I'll try and give some information. I've only found one bug so far and I've only had one crash (which I couldn't reproduce, annoyingly).


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Nod Strike
post Aug 6 2008, 12:31 AM
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I'll wait till the open beta first, but this really doesn't appeal to me, at the moment.


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Confessor
post Aug 6 2008, 10:58 AM
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This is the open beta. At least, that's what they're calling it.

Anyway, I just got the email! smile.gif


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Nod Strike
post Aug 6 2008, 02:44 PM
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Oh, sweet. Same here.


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Nintyuk
post Aug 6 2008, 04:25 PM
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it may be a while until i get mine though
i didn't activate my key as early as some of you guys


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Nod Strike
post Aug 6 2008, 08:16 PM
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K, so I press the regester button, and it says follow the instructions, except there are no instructions. Help someone?

EDIT:

I've made a persona, but it's not logging in.

This is really pissing me off, so If someone could help me quickly, It would take some weight of my back...

This post has been edited by Nod Strike: Aug 6 2008, 08:27 PM


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Slender Mang
post Aug 8 2008, 02:40 PM
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Sadly I don't meet minimum requirements sad.gif


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Confessor
post Aug 9 2008, 12:57 AM
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Try anyway?

The laptop I have to use to play it doesn't meet them, but I can still run it on medium.


It's really fun, I've won 3/3 so far, but I've also crashed out of about 3 games...


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Nod Strike
post Aug 9 2008, 10:05 AM
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No help here then? :(


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Confessor
post Aug 9 2008, 10:31 AM
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I already had my account, I have no idea what's wrong.


Woo, won two more matches, won 4 of 6 now.

Funny considering I only won once EVER in C&C3.

This post has been edited by Confessor: Aug 9 2008, 10:32 AM


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Nod Strike
post Aug 10 2008, 09:46 PM
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Hmm, got it working, and I can safely say that RA3 is TERRIBLE!


1) They force you to play navally. The MCV is in the sea, and spews out vehicles that deploy into structures.
2) The gameplay is slow and boring.
3) Too much micromanagement! Arrgh!
4) There are no more ore fields, only ore mines.
5) The Jap's superweapon is terrible.

FailGame.

Ask ComSpar about the rest, I've probably forgotten most of it.


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Confessor
post Aug 11 2008, 09:45 AM
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Not saying you're oppinion is wrong or anything but, hey:

1) They force you to play navally. The MCV is in the sea, and spews out vehicles that deploy into structures.
Only Empire uses those vehicles, the other factions have variations of traditional RA building. Most people also undeploy the MCV and move it back onto land, at least, I do. I rarely use naval units at all.
2) The gameplay is slow and boring.
Well, that's all opinion there. I personally like it though it does become a bit too slow in some matches.
3) Too much micromanagement! Arrgh!
No way! Micromanagement makes this fun, unlike C&C3 where you just select 10000 tanks and attack-move to the enemy's base.
4) There are no more ore fields, only ore mines.
Certainly makes things different, since you don't have to worry so much anymore, but hey, more time for combat.
5) The Jap's superweapon is terrible.
iirc the actual superweapons aren't in it yet, just things like the chronosphere... "sub-superweapons".


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Nod Strike
post Aug 12 2008, 11:34 AM
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RA3 just feels so unrefined and unpolished. They still have a surprising amount of sounds from Red Alert 2, including the Soviet soldier death, a couple to machine gun shots, the RA2 soundtrack, and quite a bit else.

It also feels a fit like Supreme Commander.


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Confessor
post Aug 12 2008, 12:18 PM
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Uh, the sounds are placeholders.

Why would they bother putting sounds in a game used primarily for testing?

I don't think you quite understand what a beta is for...


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Slender Mang
post Aug 15 2008, 04:39 AM
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Damn it, I cant start it up now. angry.gif


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Scorch
post Aug 15 2008, 03:36 PM
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angry.gif
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CommanderSpartan
post Aug 17 2008, 02:32 AM
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QUOTE (Nod Strike @ Aug 10 2008, 02:46 PM) *
Hmm, got it working, and I can safely say that RA3 is TERRIBLE!


1) They force you to play navally. The MCV is in the sea, and spews out vehicles that deploy into structures.
2) The gameplay is slow and boring.
3) Too much micromanagement! Arrgh!
4) There are no more ore fields, only ore mines.
5) The Jap's superweapon is terrible.

FailGame.

Ask ComSpar about the rest, I've probably forgotten most of it.


OMG!!! Please Don't remind me, it burns! BURNS I TELL YOU!!! PLEASE NO MORE INFO ON RA3 PLEASE NO MORE!!!


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Wess
post Aug 23 2008, 07:07 AM
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i have a good time playing the beta, and i did not even have to buy KW to get a key whats better then that!

japan looks overpowered atm (how many plane/chopper units can they build?), altho there building system is a weak spot.
sovjets have the same prob, place first then build is asking for trouble.
the ore mine production is made so simple that it is boring, u'll forget about your ore production untill u run out of ore, altho seeing this game is somewhat focused on rushing that wont be a prob.
It is interesting to notice that in this alternative future, female uniforms require a lot less fabric than the male counterparts.
its giving me some of the good old base building i so much love in TS.
para bears IS WIN!!!
maps wise, cant these people be a bit more creative! why always these symmetrical maps, or atleast make some of the maps non-symmetrical.
symmetrical is a game killer for me personaly.


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Confessor
post Aug 23 2008, 07:43 AM
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Gotta agree about the maps.

Unfortunately I haven't played since the patch because I can't download it..


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