Thanks for the reviews !!!
Please find the attached .bin and .ini files. I also took some Screenshots (spoilers ahead:).

Basically the player starts at the bottom left corner where the "S" sign is. The computer rolls in its MCV from off the screen and takes it right by the player up to its future base onto the right(following the arrow), where you see the Greyed out buildings, as those buildings are not built yet, the AI will build that base from scratch. If the Player tries to follow the MCV, or attacks too early, the AI will torch anything that passes by the middle trigger zone with its planes. Once the AI base is built, it it will start sending troops against the player. On the Top left corner there is a little village with Visceroids that are basically terrorizing the civilians, and occasionally sending a few against the player as well, untill the player destroys the 'evil' hospital that was supposed to have something to do with the Visceroids.... Damn, I dont believe I have done this map in 2002(!!!)
The reason why it was a Savegame rather than the .bin and .ini file, was that this map uses a _Lot_ of waypoints, and I have found that AI units sometimes get 'stuck' at some Waypoints, and don't move forward for no reason. Like they just stop there the road isn't blocked by trees or anything.. Which if would happen at the beginning then the whole game is pointless, as the AI MCV would not get to its destined target and the AI would never build its base.
So what I did was that I saved the game at the very beginning a few times and played through to see if it had any problems. And kept one savegame that didn't have any problems.
Anyways, just something to keep in mind.