QUOTE (Dudeinabox @ Apr 3 2008, 05:39 PM)

I think it's my best map so far so give it a try.
I must agree!
played and checked it out via finalsun awhile back when you sent me it.
Detail: 7.5/10 Nice but coulda have been a bit better. A nice little eye candy piece that I like to do on mutated maps is to add tiberium directly next to the mold of its color. I already told you this on MSN awhile ago I believe. Another complaint over detail is also something I'v told you...and that is the water doesn't follow natural physics. XD
Layout:8.5/10 Very nice and interesting layout IMO. I will re-look on what you could do better for next time soon.
Lighting: 8.5/10 At first while ingame I thought the starting areas lighting was gonna be too red...but it balanced out quite nicely I think in the end. It seemed fairly nice. Though day/night loops is needed.

Triggers: 8/10 Very nice use of some triggers. Civi Evac nice...except the fact that they continued to show up even after the building was destroyed.

Also the few cargo trucks were nice to see to. Coulda seen a bit more with some things. Also Day/night loop needed to improve this and lighting score.
Gameplay: 8/10 Gameplay was nice. The AI did manage to use more than 1 route to get to me though it didn't change much in the end as they all ended up dead

I liked exploring the areas a lot. I think you coulda made that little area with the Armory up top in the middle do something. Like maybe add in a special trigger and have the armory capturable. Of course you woulda had to make a few more areas with things like that to make it fair then of course.
Over All: 8.1 a very nice map really. Just don't EVER make water that goes up hill again!
Also...I think this map qualifies for a spotlight! It is quite obvious to me that time and effort was put into the map. The map shows good knowledge of all areas of mapping to. It was also an interesting play.
Great Job DiaB and keep it up! Hoping to see another from you in awhile.