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> Lighting on snow maps
Dudeinabox
post May 26 2008, 08:17 AM
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I'm having a wee bit of trouble with my snow map at the moment, it's almost ready for release but the invisible light posts refuse to behave and always come out blocky no matter what I do, I currently have the intensity at about 0.002 and visibility of 1750 on my INGRNLMP and this comes out very blocky and looks rubbish, just wondering if I could have some advice on what sort of settings I should be looking at.
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Ixith
post May 26 2008, 11:56 AM
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well usually when i do snowy maps i make sure that the overall lighting level thing to almost nothing as i have found that it causes bad blockiness on snow maps
i will try to help more when i get home as right now i am posting via psp


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Rampastring
post May 26 2008, 12:12 PM
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What I did in Frozen Canyon was that I lowered the LightGreenTint.. worked for me.

You could also try rising the other lighting-related keys (LightBlueTint and LightRedTint, although the light might simply turn white with this method).

Also, what Ixith already said, try putting the map's level down to 0.000001.

This post has been edited by ^Rampastein: May 26 2008, 12:34 PM


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Crash
post May 27 2008, 10:49 AM
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Try using one of mine:

[INGRNLMP]
Name=Invisible Green Light Post
Armor=wood
Image=GALITE
Power=0
Sight=0
Crewed=no
Immune=yes
Points=30
Nominal=yes
Powered=true
Strength=6000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Selectable=no
LightRedTint=0.01
Insignificant=yes
LightBlueTint=0.01
LightGreenTint=0.30
LightIntensity=0.001
InvisibleInGame=yes
LightVisibility=1750
DamageParticleSystems=SparkSys,LGSparkSys

It gave me this result:

That's the best result I could get, and it looks like it's glowing biggrin.gif


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