Spawns= works only if you also have Bouncer=yes, Elasticity=, MaxXYVel= and MinZVel= on your anim, what makes this a debris.
I tried to make this work too and since debris can't be looped, i think it's impossible to have this as a looped activeanim.
But you can use the tiberium spawning anim as a muzzleflash on dummy weapon, which has range=200,damage=0 and this way always finds a target and automatically starts to fire.
\EDIT
i found a way.
try this.
CODE
[SACONY_A]
Image=SACONY_A
Normalized=yes
NewTheater=yes
Surface=yes
Start=0
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=400
DetailLevel=0
TrailerAnim=TIBDEBRIS
TrailerSeperation=10
every few seconds (defined with TrailerSeperation) the anim TIBDEBRIS is played, which causes a looped debris spawn.
This post has been edited by Lin Kuei Ominae: May 31 2008, 07:31 AM