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> Internal Errors, Have a IE? Post here!
SeekSomethingNew
post Apr 29 2008, 03:36 PM
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Huh. it stopped on printing the EM Pulse CRCs...

Thanks for these, ill look into them smile.gif


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Lin Kuei Ominae
post May 8 2008, 02:24 PM
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Attached File  except.txt ( 20.75K ) Number of downloads: 6

this IE happend while i played a MP-Map against several AI-player
I saved the game and then right after that i tried to reload it. In this moment the IE has occurred.

But after i restarted the game, i was able to reload the savegame.


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SeekSomethingNew
post May 8 2008, 09:39 PM
Post #123

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Hmm, loading the theater tile art i think... not too sure...

This post has been edited by TSHyper: May 8 2008, 09:40 PM


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The DvD
post May 11 2008, 03:06 PM
Post #124


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Eip:006428C6

When titans were attacking an Obelisk and some lasertanks. (the obelisk uses a laser weapon while the lasertanks use modded railgun). I wasn't scrolling, so it shouldn't be the waveclass error.
Attached File(s)
Attached File  TSTWApplicationError.txt ( 20.75K ) Number of downloads: 5
 


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SeekSomethingNew
post May 11 2008, 08:22 PM
Post #125

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Error detecting if a event has occurred... strange...

I dunno, but i think the pointer is trying to compare a house type with the once that made the event. Hmm...

This post has been edited by TSHyper: May 11 2008, 08:23 PM


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The DvD
post May 12 2008, 09:02 AM
Post #126


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Oh, that must be the AI then. I already replaced my AI ini with an older version and i don't get errors now tongue.gif Must be it, thanks.


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Machine
post May 16 2008, 12:36 AM
Post #127


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Attached File  except.txt ( 20.75K ) Number of downloads: 7

Attached File  RO_Except.txt ( 20.75K ) Number of downloads: 6


Man, I need to get my desktop working. Otherwise I won't be able to advance much in RO's coding.
With RO's executable, I usually get IEs during mission loading. With the normal executable I haven't experienced even a single IE during loading, but several just when the game starts, though they're less common than the IEs when using RO's executable.
I think it might be Vista's fault, however that wouldn't explain why I get IEs at different stages during loading (with the different executable) wacko.gif.
Any help will be highly appreciated, since ATM anything that means ingame testing is quite difficult, since 1 out of 5 times I try to play, I get an IE.

This post has been edited by Machine: May 16 2008, 01:42 AM


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SeekSomethingNew
post May 16 2008, 12:45 AM
Post #128

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Err, i cant download any of the attachments confused1.gif


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Machine
post May 16 2008, 01:40 AM
Post #129


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Weird, but don't worry.
I got angry (my temper isn't really good) and uninstalled TS (Fourth time in total with vista). Then I decided to reinstall it, using the same settings (though I used a different directory this time)... and now it seems to work perfectly, tested it several times, with both executables, and it always ran flawlessly, which disturbed me wacko.gif. It was probably a faulty installation. Hopefully it will remain stable this time tongue.gif.

EDIT:
Reuploaded the excepts.

This post has been edited by Machine: May 16 2008, 01:43 AM


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SeekSomethingNew
post May 16 2008, 04:14 PM
Post #130

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Except.txt - UnitClass_Load2DArt

RO_Except.txt - Stack error, corrupt file or something.


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Machine
post May 16 2008, 07:57 PM
Post #131


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As I guessed after reinstalling, probably something got corrupted during the previous install. Thanks man, glad to know it biggrin.gif.


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GameMaster0000
post May 22 2008, 02:08 AM
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I get IE after added this Meteor Superweapon on this tutorial.

Targetable Meteor Shower/Storm -whatever

When I used it in game it work perfectly but when I load saved game that has this weapon I got an IE. I'm not sure this is saved game bug cause I used LKO's FS2TS to prevent saved game bug.
Attached File(s)
Attached File  except.txt ( 20.75K ) Number of downloads: 6
 


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SeekSomethingNew
post May 22 2008, 02:16 AM
Post #133

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Error with a warhead having / not having AV= in its section, or something along that line...


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Lin Kuei Ominae
post May 22 2008, 10:17 AM
Post #134


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Attached File  except.txt ( 20.75K ) Number of downloads: 3

This IE happened when i tried to place an mg-upgrade-clone on a ctwr-clone.
It's just if you're interested, since i know why it happend.


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SeekSomethingNew
post May 22 2008, 11:28 PM
Post #135

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Hmm, AnimType with "ShouldUseCellDrawer", wonder why...


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GameMaster0000
post May 24 2008, 04:01 AM
Post #136


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IE again on gdi9b.map I error when my Fortress Tower has destroyed Nod's Weed Eater.
Attached File(s)
Attached File  except.txt ( 20.75K ) Number of downloads: 4
 


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SeekSomethingNew
post May 25 2008, 01:22 PM
Post #137

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Something wrong with a voxel file.


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Lin Kuei Ominae
post May 28 2008, 08:15 AM
Post #138


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Attached File  except.txt ( 20.75K ) Number of downloads: 3

this IE happend while playing the map Intoxication from Aro. Because no one else has problems with this map it must have something to do with my mod. But i don't get an IE on any other map.

This post has been edited by Lin Kuei Ominae: May 28 2008, 08:19 AM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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SeekSomethingNew
post May 28 2008, 08:23 AM
Post #139

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Wow, how did you do that!

Thats in the TacticalClass, deep in the draw function... TacticalClass, in small terms in the battle field layer, Its responseble for drawing EVERYTHING...

Madness, i have no dam clue sly.gif


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Lin Kuei Ominae
post May 28 2008, 09:53 AM
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I'm the master of strange IEs. punk.gif lol.gif
But i have an idea. I cloned every standard explosion and gave the clone lots of debris. Those clones are used by any building/unit explosion. This could explain the error in the drawing code, but to be sure i have to ask Aro what special feature he did in this map. I assume he started/triggered some kind of animation that is in my mod different.
Anyway, thank you Hyper.

\EDIT
Aro told me what he did on this map, but now i'm not sure if it is really the debris i've added. He said that he placed some particle anims on the map and since i've changed/added some to my mod too, this could be the reason. The question is if my own particle systems can interfere with those placed on the map.
However, i tried to reproduce the error another time and wasn't successful. Maybe it was just a Bit lying across in my CPU.

This post has been edited by Lin Kuei Ominae: May 28 2008, 11:08 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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catpee
post Jun 2 2008, 03:38 PM
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QUOTE (^Rampastein @ Mar 1 2008, 09:07 AM) *
EDIT: I got it.. I seem to have extracted the "snow.mix" and "temperate.mix" from the TIBSUN.mix to the TS directory, which don't contain the bigblue3.tem/bigblue3.sno file. roll.gif


hi, i have the same problem with internal errors that happen on all of the snow maps. how exactly did you fix this problem?

thanks biggrin.gif


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SeekSomethingNew
post Jun 2 2008, 03:43 PM
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Upload the except.txt...


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catpee
post Jun 2 2008, 03:50 PM
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QUOTE (TSHyper @ Jun 2 2008, 04:43 PM) *
Upload the except.txt...


oops forgot smile.gif
Attached File(s)
Attached File  except.txt ( 20.75K ) Number of downloads: 6
 


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SeekSomethingNew
post Jun 2 2008, 04:31 PM
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Ah, eerr... Animated terrain or something? Tiberium or so, i dunno...


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catpee
post Jun 2 2008, 04:36 PM
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haha cheers anyway ill jus keep messin about til it works!


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catpee
post Jun 3 2008, 06:38 PM
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hello again smile.gif

just thought id share with anyone who hasnt found this patch

http://www.mastertronic.com/support.asp?pid=149#Downloads

fixed the game for me dunno about anyone else

AWOOOGAAAAA!!!!


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SeekSomethingNew
post Jun 3 2008, 07:12 PM
Post #147

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Hehe, thats the latest TS patch, everyone has known about that since 2001 tongue.gif


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catpee
post Jun 4 2008, 09:20 AM
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QUOTE (TSHyper @ Jun 3 2008, 08:12 PM) *
Hehe, thats the latest TS patch, everyone has known about that since 2001 tongue.gif


actually its not wink1.gif cos i had the latest patch installed and it didnt work n this fixed it...


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GameMaster0000
post Jun 11 2008, 01:43 PM
Post #149


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IE when I try to create random map(I use use custom mods). It IE when set "cities" between 1-100 other set not cause IE. May be it cause by add new building or add new side.
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Attached File  except.txt ( 20.75K ) Number of downloads: 5
 


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SeekSomethingNew
post Jun 11 2008, 11:01 PM
Post #150

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Error getting the house for a object, dunno how that adds to the RMG


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