
Hum-vee

Group: Members
Posts: 182
Joined: 4-December 07
From: Underground...
Member No.: 1,068
Alliance: Forgotten
Favorite game: Tiberian Sun

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I was thinking about how to connect RA2 and TS in my own twisted way... Let's say when Einstiens time machine worked (RA2 YR), instead of going back to the last war with the soviets, they went back to RA1 and never came back... Now let's say Nod and GDI found it and used it, then something went horribly wrong. Instead of them fighting over it to end the tiberium wars once and for all, the time/space logic got messed all up and they were sent to the universe of RA2 and they continued to fight there while joining the Allies or Soviets. I know this soundes like a HUGE mod, which I think it is, but I'm asking for pointers on how I can get this to work. Right now, I'm resizing the VXLs from TS to work in RA2:YR and I am having questions about the SHPs. For one, are the TS SHPs smaller then the RA2 ones? I'm actually quite curious. The reason for this mod idea of mine (though it's in RA2 sadly, with a Tiberium twist) is because I remember there being a mod with TS buildings in it for RA2 (New Dominion I think). I'm wondering those things, and any advice would be perfect for me, even help would be too. Though I'm still going to have to get some things down though, like how to make the ore look like tiberium >_>
Help wouild be perfect though ^_^
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Current Projects:Train PackMarble Madness ExpansionFinished Projects:Urban Rush Remake
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